SteamWar/BauSystem
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ChaosBauGUI #183

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YoyoNow hat 20 Commits von ChaosBauGUI nach master 2021-02-24 19:16:17 +01:00 zusammengeführt
5 geänderte Dateien mit 331 neuen und 45 gelöschten Zeilen
Nur Änderungen aus Commit d557e164ba werden angezeigt - Alle Commits anzeigen

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@ -27,6 +27,9 @@ class CommandDebugStick_15 {
private CommandDebugStick_15(){}
static void giveStick(Player player){
player.getInventory().setItemInMainHand(new ItemStack(Material.DEBUG_STICK, 1));
if(player.getInventory().getItemInMainHand().getType() == Material.AIR)
player.getInventory().setItemInMainHand(new ItemStack(Material.DEBUG_STICK, 1));
else
player.getInventory().setItemInOffHand(new ItemStack(Material.DEBUG_STICK, 1));
Review

Das gehört in einen separaten PR.

Das gehört in einen separaten PR.
}
}

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@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.world.Detonator;
import de.steamwar.bausystem.world.Welt;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@ -62,7 +63,10 @@ public class CommandDetonator implements CommandExecutor {
case "wand":
case "detonator":
case "item":
player.getInventory().setItemInMainHand(Detonator.WAND);
if(player.getInventory().getItemInMainHand().getType() == Material.AIR)
player.getInventory().setItemInMainHand(Detonator.WAND);
else
player.getInventory().setItemInOffHand(Detonator.WAND);
Review

Das gehört in einen separaten PR.

Das gehört in einen separaten PR.
player.updateInventory();
Detonator.getDetonator(player);
break;

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@ -1,15 +1,24 @@
package de.steamwar.bausystem.commands;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.tracer.record.RecordStateMachine;
import de.steamwar.bausystem.tracer.record.RecordStatus;
import de.steamwar.bausystem.tracer.show.TraceShowManager;
import de.steamwar.bausystem.world.AutoLoader;
import de.steamwar.bausystem.world.Detonator;
import de.steamwar.bausystem.world.Region;
import de.steamwar.bausystem.world.Welt;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.chat.ClickEvent;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
@ -19,6 +28,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.potion.PotionEffectType;
@ -29,8 +39,13 @@ public class CommandGUI implements CommandExecutor, Listener {
private static final Set<Player> OPEN_INVS = new HashSet<>();
private static final Set<Player> OPEN_TRACER_INVS = new HashSet<>();
private static final Set<Player> LAST_F_PLAYER = new HashSet<>();
private static boolean isRefreshing = false;
public CommandGUI() {
Bukkit.getScheduler().runTaskTimerAsynchronously(BauSystem.getPlugin(), LAST_F_PLAYER::clear, 0, 20);
}
@Override
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) {
if(!(commandSender instanceof Player))
@ -49,143 +64,211 @@ public class CommandGUI implements CommandExecutor, Listener {
OPEN_INVS.remove(player);
});
inv.setItem(2, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
inv.setItem(20, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
inv.setItem(22, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
inv.setItem(24, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
ItemStack dtWand = Detonator.WAND.clone();
ItemMeta meta = dtWand.getItemMeta();
List<String> lore = meta.getLore();
lore.add("§8/§7dt wand");
if(Welt.noPermission(player, Permission.world))
lore.add("§cDu hast keine Worldrechte");
meta.setLore(lore);
dtWand.setItemMeta(meta);
inv.setItem(3, dtWand, clickType -> {
inv.setItem(38, dtWand, clickType -> {
player.closeInventory();
player.performCommand("dt wand");
});
inv.setItem(4, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", Arrays.asList("§8//§7wand"), false, clickType -> {
inv.setItem(40, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", getNoPermsLore(Arrays.asList("§8//§7wand"), player, "§cDu hast keine Worldeditrechte", Permission.worldedit), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.closeInventory();
player.performCommand("/wand");
});
inv.setItem(5, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
inv.setItem(6, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
inv.setItem(41, Material.DEBUG_STICK, "§7Debugstick", Arrays.asList("§8/§7debugstick"), false, clickType -> {
player.closeInventory();
player.performCommand("debugstick");
});
inv.setItem(42, Material.GLASS_PANE, "§7Platzhalter", clickType -> {});
inv.setItem(9, Material.COMPASS, "§7TPS Limitieren", Arrays.asList("§7Aktuell: §e" + CommandTPSLimiter.getCurrentTPSLimit(), "§8/§7tpslimit §8[§e1 - 20§8]"), false, clickType -> {
inv.setItem(26, Material.COMPASS, "§7TPS Limitieren", getNoPermsLore(Arrays.asList("§7Aktuell: §e" + CommandTPSLimiter.getCurrentTPSLimit(), "§8/§7tpslimit §8[§e1 - 20§8]"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "TPS Limitieren");
anvilInv.setItem(Material.COMPASS);
anvilInv.setCallback(s -> player.performCommand("tpslimit " + s));
anvilInv.open();
});
inv.setItem(18, Material.FEATHER, "§7Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + player.getFlySpeed() * 10, "§8/§7speed §8[§e1 - 10§8]"), false, clickType -> {
inv.setItem(6, Material.FEATHER, "§7Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + player.getFlySpeed() * 10, "§8/§7speed §8[§e1 - 10§8]"), false, clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Geschwindigkeit");
anvilInv.setItem(Material.FEATHER);
anvilInv.setCallback(s -> player.performCommand("speed " + s));
anvilInv.open();
});
inv.setItem(22, Material.OBSERVER, "§7Tracer", Arrays.asList("§7Status: §e" + RecordStateMachine.getRecordStatus().getName()), false, clickType -> {
if(player.getUniqueId().equals(BauSystem.getOwner())) {
SWItem skull = SWItem.getPlayerSkull(player.getName());
skull.setName("§7Bau verwalten");
List<String> skullLore = new ArrayList<>();
skullLore.add("§7TNT: §e" + region.getTntMode().getName());
skullLore.add("§7StopLag: §e" + (region.isFreeze()?"Eingeschaltet":"Ausgeschaltet"));
skullLore.add("§7Fire: §e" + (region.isFire()?"Ausgeschaltet":"Eingeschaltet"));
skullLore.add("§7Members: §e" + (BauweltMember.getMembers(BauSystem.getOwnerID()).size() - 1));
skull.setLore(skullLore);
skull.setCallback(clickType -> {
player.closeInventory();
bauManagementGUI(player);
});
inv.setItem(4, skull);
}
inv.setItem(39, Material.BOOK, "§7Script Bücher", Arrays.asList("§7Aktuell §e" + 0 + " §7Bücher"), true, clickType -> {
// TODO: 04.02.2021 Implement Script Book Database
});
inv.setItem(21, Material.OBSERVER, "§7Tracer", getNoPermsLore(Arrays.asList("§7Status: §e" + RecordStateMachine.getRecordStatus().getName()), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.closeInventory();
OPEN_TRACER_INVS.add(player);
traceGUI(player);
});
inv.setItem(27, getMaterial("PLAYER_HEAD", "SKULL_ITEM"), (byte) 3, "§7Spielerkopf geben", Arrays.asList("§8/§7skull §8[§eSpieler§8]"), false, clickType -> {
inv.setItem(23, Material.DISPENSER, "§7Auto-Loader", getNoPermsLore(Collections.emptyList(), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.closeInventory();
autoLoaderGUI(player);
});
inv.setItem(8, getMaterial("PLAYER_HEAD", "SKULL_ITEM"), (byte) 3, "§7Spielerkopf geben", Arrays.asList("§8/§7skull §8[§eSpieler§8]"), false, clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Spielerköpfe");
anvilInv.setItem(Material.NAME_TAG);
anvilInv.setCallback(s -> player.performCommand("skull " + s));
anvilInv.open();
});
if(region == Region.GlobalRegion.getInstance()) {
inv.setItem(17, Material.BARRIER, "§eKeine Region", clickType -> {});
inv.setItem(26, Material.BARRIER, "§eKeine Region", clickType -> {});
inv.setItem(35, Material.BARRIER, "§eKeine Region", clickType -> {});
if(Region.GlobalRegion.isGlobalRegion(region)) {
inv.setItem(18, Material.BARRIER, "§eKeine Region", clickType -> {});
inv.setItem(27, Material.BARRIER, "§eKeine Region", clickType -> {});
inv.setItem(36, Material.BARRIER, "§eKeine Region", clickType -> {});
}else {
inv.setItem(17, Material.HEAVY_WEIGHTED_PRESSURE_PLATE, "§eRegion Reseten", Arrays.asList("§8/§7reset"), false, clickType ->
inv.setItem(18, Material.HEAVY_WEIGHTED_PRESSURE_PLATE, "§eRegion Reseten", getNoPermsLore(Arrays.asList("§8/§7reset"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType ->
confirmationInventory(player, "Region Reseten?", () -> player.performCommand("reset"), () -> openBauGui(player)));
if(region.hasProtection()) {
inv.setItem(26, Material.OBSIDIAN, "§eRegion Protecten", Arrays.asList("§8/§7protect"), false, clickType ->
inv.setItem(27, Material.OBSIDIAN, "§eRegion Protecten", getNoPermsLore(Arrays.asList("§8/§7protect"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType ->
confirmationInventory(player, "Region Protecten", () -> player.performCommand("protect"), () -> openBauGui(player)));
} else {
inv.setItem(26, Material.BARRIER, "§eRegion nicht Protect bar", clickType -> {});
inv.setItem(27, Material.BARRIER, "§eRegion nicht Protect bar", clickType -> {});
}
if(region.hasTestblock()) {
inv.setItem(35, getMaterial("END_STONE", "ENDER_STONE"), "§eTestblock erneuern", Arrays.asList("§8/§7testblock"), false, clickType ->
inv.setItem(36, getMaterial("END_STONE", "ENDER_STONE"), "§eTestblock erneuern", getNoPermsLore(Arrays.asList("§8/§7testblock"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType ->
confirmationInventory(player, "Testblock erneuern", () -> player.performCommand("testblock"), () -> openBauGui(player)));
} else {
inv.setItem(35, Material.BARRIER, "§eDie Region hat keinen Testblock", clickType -> {});
inv.setItem(36, Material.BARRIER, "§eDie Region hat keinen Testblock", clickType -> {});
}
}
if(player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
inv.setItem(38, Material.POTION, "§7Nightvision: §eEingeschaltet", Arrays.asList("§8/§7nv"), false, clickType -> {
inv.setItem(35, Material.POTION, "§7Nightvision: §eEingeschaltet", Collections.singletonList("§8/§7nv"), false, clickType -> {
CommandNV.toggleNightvision(player);
openBauGui(player);
});
} else {
inv.setItem(38, Material.GLASS_BOTTLE, "§7Nightvision: §eAusgeschaltet", Arrays.asList("§8/§7nv"), false, clickType -> {
inv.setItem(35, Material.GLASS_BOTTLE, "§7Nightvision: §eAusgeschaltet", Collections.singletonList("§8/§7nv"), false, clickType -> {
CommandNV.toggleNightvision(player);
openBauGui(player);
});
}
if(player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
inv.setItem(39, Material.WATER_BUCKET, "§7Waterbreathing: §eEingeschaltet", Arrays.asList("§8/§7wv"), false, clickType -> {
inv.setItem(44, Material.WATER_BUCKET, "§7Waterbreathing: §eEingeschaltet", Collections.singletonList("§8/§7wv"), false, clickType -> {
CommandGills.toggleGills(player);
openBauGui(player);
});
} else {
inv.setItem(39, Material.BUCKET, "§7Waterbreathing: §eAusgeschaltet", Arrays.asList("§8/§7wv"), false, clickType -> {
inv.setItem(44, Material.BUCKET, "§7Waterbreathing: §eAusgeschaltet", Collections.singletonList("§8/§7wv"), false, clickType -> {
CommandGills.toggleGills(player);
openBauGui(player);
});
}
boolean isBuildArea = region.buildAreaEnabled();
List<String> tntLore = getNoPermsLore(Arrays.asList("§8/§7tnt §8[" + (isBuildArea?"§eTB§7, ":"") + "§eOff §7oder §eOn§7]"), player, "§cDu hast keine Worldrechte", Permission.world);
switch (region.getTntMode()) {
case OFF:
inv.setItem(40, Material.MINECART, "§7TNT: §eAusgeschaltet", Arrays.asList("§8/§7tnt §8[" + (region.buildAreaEnabled()?"§eTB§7, ":"") + "§eOff §7oder §eOn§7]"), false, clickType -> {
region.setTntMode(region.buildAreaEnabled()?CommandTNT.TNTMode.ONLY_TB: CommandTNT.TNTMode.ON);
inv.setItem(0, Material.MINECART, "§7TNT: §eAusgeschaltet", tntLore, false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("tnt " + (isBuildArea?"tb":"on"));
updateInventories();
});
break;
case ONLY_TB:
inv.setItem(40, Material.TNT_MINECART, "§7TNT: §enur Testblock", Arrays.asList("§8/§7tnt §8[" + (region.buildAreaEnabled()?"§eTB§7, ":"") + "§eOff §7oder §eOn§7]"), false, clickType -> {
region.setTntMode(CommandTNT.TNTMode.ON);
inv.setItem(0, Material.TNT_MINECART, "§7TNT: §enur Testblock", tntLore, false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("tnt on");
updateInventories();
});
break;
default:
inv.setItem(40, Material.TNT, "§7TNT: §eEingeschaltet", Arrays.asList("§8/§7tnt §8[" + (region.buildAreaEnabled()?"§eTB§7, ":"") + "§eOff §7oder §eOn§7]"), false, clickType -> {
region.setTntMode(CommandTNT.TNTMode.OFF);
inv.setItem(0, Material.TNT, "§7TNT: §eEingeschaltet", tntLore, false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("tnt off");
updateInventories();
});
}
if(region.isFreeze()) {
inv.setItem(41, Material.GUNPOWDER, "§7Freeze: §eEingeschaltet", Arrays.asList("§8/§7freeze"), false, clickType -> {
region.setFreeze(false);
inv.setItem(1, Material.GUNPOWDER, "§7Freeze: §eEingeschaltet", getNoPermsLore(Arrays.asList("§8/§7freeze"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("freeze");
updateInventories();
});
} else {
inv.setItem(41, Material.REDSTONE, "§7Freeze: §eAusgeschaltet", Arrays.asList("§8/§7freeze"), false, clickType -> {
region.setFreeze(true);
inv.setItem(1, Material.REDSTONE, "§7Freeze: §eAusgeschaltet", getNoPermsLore(Arrays.asList("§8/§7freeze"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("freeze");
updateInventories();
});
}
if(region.isFire()) {
inv.setItem(42, getMaterial("FIREWORK_STAR", "FIREWORK_CHARGE"), "§7Fire: §eAusgeschaltet", Arrays.asList("§8/§7fire"), false, clickType -> {
region.setFire(false);
inv.setItem(2, getMaterial("FIREWORK_STAR", "FIREWORK_CHARGE"), "§7Fire: §eAusgeschaltet", getNoPermsLore(Arrays.asList("§8/§7fire"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("fire");
updateInventories();
});
} else {
inv.setItem(42, Material.FIRE_CHARGE, "§7Fire: §eEingeschaltet", Arrays.asList("§8/§7fire"), false, clickType -> {
region.setFire(true);
inv.setItem(2, Material.FIRE_CHARGE, "§7Fire: §eEingeschaltet", getNoPermsLore(Arrays.asList("§8/§7fire"), player, "§cDu hast keine Worldrechte", Permission.world), false, clickType -> {
if(Welt.noPermission(player, Permission.world))
return;
player.performCommand("fire");
updateInventories();
});
}
inv.setItem(7, Material.ENDER_PEARL, "§7Teleporter", getNoPermsLore(Arrays.asList("§8/§7tp §8[§eSpieler§8]"), player, "§cDu hast keine Buildrechte", Permission.build), false, clickType -> {
List<SWListInv.SWListEntry<String>> playerSWListEntry = new ArrayList<>();
Bukkit.getOnlinePlayers().forEach(player1 -> {
if(player1.equals(player))
return;
playerSWListEntry.add(new SWListInv.SWListEntry<>(SWItem.getPlayerSkull(player1.getName()), player1.getName()));
});
SWListInv<String> playerSWListInv = new SWListInv<>(player, "Teleporter", playerSWListEntry, (clickType1, player1) -> {
player.closeInventory();
player.performCommand("tp " + player1);
});
playerSWListInv.open();
});
inv.open();
}
@ -216,12 +299,12 @@ public class CommandGUI implements CommandExecutor, Listener {
});
}
if(TraceShowManager.hasActiveShow(player)) {
inv.setItem(2, Material.TNT, "§7Showstatus", Arrays.asList("§7Aktuell: §eGezeigt"), false, clickType -> {
inv.setItem(2, Material.TNT, "§7Showstatus", Arrays.asList("§7Aktuell: §eGezeigt", "§8/§7trace show§e/§7hide"), false, clickType -> {
player.performCommand("trace hide");
traceGUI(player);
});
} else {
inv.setItem(2, Material.GLASS, "§7Showstatus", Arrays.asList("§7Aktuell: §eVersteckt"), false, clickType -> {
inv.setItem(2, Material.GLASS, "§7Showstatus", Arrays.asList("§7Aktuell: §eVersteckt", "§8/§§7trace show§e/§7hide"), false, clickType -> {
player.performCommand("trace show");
traceGUI(player);
});
@ -232,13 +315,191 @@ public class CommandGUI implements CommandExecutor, Listener {
player.performCommand("trace show gui");
});
inv.setItem(6, getMaterial("GRAY_STAINED_GLASS_PANE", "STAINED_GLASS_PANE"), (byte) 7, "§7Coming soon.", Collections.emptyList(), false, clickType -> {});
inv.setItem(6, Material.BARRIER, "§7Trace löschen", clickType -> confirmationInventory(player, "Trace löschen", () -> player.performCommand("trace delete"), () -> {}));
inv.setItem(8, Material.BARRIER, "§7Trace löschen", clickType -> confirmationInventory(player, "Trace löschen", () -> player.performCommand("trace delete"), () -> {}));
inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> {
player.closeInventory();
openBauGui(player);
OPEN_INVS.add(player);
});
inv.open();
}
private static void autoLoaderGUI(Player player) {
SWInventory inv = new SWInventory(player, 9, "Autoloader");
boolean hasLoader = AutoLoader.hasLoader(player);
if(hasLoader) {
AutoLoader loader = AutoLoader.getLoader(player);
if(loader.isSetup()) {
inv.setItem(0, Material.DROPPER, "§7Loader Starten", Collections.singletonList("§8/§7loader start"), false, clickType -> {
loader.start();
autoLoaderGUI(player);
});
inv.setItem(2, Material.ARROW, "§7Letzte Aktion entfernen", Collections.singletonList("§8/§7loader undo"), false, clickType -> {
});
} else {
inv.setItem(0, Material.BLAZE_ROD, "§7Loader Bearbeiten", Collections.singletonList("§8/§7loader setup"), false, clickType -> {
loader.setup();
autoLoaderGUI(player);
});
}
inv.setItem(4, Material.COMPASS, "§7Schuss Delay", Arrays.asList("§7Aktuell: §e" + loader.getTicksBetweenShots(), "§8/§7loader wait §8[§eTicks§8]"), false, clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Schuss Delay", loader.getTicksBetweenShots() + "");
anvilInv.setItem(Material.STONE);
anvilInv.setCallback(s -> {
player.performCommand("loader wait " + s);
autoLoaderGUI(player);
});
anvilInv.open();
});
inv.setItem(6, Material.CLOCK, "§7Block platzier Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + loader.getTicksBetweenBlocks(), "§8/§7loader speed §8[§eTicks§8]"), false, clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Platzier Geschwindigkeit", loader.getTicksBetweenBlocks() + "");
anvilInv.setItem(Material.STONE);
anvilInv.setCallback(s -> {
player.performCommand("loader speed " + s);
autoLoaderGUI(player);
});
anvilInv.open();
});
inv.setItem(8, Material.BARRIER, "§7Loader löschen", Collections.singletonList("§8/§7loader stop"), false, clickType -> confirmationInventory(player, "Loader löschen?", () -> {
loader.stop();
autoLoaderGUI(player);
}, () -> autoLoaderGUI(player)));
} else {
inv.setItem(4, Material.GOLD_NUGGET, "§eNeuer Autoloader", clickType -> {
AutoLoader.getLoader(player);
player.closeInventory();
});
inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> {
player.closeInventory();
openBauGui(player);
OPEN_INVS.add(player);
});
}
inv.open();
}
private static void bauManagementGUI(Player player) {
bauManagementGUI(player, "");
}
private static void bauManagementGUI(Player player, String search) {
List<BauweltMember> members = BauweltMember.getMembers(BauSystem.getOwnerID());
List<SWListInv.SWListEntry<BauweltMember>> items = new ArrayList<>();
members.forEach(member -> {
if(member.getMemberID() == BauSystem.getOwnerID())
return;
SteamwarUser user = SteamwarUser.get(member.getMemberID());
if(!user.getUserName().toLowerCase().contains(search.toLowerCase()))
return;
SWItem item = SWItem.getPlayerSkull(user.getUserName());
item.setName("§7" + user.getUserName());
List<String> lore = new ArrayList<>();
lore.add("§7Online: §e" + (Bukkit.getPlayer(user.getUUID()) == null?"Offline":"Online"));
lore.add("§7Bauen: §e" + (member.isBuild()?"Ja":"Nein"));
lore.add("§7Worldedit: §e" + (member.isWorldEdit()?"Ja":"Nein"));
lore.add("§7World: §e" + (member.isWorld()?"Ja":"Nein"));
item.setLore(lore);
items.add(new SWListInv.SWListEntry<>(item, member));
});
SWListInv<BauweltMember> inv = new SWListInv<>(player, "Bauweltmembers", false, items, (clickType, member) -> bauweltMemberGUI(player, member));
inv.setItem(48, Material.NETHER_STAR, "§7Member hinzufühgen", clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Member hinzufühgen");
anvilInv.setItem(Material.NAME_TAG);
anvilInv.setCallback(s -> {
player.closeInventory();
confirmChatMessage(player, "/bau addmember " + s);
});
anvilInv.open();
});
inv.setItem(50, Material.NAME_TAG, "§7Suchen", clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Member suchen");
anvilInv.setItem(Material.PAPER);
anvilInv.setCallback(s -> {
player.closeInventory();
bauManagementGUI(player, s);
});
anvilInv.open();
});
inv.open();
}
private static void bauweltMemberGUI(Player player, BauweltMember member) {
SteamwarUser user = SteamwarUser.get(member.getMemberID());
SWInventory inv = new SWInventory(player, 9, "Member: " + user.getUserName());
if(member.isBuild())
inv.setItem(2, getMaterial("GREEN_WOOL", "WOOL"), (byte) 13, "§7Bauen", Arrays.asList("§7Aktuell: §eJa", "§8/§7bau togglebuild §8[§eSpieler§8]"), false, clickType -> {
member.setBuild(false);
bauweltMemberGUI(player, member);
});
else
inv.setItem(2, getMaterial("RED_WOOL", "WOOL"), (byte) 14, "§7Bauen", Arrays.asList("§7Aktuell: §eNein", "§8/§7bau togglebuild §8[§eSpieler§8]"), false, clickType -> {
member.setBuild(true);
bauweltMemberGUI(player, member);
});
if(member.isWorldEdit())
inv.setItem(4, getMaterial("GREEN_WOOL", "WOOL"), (byte) 13, "§7Worldedit", Arrays.asList("§7Aktuell: §eJa", "§8/§7bau togglewe §8[§eSpieler§8]"), false, clickType -> {
member.setWorldEdit(false);
bauweltMemberGUI(player, member);
});
else
inv.setItem(4, getMaterial("RED_WOOL", "WOOL"), (byte) 14, "§7Worldedit", Arrays.asList("§7Aktuell: §eNein", "§8/§7bau togglewe §8[§eSpieler§8]"), false, clickType -> {
member.setWorldEdit(true);
bauweltMemberGUI(player, member);
});
if(member.isWorld())
inv.setItem(6, getMaterial("GREEN_WOOL", "WOOL"), (byte) 13, "§7World", Arrays.asList("§7Aktuell: §eJa", "§8/§7bau toggleworld §8[§eSpieler§8]"), false, clickType -> {
member.setWorld(false);
bauweltMemberGUI(player, member);
});
else
inv.setItem(6, getMaterial("RED_WOOL", "WOOL"), (byte) 14, "§7World", Arrays.asList("§7Aktuell: §eNein", "§8/§7bau toggleworld §8[§eSpieler§8]"), false, clickType -> {
member.setWorld(true);
bauweltMemberGUI(player, member);
});
inv.setItem(8, Material.BARRIER, "§7Member entfernen", clickType -> {
player.closeInventory();
confirmChatMessage(player, "/bau delmember " + user.getUserName());
});
inv.open();
}
private static void confirmChatMessage(Player player, String command) {
Review

Bitte sowohl um den if block als auch den else block geschweifte Klammern, damit man es besser lesen kann

Bitte sowohl um den if block als auch den else block geschweifte Klammern, damit man es besser lesen kann
player.sendMessage(BauSystem.PREFIX + "§7Klicke auf die Nachricht zum bestätigen");
TextComponent t = new TextComponent();
t.setText("[Hier]");
t.setColor(ChatColor.YELLOW);
t.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, command));
t.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText("§8/§7" + command)));
player.spigot().sendMessage(t);
}
private static List<String> getNoPermsLore(List<String> lore, Player player, String noPerms, Permission perm) {
if(Welt.noPermission(player, perm)) {
lore = new ArrayList<>(lore);
lore.add(noPerms);
}
return lore;
}
private static void updateInventories() {
isRefreshing = true;
OPEN_INVS.forEach(CommandGUI::openBauGui);
@ -272,9 +533,19 @@ public class CommandGUI implements CommandExecutor, Listener {
public void onPlayerInteract(PlayerInteractEvent event) {
if(event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if(event.getItem().getType() != Material.NETHER_STAR)
if(event.getItem() == null || event.getItem().getType() != Material.NETHER_STAR)
return;
openBauGui(event.getPlayer());
OPEN_INVS.add(event.getPlayer());
}
@EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if(LAST_F_PLAYER.contains(event.getPlayer())) {
openBauGui(event.getPlayer());
OPEN_INVS.add(event.getPlayer());
} else {
LAST_F_PLAYER.add(event.getPlayer());
}
}
}

Datei anzeigen

@ -140,6 +140,14 @@ public class AutoLoader extends IAutoLoader implements Listener {
ticksBetweenBlocks = time;
}
public int getTicksBetweenShots() {
return ticksBetweenShots;
}
public int getTicksBetweenBlocks() {
return ticksBetweenBlocks;
}
public boolean isSetup() {
return setup;
}

Datei anzeigen

@ -48,7 +48,7 @@ public class Detonator implements Listener {
static {
WAND = new ItemStack(Material.TRIPWIRE_HOOK, 1);
WAND = new ItemStack(Material.BLAZE_ROD, 1);
Review

Auch überprüfen, ob das Material in der 1.12 genauso hieß.

Auch überprüfen, ob das Material in der 1.12 genauso hieß.
ItemMeta im = WAND.getItemMeta();
im.setDisplayName("§6Fernzünder");
Review

Eigentlich separater PR, aber ziemlich wumpe.

Eigentlich separater PR, aber ziemlich wumpe.