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For best results, use Linux 4.11+ and a server modified to set the TCP_FASTOPEN flag. This should in particular benefit users of legacy forwarding. |
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api | ||
config/checkstyle | ||
gradle | ||
native | ||
proxy | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradlew | ||
gradlew.bat | ||
Jenkinsfile | ||
LICENSE | ||
README.md | ||
settings.gradle |
Velocity
A Minecraft server proxy with unparalleled server support, scalability, and flexibility.
Velocity is licensed under the MIT license for ultimate permissiveness and expanding the pool of potential contributors and users.
Goals
- A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
- High performance: handle thousands of players on one proxy.
- A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
- First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.
Status
Velocity is currently in beta. Production networks are successfully running Velocity with many hundreds of concurrent players online, but your mileage may vary.
Velocity supports Minecraft 1.8-1.14.4. Velocity is best supported with Paper and SpongeVanilla. Minecraft Forge is fully supported but mod compatibility may vary. Generally, Velocity will support many mods better than BungeeCord or Waterfall do but compatibility can not always be ensured.