ChaosBauGUI #183
@ -97,12 +97,14 @@ public class BauSystem extends JavaPlugin implements Listener {
|
||||
getCommand("detonator").setExecutor(new CommandDetonator());
|
||||
getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter());
|
||||
getCommand("script").setExecutor(new CommandScript());
|
||||
getCommand("gui").setExecutor(new CommandGUI());
|
||||
|
||||
Bukkit.getPluginManager().registerEvents(this, this);
|
||||
Bukkit.getPluginManager().registerEvents(new RegionListener(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new ScriptListener(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new BauScoreboard(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new ClipboardListener(), this);
|
||||
Bukkit.getPluginManager().registerEvents(new CommandGUI(), this);
|
||||
new AFKStopper();
|
||||
|
||||
autoShutdown = Bukkit.getScheduler().runTaskLater(this, Bukkit::shutdown, 1200);
|
||||
|
607
BauSystem_Main/src/de/steamwar/bausystem/commands/CommandGUI.java
Normale Datei
607
BauSystem_Main/src/de/steamwar/bausystem/commands/CommandGUI.java
Normale Datei
@ -0,0 +1,607 @@
|
||||
package de.steamwar.bausystem.commands;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.tracer.record.RecordStateMachine;
|
||||
import de.steamwar.bausystem.tracer.show.TraceShowManager;
|
||||
import de.steamwar.bausystem.world.*;
|
||||
import de.steamwar.core.Core;
|
||||
import de.steamwar.inventory.SWAnvilInv;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import de.steamwar.sql.BauweltMember;
|
||||
import de.steamwar.sql.SteamwarUser;
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
import net.md_5.bungee.api.chat.ClickEvent;
|
||||
import net.md_5.bungee.api.chat.HoverEvent;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class CommandGUI implements CommandExecutor, Listener {
|
||||
|
||||
private static final Set<Player> OPEN_INVS = new HashSet<>();
|
||||
private static final Set<Player> OPEN_TRACER_INVS = new HashSet<>();
|
||||
private static final Set<Player> LAST_F_PLAYER = new HashSet<>();
|
||||
private static boolean isRefreshing = false;
|
||||
|
||||
public CommandGUI() {
|
||||
Bukkit.getScheduler().runTaskTimerAsynchronously(BauSystem.getPlugin(), LAST_F_PLAYER::clear, 0, 20);
|
||||
}
|
||||
|
||||
public static void openBauGui(Player player) {
|
||||
Region region = Region.getRegion(player.getLocation());
|
||||
SWInventory inv = new SWInventory(player, 5 * 9, SteamwarUser.get(BauSystem.getOwner()).getUserName() + "s Bau");
|
||||
inv.setCallback(-1, clickType -> {
|
||||
if (!isRefreshing)
|
||||
OPEN_INVS.remove(player);
|
||||
});
|
||||
|
||||
inv.setItem(37, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
|
||||
});
|
||||
inv.setItem(38, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
|
||||
});
|
||||
inv.setItem(43, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> {
|
||||
});
|
||||
inv.setItem(42, Material.NETHER_STAR, "§7Bau GUI Item", Arrays.asList("§7Du kannst dieses Item zum Öffnen der BauGUI nutzen", "§7oder Doppel F (Swap hands) drücken."), false, clickType -> {
|
||||
player.closeInventory();
|
||||
player.performCommand("gui item");
|
||||
});
|
||||
|
||||
ItemStack dtWand = Detonator.WAND.clone();
|
||||
ItemMeta meta = dtWand.getItemMeta();
|
||||
List<String> lore = meta.getLore();
|
||||
lore.add("§8/§7dt wand");
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
lore.add("§cDu hast keine Worldrechte");
|
||||
meta.setLore(lore);
|
||||
dtWand.setItemMeta(meta);
|
||||
inv.setItem(39, dtWand, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.closeInventory();
|
||||
player.performCommand("dt wand");
|
||||
});
|
||||
|
||||
inv.setItem(40, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", getNoPermsLore(Arrays.asList("§8//§7wand"), player, "§cDu hast keine Worldeditrechte", Permission.worldedit), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.closeInventory();
|
||||
player.performCommand("/wand");
|
||||
});
|
||||
inv.setItem(41, getMaterial("DEBUG_STICK", "STICK"), "§eDebugstick", getNoPermsLore(Arrays.asList("§8/§7debugstick"), player, "§cDu hast keine Worldrechte", Permission.world), Core.getVersion() < 13, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.closeInventory();
|
||||
player.performCommand("debugstick");
|
||||
});
|
||||
|
||||
inv.setItem(20, Material.COMPASS, "§7TPS Limitieren", getNoPermsLore(Arrays.asList("§7Aktuell: §e" + CommandTPSLimiter.getCurrentTPSLimit(), "§8/§7tpslimit §8[§e0,5 - " + (TPSUtils.isWarpAllowed() ? 40 : 20) + "§8]"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "TPS Limitieren");
|
||||
anvilInv.setItem(Material.COMPASS);
|
||||
anvilInv.setCallback(s -> player.performCommand("tpslimit " + s));
|
||||
anvilInv.open();
|
||||
});
|
||||
inv.setItem(5, Material.FEATHER, "§7Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + player.getFlySpeed() * 10, "§8/§7speed §8[§e1 - 10§8]"), false, clickType -> {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Geschwindigkeit");
|
||||
anvilInv.setItem(Material.FEATHER);
|
||||
anvilInv.setCallback(s -> player.performCommand("speed " + s));
|
||||
anvilInv.open();
|
||||
});
|
||||
|
||||
if (player.getUniqueId().equals(BauSystem.getOwner())) {
|
||||
SWItem skull = SWItem.getPlayerSkull(player.getName());
|
||||
skull.setName("§7Bau verwalten");
|
||||
List<String> skullLore = new ArrayList<>();
|
||||
skullLore.add("§7TNT: §e" + region.getTntMode().getName());
|
||||
skullLore.add("§7StopLag: §e" + (region.isFreeze() ? "Eingeschaltet" : "Ausgeschaltet"));
|
||||
skullLore.add("§7Fire: §e" + (region.isFire() ? "Ausgeschaltet" : "Eingeschaltet"));
|
||||
skullLore.add("§7Members: §e" + (BauweltMember.getMembers(BauSystem.getOwnerID()).size() - 1));
|
||||
skull.setLore(skullLore);
|
||||
skull.setCallback(clickType -> {
|
||||
player.closeInventory();
|
||||
bauManagementGUI(player);
|
||||
});
|
||||
inv.setItem(4, skull);
|
||||
}
|
||||
|
||||
inv.setItem(6, Material.BOOK, "§7Script Bücher", Arrays.asList("§7Aktuell §e" + PredefinedBook.getBookCount() + " §7Bücher"), true, clickType -> {
|
||||
player.closeInventory();
|
||||
scriptBooksGUI(player);
|
||||
});
|
||||
|
||||
inv.setItem(21, Material.OBSERVER, "§7Tracer", getNoPermsLore(Arrays.asList("§7Status: §e" + RecordStateMachine.getRecordStatus().getName()), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.closeInventory();
|
||||
OPEN_TRACER_INVS.add(player);
|
||||
traceGUI(player);
|
||||
});
|
||||
|
||||
inv.setItem(22, Material.DISPENSER, "§7Auto-Loader", getNoPermsLore(Arrays.asList("§7Status: " + (AutoLoader.hasLoader(player) ? "§aan" : "§caus")), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.closeInventory();
|
||||
autoLoaderGUI(player);
|
||||
});
|
||||
|
||||
inv.setItem(17, getMaterial("PLAYER_HEAD", "SKULL_ITEM"), (byte) 3, "§7Spielerkopf geben", Arrays.asList("§8/§7skull §8[§eSpieler§8]"), false, clickType -> {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Spielerköpfe");
|
||||
anvilInv.setItem(Material.NAME_TAG);
|
||||
anvilInv.setCallback(s -> player.performCommand("skull " + s));
|
||||
anvilInv.open();
|
||||
});
|
||||
|
||||
if (Region.GlobalRegion.isGlobalRegion(region)) {
|
||||
inv.setItem(9, Material.BARRIER, "§eKeine Region", clickType -> {
|
||||
});
|
||||
inv.setItem(18, Material.BARRIER, "§eKeine Region", clickType -> {
|
||||
});
|
||||
inv.setItem(27, Material.BARRIER, "§eKeine Region", clickType -> {
|
||||
});
|
||||
} else {
|
||||
inv.setItem(27, getMaterial("HEAVY_WEIGHTED_PRESSURE_PLATE", "IRON_PLATE"), "§eRegion Reseten", getNoPermsLore(Arrays.asList("§8/§7reset"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
confirmationInventory(player, "Region Reseten?", () -> player.performCommand("reset"), () -> openBauGui(player));
|
||||
});
|
||||
|
||||
if (region.hasProtection()) {
|
||||
inv.setItem(18, Material.OBSIDIAN, "§eRegion Protecten", getNoPermsLore(Arrays.asList("§8/§7protect"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
confirmationInventory(player, "Region Protecten", () -> player.performCommand("protect"), () -> openBauGui(player));
|
||||
});
|
||||
} else {
|
||||
inv.setItem(18, Material.BARRIER, "§eRegion nicht Protect bar", clickType -> {
|
||||
});
|
||||
}
|
||||
|
||||
if (region.hasTestblock()) {
|
||||
inv.setItem(9, getMaterial("END_STONE", "ENDER_STONE"), "§eTestblock erneuern", getNoPermsLore(Arrays.asList("§8/§7testblock"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
confirmationInventory(player, "Testblock erneuern", () -> player.performCommand("testblock"), () -> openBauGui(player));
|
||||
});
|
||||
} else {
|
||||
inv.setItem(9, Material.BARRIER, "§eDie Region hat keinen Testblock", clickType -> {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
|
||||
inv.setItem(26, Material.POTION, "§7Nightvision: §eEingeschaltet", Collections.singletonList("§8/§7nv"), false, clickType -> {
|
||||
CommandNV.toggleNightvision(player);
|
||||
openBauGui(player);
|
||||
});
|
||||
} else {
|
||||
inv.setItem(26, Material.GLASS_BOTTLE, "§7Nightvision: §eAusgeschaltet", Collections.singletonList("§8/§7nv"), false, clickType -> {
|
||||
CommandNV.toggleNightvision(player);
|
||||
openBauGui(player);
|
||||
});
|
||||
}
|
||||
|
||||
if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
|
||||
inv.setItem(35, Material.WATER_BUCKET, "§7Waterbreathing: §eEingeschaltet", Collections.singletonList("§8/§7wv"), false, clickType -> {
|
||||
CommandGills.toggleGills(player);
|
||||
openBauGui(player);
|
||||
});
|
||||
} else {
|
||||
inv.setItem(35, Material.BUCKET, "§7Waterbreathing: §eAusgeschaltet", Collections.singletonList("§8/§7wv"), false, clickType -> {
|
||||
CommandGills.toggleGills(player);
|
||||
openBauGui(player);
|
||||
});
|
||||
}
|
||||
|
||||
boolean isBuildArea = region.hasBuildRegion();
|
||||
List<String> tntLore = getNoPermsLore(Arrays.asList("§8/§7tnt §8[" + (isBuildArea ? "§eTB§7, " : "") + "§eOff §7oder §eOn§7]"), player, "§cDu hast keine Worldrechte", Permission.world);
|
||||
switch (region.getTntMode()) {
|
||||
case OFF:
|
||||
inv.setItem(23, Material.MINECART, "§7TNT: §eAusgeschaltet", tntLore, false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("tnt " + (isBuildArea ? "tb" : "on"));
|
||||
updateInventories();
|
||||
});
|
||||
break;
|
||||
case ONLY_TB:
|
||||
inv.setItem(23, getMaterial("TNT_MINECART", "EXPLOSIVE_MINECART"), "§7TNT: §enur Testblock", tntLore, false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("tnt on");
|
||||
updateInventories();
|
||||
});
|
||||
break;
|
||||
default:
|
||||
inv.setItem(23, Material.TNT, "§7TNT: §eEingeschaltet", tntLore, false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("tnt off");
|
||||
updateInventories();
|
||||
});
|
||||
}
|
||||
|
||||
if (region.isFreeze()) {
|
||||
inv.setItem(24, getMaterial("GUNPOWDER", "SULPHUR"), "§7Freeze: §eEingeschaltet", getNoPermsLore(Arrays.asList("§8/§7freeze"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("freeze");
|
||||
updateInventories();
|
||||
});
|
||||
} else {
|
||||
inv.setItem(24, Material.REDSTONE, "§7Freeze: §eAusgeschaltet", getNoPermsLore(Arrays.asList("§8/§7freeze"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("freeze");
|
||||
updateInventories();
|
||||
});
|
||||
}
|
||||
|
||||
if (region.isFire()) {
|
||||
inv.setItem(3, getMaterial("FIREWORK_STAR", "FIREWORK_CHARGE"), "§7Fire: §eAusgeschaltet", getNoPermsLore(Arrays.asList("§8/§7fire"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("fire");
|
||||
updateInventories();
|
||||
});
|
||||
} else {
|
||||
inv.setItem(3, getMaterial("FIRE_CHARGE", "FIREBALL"), "§7Fire: §eEingeschaltet", getNoPermsLore(Arrays.asList("§8/§7fire"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.world))
|
||||
return;
|
||||
player.performCommand("fire");
|
||||
updateInventories();
|
||||
});
|
||||
}
|
||||
|
||||
inv.setItem(2, Material.ENDER_PEARL, "§7Teleporter", getNoPermsLore(Arrays.asList("§8/§7tp §8[§eSpieler§8]"), player, "§cDu hast keine Buildrechte", Permission.build), false, clickType -> {
|
||||
if (Welt.noPermission(player, Permission.build))
|
||||
return;
|
||||
List<SWListInv.SWListEntry<String>> playerSWListEntry = new ArrayList<>();
|
||||
Bukkit.getOnlinePlayers().forEach(player1 -> {
|
||||
if (player1.equals(player))
|
||||
return;
|
||||
playerSWListEntry.add(new SWListInv.SWListEntry<>(SWItem.getPlayerSkull(player1.getName()), player1.getName()));
|
||||
});
|
||||
SWListInv<String> playerSWListInv = new SWListInv<>(player, "Teleporter", playerSWListEntry, (clickType1, player1) -> {
|
||||
player.closeInventory();
|
||||
player.performCommand("tp " + player1);
|
||||
});
|
||||
playerSWListInv.open();
|
||||
});
|
||||
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static void traceGUI(Player player) {
|
||||
SWInventory inv = new SWInventory(player, 9, "Tracer");
|
||||
inv.setCallback(-1, clickType -> {
|
||||
if (!isRefreshing)
|
||||
OPEN_TRACER_INVS.remove(player);
|
||||
});
|
||||
List<String> stateLore = Arrays.asList("§7Aktuell: §e" + RecordStateMachine.getRecordStatus().getName(), "§8/§7trace §8[§estart§8, stop §8oder §eauto§8]");
|
||||
switch (RecordStateMachine.getRecordStatus()) {
|
||||
case IDLE:
|
||||
inv.setItem(0, getMaterial("SNOWBALL", "SNOW_BALL"), "§7Tracerstatus", stateLore, false, clickType -> {
|
||||
RecordStateMachine.commandAuto();
|
||||
updateInventories();
|
||||
});
|
||||
break;
|
||||
case IDLE_AUTO:
|
||||
inv.setItem(0, Material.ENDER_PEARL, "§7Tracerstatus", stateLore, false, clickType -> {
|
||||
RecordStateMachine.commandStart();
|
||||
updateInventories();
|
||||
});
|
||||
break;
|
||||
case RECORD:
|
||||
case RECORD_AUTO:
|
||||
inv.setItem(0, getMaterial("ENDER_EYE", "EYE_OF_ENDER"), "§7Tracerstatus", stateLore, false, clickType -> {
|
||||
RecordStateMachine.commandStop();
|
||||
updateInventories();
|
||||
});
|
||||
}
|
||||
if (TraceShowManager.hasActiveShow(player)) {
|
||||
inv.setItem(2, Material.TNT, "§7Showstatus", Arrays.asList("§7Aktuell: §eGezeigt", "§8/§7trace §8[§eshow§8/§ehide§8]"), false, clickType -> {
|
||||
player.performCommand("trace hide");
|
||||
traceGUI(player);
|
||||
});
|
||||
} else {
|
||||
inv.setItem(2, Material.GLASS, "§7Showstatus", Arrays.asList("§7Aktuell: §eVersteckt", "§8/§7trace §8[§eshow§8/§ehide§8]"), false, clickType -> {
|
||||
player.performCommand("trace show");
|
||||
traceGUI(player);
|
||||
});
|
||||
}
|
||||
|
||||
inv.setItem(4, getMaterial("TNT_MINECART", "EXPLOSIVE_MINECART"), "§7Trace GUI", Collections.singletonList("§8/§7trace show gui"), false, clickType -> {
|
||||
player.closeInventory();
|
||||
player.performCommand("trace show gui");
|
||||
});
|
||||
|
||||
inv.setItem(6, Material.BARRIER, "§7Trace löschen", Arrays.asList("§8/§7trace delete"), false, clickType -> confirmationInventory(player, "Trace löschen", () -> player.performCommand("trace delete"), () -> {
|
||||
}));
|
||||
|
||||
inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> {
|
||||
player.closeInventory();
|
||||
openBauGui(player);
|
||||
OPEN_INVS.add(player);
|
||||
});
|
||||
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static void scriptBooksGUI(Player player) {
|
||||
List<SWListInv.SWListEntry<PredefinedBook>> entries = new ArrayList<>();
|
||||
List<PredefinedBook> books = PredefinedBook.getBooks();
|
||||
books.forEach(predefinedBook -> entries.add(new SWListInv.SWListEntry<>(new SWItem(predefinedBook.getBookMat(), predefinedBook.getName(), predefinedBook.getLore(), false, clickType -> {
|
||||
}), predefinedBook)));
|
||||
SWListInv<PredefinedBook> inv = new SWListInv<>(player, "Script Bücher", entries, (clickType, predefinedBook) -> {
|
||||
player.closeInventory();
|
||||
player.getInventory().addItem(predefinedBook.toItemStack());
|
||||
});
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static void autoLoaderGUI(Player player) {
|
||||
SWInventory inv = new SWInventory(player, 9, "Autoloader");
|
||||
|
||||
boolean hasLoader = AutoLoader.hasLoader(player);
|
||||
|
||||
if (hasLoader) {
|
||||
AutoLoader loader = AutoLoader.getLoader(player);
|
||||
if (loader.isSetup()) {
|
||||
inv.setItem(0, Material.DROPPER, "§7Loader Starten", Collections.singletonList("§8/§7loader start"), false, clickType -> {
|
||||
loader.start();
|
||||
autoLoaderGUI(player);
|
||||
});
|
||||
|
||||
inv.setItem(2, Material.ARROW, "§7Letzte Aktion entfernen", Collections.singletonList("§8/§7loader undo"), false, clickType -> {
|
||||
|
||||
});
|
||||
} else {
|
||||
inv.setItem(0, Material.BLAZE_ROD, "§7Loader Bearbeiten", Collections.singletonList("§8/§7loader setup"), false, clickType -> {
|
||||
loader.setup();
|
||||
autoLoaderGUI(player);
|
||||
});
|
||||
}
|
||||
|
||||
inv.setItem(4, Material.COMPASS, "§7Schuss Delay", Arrays.asList("§7Aktuell: §e" + loader.getTicksBetweenShots(), "§8/§7loader wait §8[§eTicks§8]"), false, clickType -> {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Schuss Delay", loader.getTicksBetweenShots() + "");
|
||||
anvilInv.setItem(Material.STONE);
|
||||
anvilInv.setCallback(s -> {
|
||||
player.performCommand("loader wait " + s);
|
||||
autoLoaderGUI(player);
|
||||
});
|
||||
anvilInv.open();
|
||||
});
|
||||
|
||||
inv.setItem(6, getMaterial("CLOCK", "WATCH"), "§7Block platzier Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + loader.getTicksBetweenBlocks(), "§8/§7loader speed §8[§eTicks§8]"), false, clickType -> {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Platzier Geschwindigkeit", loader.getTicksBetweenBlocks() + "");
|
||||
anvilInv.setItem(Material.STONE);
|
||||
anvilInv.setCallback(s -> {
|
||||
player.performCommand("loader speed " + s);
|
||||
autoLoaderGUI(player);
|
||||
});
|
||||
anvilInv.open();
|
||||
});
|
||||
|
||||
inv.setItem(8, Material.BARRIER, "§7Loader löschen", Collections.singletonList("§8/§7loader stop"), false, clickType -> confirmationInventory(player, "Loader löschen?", () -> {
|
||||
loader.stop();
|
||||
autoLoaderGUI(player);
|
||||
}, () -> autoLoaderGUI(player)));
|
||||
} else {
|
||||
inv.setItem(4, Material.GOLD_NUGGET, "§eNeuer Autoloader", clickType -> {
|
||||
AutoLoader.getLoader(player);
|
||||
player.closeInventory();
|
||||
});
|
||||
inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> {
|
||||
player.closeInventory();
|
||||
openBauGui(player);
|
||||
OPEN_INVS.add(player);
|
||||
});
|
||||
}
|
||||
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static void bauManagementGUI(Player player) {
|
||||
bauManagementGUI(player, "");
|
||||
}
|
||||
|
||||
private static void bauManagementGUI(Player player, String search) {
|
||||
List<BauweltMember> members = BauweltMember.getMembers(BauSystem.getOwnerID());
|
||||
List<SWListInv.SWListEntry<BauweltMember>> items = new ArrayList<>();
|
||||
members.forEach(member -> {
|
||||
if (member.getMemberID() == BauSystem.getOwnerID())
|
||||
return;
|
||||
|
||||
SteamwarUser user = SteamwarUser.get(member.getMemberID());
|
||||
if (!user.getUserName().toLowerCase().contains(search.toLowerCase()))
|
||||
return;
|
||||
|
||||
SWItem item = SWItem.getPlayerSkull(user.getUserName());
|
||||
item.setName("§7" + user.getUserName());
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§7Online: §e" + (Bukkit.getPlayer(user.getUUID()) == null ? "Offline" : "Online"));
|
||||
lore.add("§7Bauen: §e" + (member.isBuild() ? "Ja" : "Nein"));
|
||||
lore.add("§7Worldedit: §e" + (member.isWorldEdit() ? "Ja" : "Nein"));
|
||||
lore.add("§7World: §e" + (member.isWorld() ? "Ja" : "Nein"));
|
||||
item.setLore(lore);
|
||||
items.add(new SWListInv.SWListEntry<>(item, member));
|
||||
});
|
||||
|
||||
SWListInv<BauweltMember> inv = new SWListInv<>(player, "Bauweltmembers", false, items, (clickType, member) -> bauweltMemberGUI(player, member));
|
||||
|
||||
inv.setItem(48, Material.NETHER_STAR, "§7Member hinzufühgen", clickType -> {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Member hinzufühgen");
|
||||
anvilInv.setItem(Material.NAME_TAG);
|
||||
anvilInv.setCallback(s -> {
|
||||
player.closeInventory();
|
||||
confirmChatMessage(player, "/bau addmember " + s);
|
||||
});
|
||||
anvilInv.open();
|
||||
});
|
||||
|
||||
inv.setItem(50, Material.NAME_TAG, "§7Suchen", clickType -> {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Member suchen");
|
||||
anvilInv.setItem(Material.PAPER);
|
||||
anvilInv.setCallback(s -> {
|
||||
player.closeInventory();
|
||||
bauManagementGUI(player, s);
|
||||
});
|
||||
anvilInv.open();
|
||||
});
|
||||
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static void bauweltMemberGUI(Player player, BauweltMember member) {
|
||||
SteamwarUser user = SteamwarUser.get(member.getMemberID());
|
||||
SWInventory inv = new SWInventory(player, 9, "Member: " + user.getUserName());
|
||||
if (member.isBuild()) {
|
||||
inv.setItem(0, getMaterial("GREEN_WOOL", "WOOL"), (byte) 13, "§7Bauen", Arrays.asList("§7Aktuell: §eJa", "§8/§7bau togglebuild §8[§eSpieler§8]"), false, clickType -> {
|
||||
member.setBuild(false);
|
||||
bauweltMemberGUI(player, member);
|
||||
});
|
||||
} else {
|
||||
inv.setItem(0, getMaterial("RED_WOOL", "WOOL"), (byte) 14, "§7Bauen", Arrays.asList("§7Aktuell: §eNein", "§8/§7bau togglebuild §8[§eSpieler§8]"), false, clickType -> {
|
||||
member.setBuild(true);
|
||||
bauweltMemberGUI(player, member);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
if (member.isWorldEdit()) {
|
||||
inv.setItem(2, getMaterial("GREEN_WOOL", "WOOL"), (byte) 13, "§7Worldedit", Arrays.asList("§7Aktuell: §eJa", "§8/§7bau togglewe §8[§eSpieler§8]"), false, clickType -> {
|
||||
member.setWorldEdit(false);
|
||||
bauweltMemberGUI(player, member);
|
||||
});
|
||||
} else {
|
||||
inv.setItem(2, getMaterial("RED_WOOL", "WOOL"), (byte) 14, "§7Worldedit", Arrays.asList("§7Aktuell: §eNein", "§8/§7bau togglewe §8[§eSpieler§8]"), false, clickType -> {
|
||||
member.setWorldEdit(true);
|
||||
bauweltMemberGUI(player, member);
|
||||
});
|
||||
}
|
||||
|
||||
if (member.isWorld()) {
|
||||
inv.setItem(4, getMaterial("GREEN_WOOL", "WOOL"), (byte) 13, "§7World", Arrays.asList("§7Aktuell: §eJa", "§8/§7bau toggleworld §8[§eSpieler§8]"), false, clickType -> {
|
||||
member.setWorld(false);
|
||||
bauweltMemberGUI(player, member);
|
||||
});
|
||||
} else {
|
||||
inv.setItem(4, getMaterial("RED_WOOL", "WOOL"), (byte) 14, "§7World", Arrays.asList("§7Aktuell: §eNein", "§8/§7bau toggleworld §8[§eSpieler§8]"), false, clickType -> {
|
||||
member.setWorld(true);
|
||||
bauweltMemberGUI(player, member);
|
||||
});
|
||||
}
|
||||
|
||||
inv.setItem(6, Material.BARRIER, "§7Member entfernen", clickType -> {
|
||||
player.closeInventory();
|
||||
confirmChatMessage(player, "/bau delmember " + user.getUserName());
|
||||
});
|
||||
inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> bauManagementGUI(player));
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static void confirmChatMessage(Player player, String command) {
|
||||
player.sendMessage(BauSystem.PREFIX + "§7Klicke auf die Nachricht zum bestätigen");
|
||||
TextComponent t = new TextComponent();
|
||||
t.setText("[Hier]");
|
||||
t.setColor(ChatColor.YELLOW);
|
||||
t.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, command));
|
||||
t.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText("§7" + command)));
|
||||
player.spigot().sendMessage(t);
|
||||
}
|
||||
|
||||
private static List<String> getNoPermsLore(List<String> lore, Player player, String noPerms, Permission perm) {
|
||||
if (Welt.noPermission(player, perm)) {
|
||||
lore = new ArrayList<>(lore);
|
||||
lore.add(noPerms);
|
||||
}
|
||||
return lore;
|
||||
}
|
||||
|
||||
private static void updateInventories() {
|
||||
isRefreshing = true;
|
||||
OPEN_INVS.forEach(CommandGUI::openBauGui);
|
||||
OPEN_TRACER_INVS.forEach(CommandGUI::traceGUI);
|
||||
isRefreshing = false;
|
||||
}
|
||||
|
||||
private static void confirmationInventory(Player player, String title, Runnable confirm, Runnable decline) {
|
||||
SWInventory inv = new SWInventory(player, 9, title);
|
||||
inv.setItem(0, SWItem.getDye(1), (byte) 1, "§cAbbrechen", clickType -> {
|
||||
player.closeInventory();
|
||||
decline.run();
|
||||
});
|
||||
inv.setItem(8, SWItem.getDye(10), (byte) 10, "§aBestätigen", clickType -> {
|
||||
player.closeInventory();
|
||||
confirm.run();
|
||||
});
|
||||
inv.open();
|
||||
}
|
||||
|
||||
private static Material getMaterial(String... names) {
|
||||
for (String name : names) {
|
||||
try {
|
||||
return Material.valueOf(name);
|
||||
} catch (IllegalArgumentException ignored) {
|
||||
//Ignored /\
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
YoyoNow
hat
In den geschweiften Klammern des catch Blockes einfach In den geschweiften Klammern des catch Blockes einfach `// Ignored` als Kommentar schreiben
|
||||
@Override
|
||||
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) {
|
||||
if (!(commandSender instanceof Player))
|
||||
return false;
|
||||
Player player = ((Player) commandSender);
|
||||
if (strings.length == 0) {
|
||||
openBauGui(player);
|
||||
OPEN_INVS.add(player);
|
||||
} else {
|
||||
if ("item".equalsIgnoreCase(strings[0])) {
|
||||
if (player.getInventory().getItemInMainHand().getType() == Material.AIR)
|
||||
player.getInventory().setItemInMainHand(new ItemStack(Material.NETHER_STAR));
|
||||
else
|
||||
player.getInventory().addItem(new ItemStack(Material.NETHER_STAR));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
|
||||
return;
|
||||
if (event.getItem() == null || event.getItem().getType() != Material.NETHER_STAR)
|
||||
return;
|
||||
openBauGui(event.getPlayer());
|
||||
OPEN_INVS.add(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
|
||||
if (LAST_F_PLAYER.contains(event.getPlayer())) {
|
||||
openBauGui(event.getPlayer());
|
||||
OPEN_INVS.add(event.getPlayer());
|
||||
} else {
|
||||
LAST_F_PLAYER.add(event.getPlayer());
|
||||
}
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@
|
||||
|
||||
package de.steamwar.bausystem.commands;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
@ -26,8 +27,6 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
|
||||
public class CommandGills implements CommandExecutor {
|
||||
|
||||
@Override
|
||||
@ -35,16 +34,17 @@ public class CommandGills implements CommandExecutor {
|
||||
if(!(sender instanceof Player))
|
||||
return false;
|
||||
Player player = (Player) sender;
|
||||
toggleGills(player);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(PotionEffect effect : player.getActivePotionEffects()){
|
||||
if(effect.getType().equals(PotionEffectType.WATER_BREATHING)){
|
||||
player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
|
||||
player.removePotionEffect(PotionEffectType.WATER_BREATHING);
|
||||
return false;
|
||||
}
|
||||
public static void toggleGills(Player player) {
|
||||
if(player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
|
||||
Lixfel
hat
Mal mit 1.12 testen, ob es da auch schon die Funktion gab. Mal mit 1.12 testen, ob es da auch schon die Funktion gab.
|
||||
player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
|
||||
player.removePotionEffect(PotionEffectType.WATER_BREATHING);
|
||||
return;
|
||||
}
|
||||
player.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
|
||||
player.sendMessage(BauSystem.PREFIX + "Wassersicht aktiviert");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -34,16 +34,18 @@ public class CommandNV implements CommandExecutor {
|
||||
if(!(sender instanceof Player))
|
||||
return false;
|
||||
Player player = (Player) sender;
|
||||
|
||||
for(PotionEffect effect : player.getActivePotionEffects()){
|
||||
if(effect.getType().equals(PotionEffectType.NIGHT_VISION)){
|
||||
player.sendMessage(BauSystem.PREFIX + "Nachtsicht deaktiviert");
|
||||
player.removePotionEffect(PotionEffectType.NIGHT_VISION);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
player.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255, false, false));
|
||||
player.sendMessage(BauSystem.PREFIX + "Nachtsicht aktiviert");
|
||||
toggleNightvision(player);
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void toggleNightvision(Player player) {
|
||||
if(player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
|
||||
Lixfel
hat
Ebenso mal testen. (1.12) Ebenso mal testen. (1.12)
|
||||
player.sendMessage(BauSystem.PREFIX + "Nachtsicht deaktiviert");
|
||||
player.removePotionEffect(PotionEffectType.NIGHT_VISION);
|
||||
return;
|
||||
}
|
||||
|
||||
player.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255, false, false));
|
||||
player.sendMessage(BauSystem.PREFIX + "Nachtsicht aktiviert");
|
||||
}
|
||||
}
|
||||
|
@ -139,6 +139,14 @@ public class AutoLoader extends IAutoLoader implements Listener {
|
||||
ticksBetweenBlocks = time;
|
||||
}
|
||||
|
||||
public int getTicksBetweenShots() {
|
||||
return ticksBetweenShots;
|
||||
}
|
||||
|
||||
public int getTicksBetweenBlocks() {
|
||||
return ticksBetweenBlocks;
|
||||
}
|
||||
|
||||
public boolean isSetup() {
|
||||
return setup;
|
||||
}
|
||||
|
@ -48,10 +48,10 @@ public class Detonator implements Listener {
|
||||
|
||||
|
||||
static {
|
||||
WAND = new ItemStack(Material.TRIPWIRE_HOOK, 1);
|
||||
WAND = new ItemStack(Material.BLAZE_ROD, 1);
|
||||
Lixfel
hat
Auch überprüfen, ob das Material in der 1.12 genauso hieß. Auch überprüfen, ob das Material in der 1.12 genauso hieß.
|
||||
ItemMeta im = WAND.getItemMeta();
|
||||
|
||||
im.setDisplayName("§6Fernzünder");
|
||||
im.setDisplayName("§eFernzünder");
|
||||
Lixfel
hat
Eigentlich separater PR, aber ziemlich wumpe. Eigentlich separater PR, aber ziemlich wumpe.
|
||||
|
||||
List<String> lorelist = Arrays.asList("§eLinks Klick §8- §7Setzte einen Punkt zum Aktivieren",
|
||||
"§eLinks Klick + Shift §8- §7Füge einen Punkt hinzu", "§eRechts Klick §8- §7Löse alle Punkte aus");
|
||||
|
124
BauSystem_Main/src/de/steamwar/bausystem/world/PredefinedBook.java
Normale Datei
124
BauSystem_Main/src/de/steamwar/bausystem/world/PredefinedBook.java
Normale Datei
@ -0,0 +1,124 @@
|
||||
package de.steamwar.bausystem.world;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.BookMeta;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
public class PredefinedBook {
|
||||
|
||||
private static final FileConfiguration configuration;
|
||||
private static List<PredefinedBook> bookCache;
|
||||
|
||||
static {
|
||||
configuration = YamlConfiguration.loadConfiguration(new File(BauSystem.getPlugin().getDataFolder(), "books.yml"));
|
||||
}
|
||||
|
||||
public static List<PredefinedBook> getBooks() {
|
||||
if(bookCache != null)
|
||||
return bookCache;
|
||||
List<PredefinedBook> books = new ArrayList<>();
|
||||
for (String book:configuration.getKeys(false)) {
|
||||
ConfigurationSection section = Objects.requireNonNull(configuration.getConfigurationSection(book));
|
||||
books.add(new PredefinedBook(section));
|
||||
}
|
||||
bookCache = books;
|
||||
return books;
|
||||
}
|
||||
|
||||
public static int getBookCount() {
|
||||
return configuration.getKeys(false).size();
|
||||
}
|
||||
|
||||
private List<String> lines;
|
||||
private List<String> lore;
|
||||
private String author;
|
||||
private String name;
|
||||
private ItemStack finishedBook;
|
||||
|
||||
PredefinedBook(ConfigurationSection section) {
|
||||
this.lines = section.getStringList("lines");
|
||||
this.lore = section.getStringList("lore");
|
||||
this.author = section.getString("author", "§8Steam§eWar");
|
||||
this.name = section.getName();
|
||||
}
|
||||
|
||||
public ItemStack toItemStack() {
|
||||
if(finishedBook != null)
|
||||
return finishedBook;
|
||||
ItemStack book = new ItemStack(getBookMat());
|
||||
BookMeta meta = (BookMeta) book.getItemMeta();
|
||||
meta.setPages(getPages());
|
||||
meta.setDisplayName(name);
|
||||
meta.setTitle(name);
|
||||
meta.setAuthor(author);
|
||||
meta.setGeneration(BookMeta.Generation.ORIGINAL);
|
||||
meta.setLore(lore);
|
||||
book.setItemMeta(meta);
|
||||
finishedBook = book;
|
||||
return book;
|
||||
}
|
||||
|
||||
public Material getBookMat() {
|
||||
return Material.WRITTEN_BOOK;
|
||||
}
|
||||
|
||||
public List<String> getLines() {
|
||||
return lines;
|
||||
}
|
||||
|
||||
public String getAuthor() {
|
||||
return author;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public List<String> getLore() {
|
||||
return lore;
|
||||
}
|
||||
|
||||
private String[] getPages() {
|
||||
List<StringBuilder> pages = new ArrayList<>();
|
||||
pages.add(0, new StringBuilder());
|
||||
int charsPerLine = 19;
|
||||
int currentLine = 0;
|
||||
int currentpage = 0;
|
||||
boolean first = true;
|
||||
for (String line:lines) {
|
||||
int linesPlus = (int) Math.ceil((double) line.length() / charsPerLine);
|
||||
currentLine += linesPlus;
|
||||
if(currentLine >= 14 || line.equals("!")) {
|
||||
currentLine = linesPlus;
|
||||
currentpage++;
|
||||
if(currentpage > 50)
|
||||
throw new IllegalStateException("Book " + name + " has more pages than 50");
|
||||
pages.add(currentpage, new StringBuilder());
|
||||
first = true;
|
||||
if(line.equals("!"))
|
||||
continue;
|
||||
}
|
||||
if(!first) {
|
||||
pages.get(currentpage).append("\n");
|
||||
}else {
|
||||
first = false;
|
||||
}
|
||||
pages.get(currentpage).append(line);
|
||||
}
|
||||
|
||||
String[] finalPages = new String[pages.size()];
|
||||
for (int i = 0; i < pages.size(); i++) {
|
||||
finalPages[i] = pages.get(i).toString();
|
||||
}
|
||||
return finalPages;
|
||||
}
|
||||
}
|
@ -36,3 +36,4 @@ commands:
|
||||
detonator:
|
||||
aliases: dt
|
||||
script:
|
||||
gui:
|
In neuem Issue referenzieren
Einen Benutzer sperren
Bitte sowohl um den if block als auch den else block geschweifte Klammern, damit man es besser lesen kann