Owen
b33d18af2b
Allow closing active proxy listeners ( #1109 )
2023-10-27 01:39:03 -04:00
Adrian
f884e049c0
Log the protocol phase in case of trying to obtain a packet id not existing in the phase ( #1107 )
2023-10-12 21:29:04 +01:00
Adrian
eb594fc799
Implement ComponentLogger ( #1022 )
2023-10-12 18:44:10 +01:00
Shane Freeder
98163cb82c
acknowledge seen messages to server when running proxy commands ( #1100 )
2023-10-12 17:22:42 +01:00
Joo200
0d9a097a59
Fix unsigned commands detected as signed ( #1082 )
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* fix: commands flagged as signed without signed arguments
* feat: improve error message for illegal protocol state.
2023-10-12 15:51:19 +01:00
Gero
1cc3f120ee
Several improvements and fixes for 1.20.2 ( #1097 )
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* Send LoginAcknowledged immediately
* Resend player list header/footer after backend server switched to config state
* Fix clearHeaderAndFooter not clearing fields in ConnectedPlayer
* Clear boss bars, header/footer, tab list when switching client to config state
* Send client settings in config state
2023-10-12 11:11:47 +02:00
Joo200
9be0bca3c4
Catch throwables when loading plugins ( #1098 )
2023-10-11 16:24:35 +01:00
Shane Freeder
2bd2c692ea
Change packet decode logging prompt
2023-10-10 18:44:03 +01:00
Shane Freeder
05e5963660
appease checkstyle, move back to older fix placement
2023-10-10 18:21:02 +01:00
Shane Freeder
550ca58a09
Actually send plugin message registration to backend servers
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I don't see where this was ever done, and don't see how plugin messaging
could of ever worked, at least within the confines of CB and co, given
the fact that we never seemed to be sending this to the backend?
2023-10-10 18:05:05 +01:00
Paul
768ecdb0c3
1.20.2 Support ( #1088 )
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Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: Gero <gecam59@gmail.com>
2023-10-10 12:44:16 +00:00
Andrew Steinborn
19abb9094e
fix #1062
2023-08-20 02:13:55 -04:00
Andrew Steinborn
f62d759896
Do not track plugin channels registered per-player on the proxy ( #591 )
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We don't need to track this information since Velocity uses the JoinGame packet, which is about as good of a server rejoin mechanism we're likely to get in vanilla Minecraft.
2023-08-17 23:51:34 -04:00
Aaron
be9ecf75b2
check if a plugin has a executor service ( #1038 )
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* check if a plugin has an executor service
* checkstyle
2023-08-04 20:48:01 -04:00
Gero
5ef90c46e3
1.20
2023-06-06 17:13:48 +02:00
Adrian
e0cf2e211f
Updated Guice to 6.0.0 and manually include updated ASM ( #1016 )
2023-06-02 22:12:03 -04:00
Andrew Steinborn
40b76c6332
Fix flaky obtainTasksFromPlugin() test
2023-05-15 01:21:30 -04:00
Andrew Steinborn
92ae25b8ac
Also make sure to use the latest ping serializer as well
2023-05-15 01:20:45 -04:00
Andrew Steinborn
12a05f6d75
When pinging the server with protocol version -1, return the latest version supported by the proxy
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This matches BungeeCord's behavior and is in line with what clients specifying this meta-version would expect.
2023-05-15 01:15:49 -04:00
Andrew Steinborn
673af65078
fix
2023-05-14 03:18:20 -04:00
Andrew Steinborn
a29c753e39
Give each plugin its own executor service ( #1010 )
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This is part of preparatory work for Velocity 5.0.0's revamped event system, but this change is safe to bring into the 3.x.x series. This affects the scheduler for now, but command execution will also be moved into the per-plugin thread pool, along with invocations of `EventTask.async()`.
2023-05-14 02:51:25 -04:00
Adrian
e364e2c7d1
feat: Warn if an attempt is made to register a command with multiple interfaces implemented instead of just ignoring it ( #1000 )
2023-04-09 12:23:39 -04:00
Andrew Steinborn
d438422d52
Get a bit more spotless
2023-04-09 12:19:50 -04:00
Andrew Steinborn
2fa9f37481
Delete copying temporary version of config.toml into temporary files
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Fixes #999
2023-04-09 12:18:02 -04:00
Gero
93b6376b38
Remove registry decoding ( #979 )
2023-03-29 09:21:01 +02:00
Gero
c7ba5255e3
Add Player#hasSentPlayerSettings ( #980 )
2023-03-21 09:22:40 +01:00
EpicPlayerA10
01f1e1a94e
Fix header and footer desync ( #928 )
2023-03-16 02:32:09 -04:00
Andrew Steinborn
15cce53adf
Revert "Handle exceptions in ConnectionRequestBuilderImpl#fireAndForget ( #875 )" ( #978 )
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This reverts commit b4e04204a9
.
2023-03-16 02:14:22 -04:00
A248
b4e04204a9
Handle exceptions in ConnectionRequestBuilderImpl#fireAndForget ( #875 )
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See #859
2023-03-15 23:02:02 -04:00
Adrian
cc74cf855f
Added MiniMessage support to built-in motd ( #666 )
2023-03-15 19:27:20 -04:00
Gero
43f6dd653b
1.19.4 (rc1) ( #967 )
2023-03-09 19:25:52 +01:00
Nassim Jahnke
5d03023679
Update ServerData reading
2023-03-09 19:25:51 +01:00
Nassim Jahnke
31e557c80b
Start working on 1.19.4
2023-03-09 19:25:51 +01:00
Gero
cb1f336d14
Fix cancellation of PlayerChatEvent for key revision GENERIC_V1 ( #941 )
2023-03-09 18:56:09 +01:00
Corey Shupe
d733e88677
Add getEntry to TabList.java
2023-02-20 10:11:33 -05:00
Nassim Jahnke
e0e156a420
Fix task scheduler, reject tasks above cap
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The ThreadPoolExecutor API is confusing with *very* common pitfalls, one of them being a setup like the one before completely blocking task execution while core task executors are working, not actually starting new threads.
2023-02-19 14:47:38 +01:00
Andrew Steinborn
b0988bc50a
Add a hard cap of 200 threads to VelocityScheduler
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This is a more realistic (generalized) solution for #943 . Fundamentally, a plugin should not be spawning an unbounded number of asynchronous task execution units on demand from the user - an invariant Velocity itself enforces. However, since this practice is so commonplace, it makes sense that we would need to have some upper cap to at least make the practice safer than it currently is.
2023-02-18 16:20:12 -05:00
DEv0on
cd35e8f8a9
Fix for edgecase FML|HS packet desynchronization ( #948 )
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* Fix for edgecase FML|HS packet desynchronization
* Change approach for FML packet desynchronization edge case
2023-02-15 01:00:11 -05:00
Adrian
8761d02def
feat: Implement RegisteredServer#ping(PingOptions) ( #938 )
2023-01-26 00:33:07 -05:00
Andrew Steinborn
f744b37ad5
Merge remote-tracking branch 'origin/dev/3.0.0' into dev/3.0.0
2023-01-21 18:22:04 -05:00
4drian3d
d6c0b71648
Add /velocity heap command ( #786 )
2023-01-21 18:21:22 -05:00
Outfluencer
50acf17f3f
Username can be 16 * 3 bytes ( #936 )
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see my pr #843
2023-01-21 18:14:49 -05:00
EpicPlayerA10
8a048f0505
Fix sendPluginMessage ( #926 )
2023-01-13 17:43:50 -05:00
Andrew Steinborn
586cd56c05
Fire PluginMessageEvent correctly if it's sent when a connection is established
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Fixes #774
2023-01-08 13:34:44 -05:00
Andrew Steinborn
022ae0fc00
Instead of re-encoding the client-server registry, pass through the original
2023-01-08 13:18:14 -05:00
Andrew Steinborn
7ed422b4ed
Switch all Guava Cache uses to Caffeine
2023-01-01 19:05:13 -05:00
Andrew Steinborn
3768e66e86
Also use Spotless to remove unused imports
2023-01-01 18:52:11 -05:00
Andrew Steinborn
b0862d2d16
Use Spotless for license formatting
2023-01-01 18:46:33 -05:00
Andrew Steinborn
d715e17acb
Bump copyright date to 2023
2023-01-01 17:56:00 -05:00
Andrew Steinborn
d72d707b1c
Convert Velocity buildscripts to Kotlin DSL ( #918 )
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Spiritually indebted to #518 and @alexstaeding.
There's a minor break - we're going up to 3.2.0-SNAPSHOT as the API now compiles against Java 11. But this is more academic in practice.
2023-01-01 17:53:37 -05:00