Myles
c7ee816aba
Merge branch 'master' of https://github.com/MylesIsCool/ViaVersion
2016-05-10 10:27:32 +01:00
Myles
e7f85e67f6
Change our data structures to use concurrent equivalents, netty is multi-threaded.
2016-05-10 10:26:49 +01:00
Mats
d239d2f967
Stop depending the bossbar metadata rewriter on the bukkit api ( #391 )
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* Don't depend the bossbar metadata rewriter on the bukkit api
* Rename field
2016-05-09 17:44:10 +01:00
Myles
63970c6d82
Version bump
2016-05-08 22:45:46 +01:00
Mats
4cffdd4f64
Don't call PlayerInteractEvent twice and fix the gamemode message ( #390 )
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* Experimental feature to fix the 'Your gamemode has been updated to ' message
* Don't fire PlayerInteractEvent twice, fix #326
2016-05-08 19:49:13 +01:00
Mats
cb3f0291b7
Well, this feature never worked. ( #389 )
2016-05-04 20:03:48 +01:00
Mats
edaffad045
1.9.3 support
2016-05-04 17:32:38 +02:00
Myles
172f89940a
Implement passthroughAll to make it easier for adding things to the end of a packet.
2016-05-03 21:09:48 +01:00
Myles
fb4bc397c6
Add fallback to metaindex to living entity.
2016-04-30 20:40:09 +01:00
Myles
e595344941
Implement rewriting for villager trade info.
2016-04-29 17:09:24 +01:00
Myles
05dbc53fd0
Add javassist to the libraries for future use. Apologies for the like extra 600kb :(
2016-04-27 21:57:13 +01:00
Mats
0374da573b
Check if the player is ported, fix NullPointerException post 876 on spigotmc.org ( #374 )
2016-04-24 12:29:52 +01:00
Myles
8e64fb8c21
Add magical unknown protocol version, so that if it's not registered it doesn't NPE.
2016-04-23 20:39:16 +01:00
Myles
0f55402171
Version bump
2016-04-22 17:17:40 +01:00
Myles
acb7372eb7
Ensure that the player is online.
2016-04-22 13:36:10 +01:00
Myles
057ab050ea
Make it so base protocol actually registers its listeners Credit to @jollyolbrits for finding this silly one.
2016-04-22 13:28:54 +01:00
Myles
a01997fe53
Typo
2016-04-21 23:12:40 +01:00
Myles
e4adbf4a1a
Add terorbility build server and remove filip's since it's dead for now.
2016-04-21 22:47:01 +01:00
Myles
261d68c58e
Fix blocking shield not going away :P
2016-04-21 21:13:10 +01:00
Myles
38617d1f61
Version bump
2016-04-21 16:20:45 +01:00
Myles
cc5bcb8a64
Allow NMS packet receiving
2016-04-21 16:19:29 +01:00
Mats
b6794f5597
Cancel swap item, fix #364 ( #365 )
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* Cancel swap item, fix #364
* Remove canceling drop item
2016-04-20 18:31:18 +01:00
Myles
18f77308f5
Bump version to .0.7.8-SNAPSHOT
2016-04-20 15:59:23 +01:00
Myles
6bb473ea8d
Change PlayerMovementMapper to a handler and fix the mappings so it works.
2016-04-20 01:33:01 +01:00
Myles
7984f6400c
Clean up not used code
2016-04-20 01:25:00 +01:00
Myles
3498d093b0
Thanks @jollyolbrits for debugging, fix the issue with ground not being sent properly for movement.
...
Fixes anti-cheat issues.
Placement issues.
Probably 100 billion other issues.
Fix me being an idiot and changing numbers.
2016-04-20 01:22:58 +01:00
Myles
a3db32758c
Add new is feature to PacketWrapper :)
2016-04-20 01:09:39 +01:00
Myles
45952d3759
Move Idle thread.
2016-04-20 00:50:44 +01:00
Myles
c552b12696
Merge branch 'master' of https://github.com/MylesIsCool/ViaVersion
2016-04-19 22:53:48 +01:00
Myles
0ae9d9dbbf
Fix bossbars so they send correctly, credits to @jollyolbrits for detailed reporting of where the issue may take place.
2016-04-19 22:53:27 +01:00
Mats
8852e3b3a3
Change item from main hand, not offhand. Fixes #329 ( #363 )
2016-04-19 16:32:03 +01:00
Myles
a496b2d3a8
This branch would be better here as it won't be applicable if elsewhere.
2016-04-17 12:59:01 +01:00
Myles
6198dbfe70
Change to match the config
2016-04-17 12:55:34 +01:00
Myles
a81d52a54f
Implement a packet limiting system,
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This means that if a client sends more than a maximum, it will be disconnected.
It also means if a client goes over a threshold multiple times over a period of time, it will be disconnected.
Improvements are welcome, it's mostly down to how the user configures it.
(Some values are higher so that we don't kill every server with a tiny bit of lag)
2016-04-17 12:55:18 +01:00
Myles
cf20e8ac5f
Bump version
2016-04-17 00:53:49 +01:00
Myles
4f8a248c6b
Add item-cache as a less expensive way of getting items. (Will rewrite eventually to not depend on Bukkit)
2016-04-17 00:52:35 +01:00
Mats
57d58db35e
Fix item showing twice, one in the new slot ( #359 )
2016-04-15 18:48:28 +01:00
Mats
c214ca02e8
Make commandblocks compatible with all 1.8 spigot/craftbukkit versions, fix #355 ( #356 )
2016-04-14 12:59:23 +01:00
Myles
6b8b0e1771
Bump version to 0.7.6-SNAPSHOT
2016-04-13 19:42:53 +01:00
Myles
e6671513f2
Improve an issue to do with block breaking ghosting back, note this is not a fully fix, but improves the issue quite a bit.
2016-04-13 16:54:18 +01:00
Myles
4c7b50d6fb
Fix chunk sending order, Fixes #338 , #292 (I believe.)
2016-04-13 15:05:50 +01:00
Mats
1c9229a2fc
Don't unload the chunks twice ( #350 )
2016-04-13 12:25:41 +01:00
Mats
d11c18c024
Remove MCProtocolLib ( #349 )
2016-04-12 12:40:12 +01:00
Mats
dc4b5b4d35
Possibility to show the new 1.9 death messages ( #348 )
2016-04-12 12:01:37 +01:00
Mats
517299d673
Show skeletons' bow like 1.8, not down as 1.9 without target ( #347 )
2016-04-12 11:18:58 +01:00
Mats
a8baa7af50
Transform Combat packet ( #346 )
2016-04-12 11:18:51 +01:00
Myles
a1f847c905
Patch respawn packet to reset bulk / loaded cache.
2016-04-11 20:17:48 +01:00
Mats
f3ea43b1eb
Reformat / optimize imports ( #344 )
2016-04-10 18:43:08 +01:00
Mats
551b5d0654
Rewrite effect ids ( #342 )
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* Rewrite effect ids
* Remove test line
* Remove Lombok unused thingy
* No need to check.
2016-04-10 14:29:25 +01:00
Mats
9f39662df6
Check if custom name is visible and if custom name is not empty. Fix …
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* Check if custom name is visible and if custom name is not empty. Fix #327
* Fix typo
2016-04-06 13:50:09 +01:00