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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 13:30:17 +01:00
Commit graph

2172 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
ec1fc3944d Make sure this runs on the event loop. 2020-05-25 12:08:24 -04:00
Andrew Steinborn
942e2f2e1a Better generic cleanup. 2020-05-25 11:56:56 -04:00
Andrew Steinborn
74ff56cbc9 Also reset when an exception is thrown. 2020-05-25 11:49:45 -04:00
Andrew Steinborn
64c16e61d2 Reset in-flight connection only if the server disconnects the client. 2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45 Further confinement of preconnect checks to event loop. 2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717 Confine preconnect validation/setup logic to event loop. 2020-05-25 09:38:41 -04:00
Andrew Steinborn
75ddeb062f Confine preconnect validation/setup logic to event loop. 2020-05-25 09:38:22 -04:00
Andrew Steinborn
a98a7dd67e Merge branch 'dev/1.1.0' into decode-multiple 2020-05-24 11:41:17 -04:00
Andrew Steinborn
793e938dd1 Drop macOS native support
This served a good purpose when I used macOS as a primary development system, but those days are gone (I use Linux now). The spirit of multiple variants is preserved by our special Java 11+ optimized compression.
2020-05-24 10:58:28 -04:00
Andrew Steinborn
b3bd773fea Switch out Cloudflare zlib for libdeflate.
libdeflate is significantly faster than vanilla zlib, zlib-ng, and Cloudflare zlib. It is also MIT-licensed (so no licensing concerns). In addition, it simplifies a lot of the native code (something that's been tricky to get right).

While we're at it, I have also taken the time to fine-time compression in Velocity in general. Thanks to this work, native compression only requires one JNI call, an improvement from the more than 2 (sometimes up to 5) that were possible before. This optimization also extends to the existing Java compressors, though they require potentially two JNI calls.
2020-05-24 10:56:26 -04:00
Five (Xer)
38487c5bba
Server-change mechanics update 2020-05-23 13:03:33 +02:00
Five (Xer)
197bc4f288
Make checkstyle happy again 2020-05-23 11:49:27 +02:00
Five (Xer)
fca73bae67
Some minor touch-ups 2020-05-23 11:46:27 +02:00
Five (Xer)
d37b6a361c
Snapshot 20w21a 2020-05-23 00:18:36 +02:00
Andrew Steinborn
742b8d98cb Fix noexecstack for natives. 2020-05-20 04:55:55 -04:00
Andrew Steinborn
91e9769c5a Cap /server list to 50 servers.
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893 Reject invalid tab complete command requests. 2020-05-08 18:22:21 -04:00
Andrew Steinborn
b42045c050 Reject invalid tab complete command requests. 2020-05-08 18:17:02 -04:00
Andrew Steinborn
10680f16d3 Reject invalid tab complete command requests. 2020-05-08 18:16:40 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable 2020-05-08 21:16:12 +03:00
Andrew Steinborn
4d62d61485 We're well into 2020, just saying. 2020-05-08 14:04:07 -04:00
Andrew Steinborn
f7e70cff20 We're well into 2020, just saying. 2020-05-08 14:03:57 -04:00
Andrew Steinborn
3bc8323ed5 We're well into 2020, just saying. 2020-05-08 14:03:35 -04:00
Andrew Steinborn
5424c55f09
Merge pull request #301 from Leymooo/command-event
fix build
2020-04-30 01:13:30 -04:00
Leymooo
4b4ed02e8d fix build 2020-04-30 01:00:12 +03:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
d096eb3429 update class javadoc 2020-04-29 22:15:33 +03:00
Leymooo
aa55af8eb7 fix command forwarding 2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda Allow disabling BungeeCord plugin message channel. 2020-04-28 14:10:54 -04:00
Leymooo
9d6689f64a forgot annotation 2020-04-27 13:12:03 +03:00
Leymooo
26bf94f08f fix typos, update javadocs 2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646 add async methods, also add separate methods which will call event and which will not call event 2020-04-27 01:05:57 +03:00
Leymooo
fb64333813 pass eventLoop to thenApplyAsync 2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6 fix logic 2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337 Add CommandExecuteEvent 2020-04-27 00:04:12 +03:00
Andrew Steinborn
1441dec367 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:44 -04:00
Andrew Steinborn
957c0dd307 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8 Implement brigadier:long argument type, fixes #295 2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
20eb14143d Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:41 -04:00
Andrew Steinborn
e6ea191c92 Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:17 -04:00
Andrew Steinborn
187a625aa4 Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:27:08 -04:00
Andrew Steinborn
2b84d35798 Fix bug in ConnectOther message
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
24c9fc0ef1 Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode 2020-04-19 09:20:03 -04:00
Andrew Steinborn
d0cbcf65e9 Fix some tab-complete regressions 2020-04-19 09:07:17 -04:00
Andrew Steinborn
413578f979 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
Andrew Steinborn
5c93fd3866
Merge pull request #294 from creeper123123321/backend-initializer
(Implementation) Allow injecting into backend connection
2020-04-14 01:43:24 -04:00