SteamWar/BauSystem2.0
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sollte jetzt klappen, ich werde versuchen mehr in die devlabs rein zuschauen
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
BuildTools 2023-02-18 13:41:02 +01:00
Ursprung 5d55784f79
Commit 2f66580e60

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@ -34,6 +34,7 @@ import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Mask2D;
import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.pattern.WaterloggedRemover;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.regions.CuboidRegion;
@ -42,12 +43,10 @@ import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.PasteOptions;
import de.steamwar.bausystem.region.Point;
import net.minecraft.server.v1_15_R1.AreaFactory;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -166,10 +165,15 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
public boolean test(BlockVector3 blockVector3) {
BaseBlock block = clipboard.getFullBlock(blockVector3);
String blockName = block.toString().toLowerCase();
if (blocks.contains(blockName) && pasteOptions.isOnlyColors()) return true;
if (pasteOptions.isTestBlock()) {
if (blockName.startsWith("minecraft:water")) return false;
if (block.toString().toLowerCase().contains("waterlogged=true")) return false;
if (blockName.contains("waterlogged=true")) try {
e.setBlock(blockVector3, new WaterloggedRemover(clipboard).applyBlock(blockVector3));
} catch (WorldEditException ex) {
throw new RuntimeException(ex);
}
}