SteamWar/BauSystem2.0
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Fix 0 and null because it is expected behaviour and not used!
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2023-01-16 16:42:30 +01:00
Ursprung 629bf2edfe
Commit 418fbd9aa4

Datei anzeigen

@ -36,7 +36,7 @@ public class ClipboardListener implements Listener {
@EventHandler
public void onLogin(PlayerJoinEvent e) {
try {
SchematicNode schematic = SchematicNode.getSchematicNode(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, (SchematicNode) null);
SchematicNode schematic = SchematicNode.getSchematicNode(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, (Integer) null);
if (schematic != null) {
new SchematicData(schematic).loadToPlayer(e.getPlayer());
}
@ -47,7 +47,7 @@ public class ClipboardListener implements Listener {
@EventHandler
public void onLogout(PlayerQuitEvent e) {
SchematicNode schematic = SchematicNode.getSchematicNode(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, (SchematicNode) null);
SchematicNode schematic = SchematicNode.getSchematicNode(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, (Integer) null);
boolean newSchem = false;
if (schematic == null) {
schematic = SchematicNode.createSchematic(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, 0);