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350 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
dc67ee99ed
Revert "Refactor Forge support to track the handshake & include keepalives" 2018-12-01 14:04:14 -05:00
Andrew Steinborn
ed4994a792
Merge pull request #136 from dualspiral/forge-handshake
Refactor Forge support to track the handshake & include keepalives
2018-12-01 14:03:16 -05:00
Andrew Steinborn
6e37fa5f33 When handling TabCompleteResponse, check if we have a command.
Fixes #154
2018-11-30 19:14:51 -05:00
Andrew Steinborn
d3d683dfc0 Document velocity.toml more carefully. 2018-11-30 16:17:36 -05:00
Daniel Naylor
9260d1071a Fix from API breakage 2018-11-25 10:30:14 +00:00
Daniel Naylor
a4852d7264 Silly me... 2018-11-25 10:19:46 +00:00
Daniel Naylor
2b49bb96bf This goes here 2018-11-25 10:19:46 +00:00
Daniel Naylor
9bab6b8c8e Update for master changes and comments 2018-11-25 10:19:46 +00:00
Daniel Naylor
3adf36f712 Fix comments. We still seem to have a plugin message coming though on login,
can't see why...
2018-11-25 10:19:46 +00:00
Daniel Naylor
8716e09d21 Don't use a magic string 2018-11-25 10:19:16 +00:00
Daniel Naylor
ccd37e5b9c Track the forge handshake and re-engineer Forge support
The system is now organised into connection types and phases. Most of the core Velocity logic is now isolated from the Forge logic to allow for simpler maintainance and to try to support future loaders (Forge 1.13?) in a cleaner fashion.

There are a couple of points where Forge specific calls are in the main body, but these have been minimised.

Also send keepalives from Velocity to during backend server switch and after Forge handshake, to try to help Forge clients
2018-11-25 10:18:48 +00:00
Andrew Steinborn
8f859b980c
Merge pull request #135 from Crypnotic/protocol-constants-rework
Expose ProtocolConstants to the API
2018-11-25 01:27:17 -05:00
Andrew Steinborn
bb4945b513 Fix awkward disconnection issues. 2018-11-24 20:12:29 -05:00
js6pak
97725ed906
Fix GS4 k, v section
Add "plugins" key before plugins list
2018-11-24 22:36:03 +01:00
Andrew Steinborn
d9be210fe3 Fix this up 2018-11-23 18:54:53 -05:00
Andrew Steinborn
436c1624bc Make sure to mark the in-flight connection. 2018-11-23 18:42:14 -05:00
Andrew Steinborn
e2ad6b740a Do not allow connections till JoinGame is received. 2018-11-23 18:42:14 -05:00
Andrew Steinborn
81d8c8374e Fix up Checkstyle styles from PR 2018-11-23 03:23:45 -05:00
Andrew Steinborn
38f460d56c
Merge pull request #141 from VelocityPowered/options
Allow specifying bind port via command line
2018-11-23 03:19:03 -05:00
Andrew Steinborn
40e7ef784f Enhance /velocity command. Closes #145 2018-11-22 19:29:02 -05:00
kashike
960f2cf890
Merge pull request #147 from LartyHD/Bug-Fix-#146
Bug Fix #146
2018-11-22 16:04:32 -08:00
Lars Artmann
f241023282
Bug Fix #146 2018-11-22 22:51:19 +01:00
Lars Artmann
9dad1a7020
Removed a unnecessary check
In "hasPermission" is the removed check already included
2018-11-22 05:54:05 +01:00
kashike
7da847bfac Allow specifying bind port via command line
adds #140
2018-11-20 21:56:34 -08:00
Crypnotic
6b4c809c39 Rework and expose ProtocolVersion to the API 2018-11-20 17:15:48 -06:00
Andrew Steinborn
74ee716480 Revert "If we failed to unregister, don't fire the disconnect event"
This reverts commit 5822cc31d8.
2018-11-17 17:25:49 -05:00
Andrew Steinborn
5822cc31d8 If we failed to unregister, don't fire the disconnect event 2018-11-17 17:03:31 -05:00
Andrew Steinborn
d1473ed938 Move registration to be performed earlier. 2018-11-17 00:04:44 -05:00
Andrew Steinborn
866067bbed Further cleanup. 2018-11-15 20:49:30 -05:00
Andrew Steinborn
480f87a760 API breakage: Revamped some login stuff.
I have cleaned up some logic in the client login session handler and
revamped the GameProfile class somewhat. The most notable breaking
change is that Velocity now returns an UUID for getId() instead of an
undashed UUID, which was moved to a getUndashedId() method.
2018-11-15 19:54:55 -05:00
Andrew Steinborn
868976e09c Add Javadoc and remove all Checkstyle issues from API and natives. 2018-11-15 19:04:39 -05:00
Andrew Steinborn
a4cdc4884a
Merge pull request #132 from Yeregorix/master
Optimize GameProfile
2018-11-15 18:34:58 -05:00
Yeregorix
3cba196ba7 Remove Identifiable 2018-11-15 17:02:26 +01:00
Andrew Steinborn
17a5afcc9a Fix up some checkstyle stuff and include vendor in brand. 2018-11-15 02:36:48 -05:00
Andrew Steinborn
66f47ecff1 Filter out subcommands in /velocity that users can't access. 2018-11-15 02:17:59 -05:00
Andrew Steinborn
2b0daa2122 Explicitly exit the proxy if required. 2018-11-14 01:07:34 -05:00
Andrew Steinborn
5e0b9d09e7 Fix ServerPreConnectEvent not allowing overriding of servers. 2018-11-14 00:55:20 -05:00
Andrew Steinborn
6354f10874 Correct technical typo. 2018-11-14 00:29:51 -05:00
Yeregorix
da259951c7 Change 'set' prefixes to 'with' and add javadoc 2018-11-12 21:34:57 +01:00
Yeregorix
b6bb4ad1a1 Optimize GameProfile and add Identifiable interface 2018-11-12 19:50:52 +01:00
Andrew Steinborn
c94794a845 Properly register client channels. 2018-11-10 23:20:33 -05:00
Andrew Steinborn
762d9a3efb Fix plugin message forwarding from server to client. 2018-11-07 01:28:24 -05:00
Andrew Steinborn
73e3e1752a Plural. 2018-11-04 10:45:55 -05:00
Andrew Steinborn
70726bd07b Add /velocity plugins command. 2018-11-04 03:44:07 -05:00
Andrew Steinborn
a378ccdee0 Refactored rate-limiting.
If rate-limiting is disabled, we now use a simple stub implementation
that is simpler to reason with.
2018-11-03 17:36:00 -04:00
Andrew Steinborn
89e51bbcb9 Fix up some more code style issues. 2018-11-03 01:54:26 -04:00
Andrew Steinborn
e2389d96e9 Include implementation in the user-agent. 2018-11-03 01:39:28 -04:00
Andrew Steinborn
f423169449 Fix issues with server connections. 2018-10-29 19:25:51 -04:00
Andrew Steinborn
2b53d14461 Simplify and fix bug in setConnectedServer()
Also, while I'm here, fix a typo from a recent PR.
2018-10-29 02:58:29 -04:00
Andrew Steinborn
826eddc754 Disconnect obsolete server connections as quickly as possible. 2018-10-28 23:00:26 -04:00