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7 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! (#191)
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
25b5e00125 Reformat with Google code style and enforce Checkstyle.
Fixes #125
2018-10-27 23:45:36 -04:00
Andrew Steinborn
a028467e66
Plugin API (#34)
The Velocity API has had a lot of community input (special thanks to @hugmanrique who started the work, @lucko who contributed permissions support, and @Minecrell for providing initial feedback and an initial version of ServerListPlus).

While the API is far from complete, there is enough available for people to start doing useful stuff with Velocity.
2018-08-20 19:30:32 -04:00
Andrew Steinborn
22dd4bbb99 Split natives. Add proper disposal for natives. 2018-08-01 00:20:51 -04:00
Andrew Steinborn
bbf861d3bc Convert into a multi-module project.
For now, the API module only contains a few assorted utilities. More
will be added later.
2018-07-31 16:12:41 -04:00
kashike
5e708e9136 various things 2018-07-25 22:58:56 -07:00
Andrew Steinborn
666d07e2a8 Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00