SteamWar/BauSystem2.0
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sollte jetzt auch mit waterlogged blocks gehen
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
BuildTools 2023-02-16 21:53:52 +01:00
Ursprung 55a63dacaf
Commit 5d55784f79

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@ -19,8 +19,6 @@
package de.steamwar.bausystem.utils;
import com.google.common.collect.ImmutableMap;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
@ -45,11 +43,11 @@ import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.PasteOptions;
import de.steamwar.bausystem.region.Point;
import net.minecraft.server.v1_15_R1.AreaFactory;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -169,7 +167,12 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
BaseBlock block = clipboard.getFullBlock(blockVector3);
String blockName = block.toString().toLowerCase();
if (blocks.contains(blockName) && pasteOptions.isOnlyColors()) return true;
if (pasteOptions.isTestBlock() && blockName.startsWith("minecraft:water")) return false;
if (pasteOptions.isTestBlock()) {
if (blockName.startsWith("minecraft:water")) return false;
if (block.toString().toLowerCase().contains("waterlogged=true")) return false;
}
return true;
}