Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-06 00:00:47 +01:00
Several improvements and fixes for 1.20.2 (#1097)
* Send LoginAcknowledged immediately * Resend player list header/footer after backend server switched to config state * Fix clearHeaderAndFooter not clearing fields in ConnectedPlayer * Clear boss bars, header/footer, tab list when switching client to config state * Send client settings in config state
Dieser Commit ist enthalten in:
Ursprung
9be0bca3c4
Commit
1cc3f120ee
@ -31,7 +31,6 @@ import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.event.HoverEvent;
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import net.kyori.adventure.text.event.HoverEventSource;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import org.jetbrains.annotations.NotNull;
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/**
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@ -148,10 +147,17 @@ public interface Player extends
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/**
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* Clears the tab list header and footer for the player.
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*
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* @deprecated Use {@link TabList#clearHeaderAndFooter()}.
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* @deprecated Use {@link Player#clearPlayerListHeaderAndFooter()}.
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*/
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@Deprecated
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void clearHeaderAndFooter();
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default void clearHeaderAndFooter() {
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clearPlayerListHeaderAndFooter();
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}
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/**
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* Clears the player list header and footer.
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*/
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void clearPlayerListHeaderAndFooter();
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/**
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* Returns the player's player list header.
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@ -24,6 +24,7 @@ import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.client.ClientConfigSessionHandler;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
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import com.velocitypowered.proxy.connection.util.ConnectionMessages;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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@ -152,22 +153,26 @@ public class ConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(FinishedUpdate packet) {
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MinecraftConnection smc = serverConn.ensureConnected();
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ConnectedPlayer player = serverConn.getPlayer();
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ClientConfigSessionHandler configHandler =
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(ClientConfigSessionHandler) serverConn.getPlayer().getConnection()
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.getActiveSessionHandler();
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(ClientConfigSessionHandler) player.getConnection().getActiveSessionHandler();
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smc.setAutoReading(false);
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// Even when not auto reading messages are still decoded. Decode them with the correct state
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smc.getChannel().pipeline().get(MinecraftDecoder.class).setState(StateRegistry.PLAY);
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configHandler.handleBackendFinishUpdate(serverConn).thenAcceptAsync((unused) -> {
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if (serverConn == serverConn.getPlayer().getConnectedServer()) {
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if (serverConn == player.getConnectedServer()) {
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smc.setActiveSessionHandler(StateRegistry.PLAY);
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player.sendPlayerListHeaderAndFooter(
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player.getPlayerListHeader(), player.getPlayerListFooter());
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// The client cleared the tab list. TODO: Restore changes done via TabList API
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player.getTabList().clearAllSilent();
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} else {
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smc.setActiveSessionHandler(StateRegistry.PLAY,
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new TransitionSessionHandler(server, serverConn, resultFuture));
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}
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if (serverConn.getPlayer().getAppliedResourcePack() == null && resourcePackToApply != null) {
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serverConn.getPlayer().queueResourcePack(resourcePackToApply);
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if (player.getAppliedResourcePack() == null && resourcePackToApply != null) {
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player.queueResourcePack(resourcePackToApply);
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}
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smc.setAutoReading(true);
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}, smc.eventLoop());
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@ -156,22 +156,20 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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smc.setActiveSessionHandler(StateRegistry.PLAY,
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new TransitionSessionHandler(server, serverConn, resultFuture));
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} else {
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smc.setAutoReading(false);
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CompletableFuture<Void> switchFuture;
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if (serverConn.getPlayer().getConnection()
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.getActiveSessionHandler() instanceof ClientPlaySessionHandler) {
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switchFuture = ((ClientPlaySessionHandler) serverConn.getPlayer().getConnection()
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.getActiveSessionHandler()).doSwitch();
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} else {
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switchFuture = CompletableFuture.completedFuture(null);
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smc.write(new LoginAcknowledged());
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smc.setActiveSessionHandler(StateRegistry.CONFIG,
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new ConfigSessionHandler(server, serverConn, resultFuture));
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ConnectedPlayer player = serverConn.getPlayer();
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if (player.getClientSettingsPacket() != null) {
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smc.write(player.getClientSettingsPacket());
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}
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if (player.getConnection().getActiveSessionHandler() instanceof ClientPlaySessionHandler) {
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smc.setAutoReading(false);
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((ClientPlaySessionHandler) player.getConnection()
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.getActiveSessionHandler()).doSwitch().thenAcceptAsync((unused) -> {
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smc.setAutoReading(true);
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}, smc.eventLoop());
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}
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switchFuture.thenAcceptAsync((unused) -> {
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smc.write(new LoginAcknowledged());
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// Sync backend
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smc.setActiveSessionHandler(StateRegistry.CONFIG,
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new ConfigSessionHandler(server, serverConn, resultFuture));
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smc.setAutoReading(true);
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}, smc.eventLoop());
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}
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return true;
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@ -22,6 +22,7 @@ import static com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeHands
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import com.velocitypowered.api.event.player.ServerConnectedEvent;
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import com.velocitypowered.api.event.player.ServerPostConnectEvent;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.ConnectionTypes;
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@ -104,7 +105,7 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
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player.sendKeepAlive();
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// Reset Tablist header and footer to prevent desync
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player.clearHeaderAndFooter();
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player.clearPlayerListHeaderAndFooter();
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}
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// The goods are in hand! We got JoinGame. Let's transition completely to the new state.
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@ -143,7 +144,9 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
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// Now set the connected server.
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serverConn.getPlayer().setConnectedServer(serverConn);
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if (player.getClientSettingsPacket() != null) {
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// Send client settings. In 1.20.2+ this is done in the config state.
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if (smc.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_20_2) < 0
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&& player.getClientSettingsPacket() != null) {
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serverConn.ensureConnected().write(player.getClientSettingsPacket());
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}
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@ -482,12 +482,13 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// Send keep alive to try to avoid timeouts
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player.sendKeepAlive();
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// Reset Tablist header and footer to prevent desync
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player.clearHeaderAndFooter();
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// Config state clears everything in the client. No need to clear later.
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spawned = false;
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serverBossBars.clear();
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player.clearPlayerListHeaderAndFooterSilent();
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player.getTabList().clearAllSilent();
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}
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spawned = false;
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player.switchToConfigState();
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return configSwitchFuture;
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@ -544,8 +544,16 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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}
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@Override
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public void clearHeaderAndFooter() {
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tabList.clearHeaderAndFooter();
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public void clearPlayerListHeaderAndFooter() {
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clearPlayerListHeaderAndFooterSilent();
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if (this.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0) {
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this.connection.write(HeaderAndFooter.reset());
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}
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}
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public void clearPlayerListHeaderAndFooterSilent() {
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this.playerListHeader = Component.empty();
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this.playerListFooter = Component.empty();
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}
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@Override
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@ -35,4 +35,6 @@ public interface InternalTabList extends TabList {
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default void processRemove(RemovePlayerInfo infoPacket) {
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}
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void clearAllSilent();
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}
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@ -26,7 +26,6 @@ import com.velocitypowered.api.proxy.player.TabListEntry;
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import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.protocol.packet.HeaderAndFooter;
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import com.velocitypowered.proxy.protocol.packet.LegacyPlayerListItem;
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import com.velocitypowered.proxy.protocol.packet.chat.RemoteChatSession;
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import java.util.ArrayList;
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@ -70,7 +69,7 @@ public class KeyedVelocityTabList implements InternalTabList {
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@Override
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public void clearHeaderAndFooter() {
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connection.write(HeaderAndFooter.reset());
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this.player.clearPlayerListHeaderAndFooter();
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}
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@Override
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@ -131,10 +130,15 @@ public class KeyedVelocityTabList implements InternalTabList {
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for (TabListEntry value : listEntries) {
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items.add(LegacyPlayerListItem.Item.from(value));
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}
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entries.clear();
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clearAllSilent();
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connection.delayedWrite(new LegacyPlayerListItem(LegacyPlayerListItem.REMOVE_PLAYER, items));
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}
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@Override
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public void clearAllSilent() {
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entries.clear();
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}
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@Override
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public Collection<TabListEntry> getEntries() {
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return Collections.unmodifiableCollection(this.entries.values());
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@ -25,7 +25,6 @@ import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.console.VelocityConsole;
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import com.velocitypowered.proxy.protocol.packet.HeaderAndFooter;
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import com.velocitypowered.proxy.protocol.packet.RemovePlayerInfo;
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import com.velocitypowered.proxy.protocol.packet.UpsertPlayerInfo;
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import com.velocitypowered.proxy.protocol.packet.chat.RemoteChatSession;
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@ -74,7 +73,7 @@ public class VelocityTabList implements InternalTabList {
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@Override
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public void clearHeaderAndFooter() {
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connection.write(HeaderAndFooter.reset());
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this.player.clearPlayerListHeaderAndFooter();
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}
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@Override
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@ -175,6 +174,11 @@ public class VelocityTabList implements InternalTabList {
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@Override
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public void clearAll() {
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this.connection.delayedWrite(new RemovePlayerInfo(new ArrayList<>(this.entries.keySet())));
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clearAllSilent();
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}
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@Override
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public void clearAllSilent() {
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this.entries.clear();
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}
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@ -71,6 +71,11 @@ public class VelocityTabListLegacy extends KeyedVelocityTabList {
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connection.delayedWrite(new LegacyPlayerListItem(LegacyPlayerListItem.REMOVE_PLAYER,
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Collections.singletonList(LegacyPlayerListItem.Item.from(value))));
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}
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clearAllSilent();
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}
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@Override
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public void clearAllSilent() {
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entries.clear();
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nameMapping.clear();
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}
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