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Andrew Steinborn f9fd58eea5 Update README.
2018-07-31 15:48:52 -04:00
gradle/wrapper Bump to Gradle 4.9, fix deprecation warnings. 2018-07-31 15:25:34 -04:00
src Clean this up a bit 2018-07-31 13:44:10 -04:00
.gitignore Add configuration stuff (this is not done yet) 2018-07-27 13:32:15 -04:00
build.gradle Bump to Gradle 4.9, fix deprecation warnings. 2018-07-31 15:25:34 -04:00
gradlew Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00
gradlew.bat Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00
Jenkinsfile This should cache for real now 2018-07-31 02:06:43 -04:00
LICENSE MIT license 2018-07-24 14:14:52 -04:00
README.md Update README. 2018-07-31 15:48:52 -04:00
settings.gradle various things 2018-07-25 22:58:56 -07:00

Velocity

Build Status

Velocity is a next-generation Minecraft: Java Edition proxy suite. It is designed specifically with mass-scale Minecraft in mind.

Goals

  • Simple, easy to understand codebase.
  • High performance: handle thousands of players on one proxy.
  • Flexible API built for mass-scale Minecraft.
  • Licensed under the MIT license.
  • First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Status

Velocity is far from finished, but most of the essential pieces are in place: you can switch between two servers running Minecraft 1.9-1.13. More versions and functionality is planned.

You should join us on irc.spi.gt #velocity or send us a pull request.