ChaosBauGUI #183
@ -97,6 +97,7 @@ public class BauSystem extends JavaPlugin implements Listener {
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getCommand("detonator").setExecutor(new CommandDetonator());
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getCommand("detonator").setTabCompleter(new CommandDetonatorTabCompleter());
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getCommand("script").setExecutor(new CommandScript());
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getCommand("gui").setExecutor(new CommandGUI());
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Bukkit.getPluginManager().registerEvents(this, this);
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Bukkit.getPluginManager().registerEvents(new RegionListener(), this);
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@ -19,8 +19,6 @@
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.world.Region;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.*;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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120
BauSystem_Main/src/de/steamwar/bausystem/commands/CommandGUI.java
Normale Datei
120
BauSystem_Main/src/de/steamwar/bausystem/commands/CommandGUI.java
Normale Datei
@ -0,0 +1,120 @@
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.world.Detonator;
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import de.steamwar.core.VersionedCallable;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Material;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffectType;
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public class CommandGUI implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings) {
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if(!(commandSender instanceof Player))
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return false;
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Player player = ((Player) commandSender);
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openBauGui(player);
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return true;
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}
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public static void openBauGui(Player player) {
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SWInventory inv = new SWInventory(player, 5*9, SteamwarUser.get(BauSystem.getOwner()).getUserName() + "s Bau");
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inv.setItem(3, Detonator.WAND, clickType -> {
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player.closeInventory();
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player.getInventory().setItemInMainHand(Detonator.WAND);
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});
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inv.setItem(4, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", clickType -> {
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player.closeInventory();
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player.performCommand("/wand");
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});
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if(CommandFreeze.getInstance().isOn()) {
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inv.setItem(30, Material.GUNPOWDER, "§7Freeze: §eEingeschaltet", clickType -> {
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CommandFreeze.getInstance().toggle();
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openBauGui(player);
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});
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} else {
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inv.setItem(30, Material.REDSTONE, "§7Freeze: §eAusgeschaltet", clickType -> {
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CommandFreeze.getInstance().toggle();
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openBauGui(player);
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});
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}
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switch (CommandTNT.getTntMode()) {
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case OFF:
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inv.setItem(31, Material.MINECART, "§7TNT: §eAusgeschaltet", clickType -> {
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CommandTNT.setTntMode(CommandTNT.TNTMode.ONLY_TB);
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openBauGui(player);
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});
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break;
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case ONLY_TB:
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inv.setItem(31, Material.TNT_MINECART, "§7TNT: §enur Testblock", clickType -> {
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CommandTNT.setTntMode(CommandTNT.TNTMode.ON);
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openBauGui(player);
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});
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break;
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default:
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inv.setItem(31, Material.TNT, "§7TNT: §eEingeschaltet", clickType -> {
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CommandTNT.setTntMode(CommandTNT.TNTMode.OFF);
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openBauGui(player);
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});
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}
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if(CommandFire.getInstance().isOn()) {
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inv.setItem(32, getMaterial("FIREWORK_STAR", "FIREWORK_CHARGE"), "§7Fire: §eAusgeschaltet", clickType -> {
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CommandFire.getInstance().toggle();
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openBauGui(player);
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});
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} else {
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inv.setItem(32, Material.FIRE_CHARGE, "§7Fire: §eEingeschaltet", clickType -> {
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CommandFire.getInstance().toggle();
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openBauGui(player);
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});
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}
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if(player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
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inv.setItem(38, Material.POTION, "§7Nightvision: §eEingeschaltet", clickType -> {
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CommandNV.toggleNightvision(player);
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openBauGui(player);
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});
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} else {
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inv.setItem(38, Material.GLASS_BOTTLE, "§7Nightvision: §eAusgeschaltet", clickType -> {
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CommandNV.toggleNightvision(player);
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openBauGui(player);
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});
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}
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if(player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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inv.setItem(40, Material.WATER_BUCKET, "§7Waterbreathing: §eEingeschaltet", clickType -> {
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CommandGills.toggleGills(player);
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openBauGui(player);
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});
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} else {
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inv.setItem(40, Material.BUCKET, "§7Waterbreathing: §eAusgeschaltet", clickType -> {
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CommandGills.toggleGills(player);
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openBauGui(player);
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});
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}
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inv.open();
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}
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private static Material getMaterial(String... names) {
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for (String name:names) {
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try {
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Material mat = Material.valueOf(name);
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return mat;
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}catch (NullPointerException ignored) {}
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}
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return null;
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -26,8 +27,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import de.steamwar.bausystem.BauSystem;
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public class CommandGills implements CommandExecutor {
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@Override
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@ -35,16 +34,17 @@ public class CommandGills implements CommandExecutor {
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if(!(sender instanceof Player))
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return false;
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Player player = (Player) sender;
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for(PotionEffect effect : player.getActivePotionEffects()){
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if(effect.getType().equals(PotionEffectType.WATER_BREATHING)){
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player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
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player.removePotionEffect(PotionEffectType.WATER_BREATHING);
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toggleGills(player);
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return false;
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}
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public static void toggleGills(Player player) {
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if(player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
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player.removePotionEffect(PotionEffectType.WATER_BREATHING);
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return;
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}
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player.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
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player.sendMessage(BauSystem.PREFIX + "Wassersicht aktiviert");
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return false;
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}
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}
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@ -34,16 +34,18 @@ public class CommandNV implements CommandExecutor {
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if(!(sender instanceof Player))
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return false;
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Player player = (Player) sender;
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toggleNightvision(player);
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return false;
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}
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for(PotionEffect effect : player.getActivePotionEffects()){
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if(effect.getType().equals(PotionEffectType.NIGHT_VISION)){
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public static void toggleNightvision(Player player) {
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if(player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
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Lixfel
hat
Ebenso mal testen. (1.12) Ebenso mal testen. (1.12)
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player.sendMessage(BauSystem.PREFIX + "Nachtsicht deaktiviert");
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player.removePotionEffect(PotionEffectType.NIGHT_VISION);
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return false;
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}
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return;
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}
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player.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255, false, false));
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player.sendMessage(BauSystem.PREFIX + "Nachtsicht aktiviert");
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return false;
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}
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}
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@ -42,6 +42,10 @@ public class CommandTNT implements CommandExecutor, Listener {
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return tntMode;
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}
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public static void setTntMode(TNTMode tntMode) {
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CommandTNT.tntMode = tntMode;
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}
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public enum TNTMode {
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ON("§aan"),
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ONLY_TB("§7nur §eTestblock"),
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@ -34,3 +34,4 @@ commands:
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detonator:
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aliases: dt
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script:
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gui:
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In neuem Issue referenzieren
Einen Benutzer sperren
Mal mit 1.12 testen, ob es da auch schon die Funktion gab.