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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-26 08:10:14 +01:00
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502 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
4d6e836890 Fix Checkstyle 2019-05-26 18:14:54 -04:00
Andrew Steinborn
deeb068825 Merge branch 'metrics' 2019-05-26 18:10:56 -04:00
Andrew Steinborn
9d14af5a8b Add Metrics to Velocity
Velocity will send metrics to bStats.org. These statistics are
publicly viewable at https://bstats.org/plugin/server-implementation/Velocity

You can always opt-out by disabling metrics in your velocity.toml.
There is no obligation to allow us to collect metrics, but you can
show your support by leaving metrics on.
2019-05-26 18:10:44 -04:00
Andrew Steinborn
df9883cc6c Reduce unnecessary memory copies in StatusSessionHandler
Take advantage of the fact that Java has mutable strings when writing
out server ping responses, which Netty can work with when writing out
UTF-8 character sequences. This reduces the memory allocation impact of
server list ping responses by ~31%.
2019-05-24 06:55:19 -04:00
Andrew Steinborn
3cee15a9cb Move proxy shutdown to take place in a new thread. 2019-05-23 15:09:11 -04:00
Andrew Steinborn
df7eb4ade0 Ensure the proxy doesn't shut down too early if stdin is EOF. 2019-05-23 14:50:58 -04:00
Andrew Steinborn
b09331b79b Small optimization for writing packets to the client from the server
The layers of indirection to get to the MinecraftConnection causes a
small, but not insignificant hit to performance.
2019-05-21 00:33:35 -04:00
Andrew Steinborn
a684aaa325 Make sure to complete the result too 2019-05-19 21:56:09 -04:00
Andrew Steinborn
321b42d225 Add some exception logging to the transition session handler. 2019-05-19 21:55:38 -04:00
Andrew Steinborn
5524f3b720 Ensure empty (un)register packets are never sent.
Bukkit 1.13+, in particular, doesn't seem to like it very much. This was
also a bug in ViaVersion.
2019-05-17 18:16:28 -04:00
Andrew Steinborn
40b2c9993b Clean up some connection checks 2019-05-17 06:27:19 -04:00
Luck
72c668c048
Only unregister event handlers/listeners if the correct matching plugin is given
Currently, unregister will succeed & unregister a handler/listener if any valid plugin is given, not necessarily the one the handler was registered with.
2019-05-17 10:59:35 +01:00
Luck
21a79d8142
Correctly register Event handlers in the registeredHandlersByPlugin map 2019-05-17 10:58:11 +01:00
Andrew Steinborn
3ec67a7d4d Optimize VelocityEventManager#fireAndForget()
There isn't a need to create a CompletableFuture when firing an event
and we do not want to know when it is completed.
2019-05-16 17:29:55 -04:00
Andrew Steinborn
9e6e1856e6 Add /glist command.
A much-needed base command, this is now available in Velocity directly.
It is partially inspired by the RedisBungee /glist command, which I also
created.

By default, /glist only provides the player count of the proxy. You can
view the player list for an individual server with /glist <server>, or
you can view the information for all players with /glist all.
2019-05-16 01:46:54 -04:00
Andrew Steinborn
4ab02cb636 Clean this up a bit 2019-05-15 19:02:31 -04:00
Andrew Steinborn
a21eaa085a Do a better job of passing channel (un)registration to the client.
Also fixes a regression related to WDLCompanion.
2019-05-15 18:59:28 -04:00
Andrew Steinborn
552f02ed60 Fix Checkstyle 2019-05-15 17:10:07 -04:00
Andrew Steinborn
6d42a3c37c Explicitly rewrite legacy plugin message channels for 1.13+ clients. 2019-05-15 17:04:45 -04:00
Andrew Steinborn
d805f79d9b Try to unbreak ViaVersion a little bit. 2019-05-15 15:52:07 -04:00
Andrew Steinborn
742865bf0a
Merge pull request #204 from VelocityPowered/plugin-message-cleanups
Plugin message handling cleanup and fixes
2019-05-15 06:31:18 -04:00
Andrew Steinborn
6eabf82513 Fix inaccurate comment. 2019-05-14 04:26:16 -04:00
Andrew Steinborn
d7136150fd Get rid of the Guava Subscribe annotation check
I think we can trust that if you're working with Velocity, you can find
the right Velocity subscribe annotation.
2019-05-14 04:18:18 -04:00
Andrew Steinborn
5bd9f0a96f CappedSet.newCappedSet() -> CappedSet.create() 2019-05-14 04:11:49 -04:00
Andrew Steinborn
57085feb42 Better document what plugin channels we need to forward onto clients. 2019-05-12 11:09:50 -04:00
Andrew Steinborn
3c9cc2c4a8 Remove unrelated change 2019-05-12 10:48:47 -04:00
Andrew Steinborn
16d557a109 Fix checkstyle 2019-05-12 10:46:11 -04:00
Andrew Steinborn
b5fcf685be Kill debug 2019-05-12 10:06:01 -04:00
Andrew Steinborn
adfb33ad21 Fix server-sent plugin message channels, fixing WDLCompanion and similar
Closes #203
2019-05-12 10:05:22 -04:00
Andrew Steinborn
5f0470fb0b Checkstyle, CappedCollection -> CappedSet 2019-05-10 07:42:47 -04:00
Andrew Steinborn
74afcee9ba Suspect this is the fix to #203, but I'm unsure 2019-05-10 04:53:57 -04:00
Andrew Steinborn
c26dc75c44 More robust check 2019-05-10 04:44:01 -04:00
Andrew Steinborn
01be943c3f Initial work on cleaning up plugin message handling in Velocity 2019-05-10 04:32:29 -04:00
Andrew Steinborn
37999ed32e Support 1.14-pre2 2019-05-10 02:51:00 -04:00
kashike
3800610f66 Bump text to 3.0.0 2019-05-06 19:34:53 -07:00
Andrew Steinborn
472f45df08 Don't resolve IP addresses in the config except for the bind one. 2019-04-29 01:59:55 -04:00
Andrew Steinborn
de51ea18cc Forward other client-known plugin messages during the transition as well
Fixes #197
2019-04-29 00:52:06 -04:00
Andrew Steinborn
8517d58673 Reduce erroneous DNS lookups for Velocity in Kubernetes. 2019-04-27 20:37:31 -04:00
Andrew Steinborn
cbd922764e Fix Checkstyle (again) 2019-04-24 21:39:15 -04:00
Andrew Steinborn
632d0b6ba8 Handle plugin channel registrations during initial connect as well.
Fixes #193
2019-04-24 21:28:43 -04:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! (#191)
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
c8e33eef60 Properly compare against MIN/MAX_VALUE 2019-04-23 13:52:03 -04:00
Leymooo
877532d3b8 fix brigadier on 1.14 2019-04-23 16:26:32 +03:00
Leymooo
ac192c281c 1.14-pre5 2019-04-18 22:45:17 +03:00
Andrew Steinborn
564cb99861 Add Player#getGameProfile() to make tab list plugins easier to make. 2019-03-29 15:01:52 -04:00
Andrew Steinborn
118574e535 Updated log4j and Checker Framework
Updating Checker Framework flagged numerous warnings, which have been
corrected. These probably involve type declarations lacking a nullness
annotation that appeared elsewhere.
2019-03-28 22:27:51 -04:00
Andrew Steinborn
b369256400 Merge branch 'master' of https://github.com/creeper123123321/Velocity into creeper123123321-master 2019-03-24 13:57:26 -04:00
Andrew Steinborn
07b775d892 Notify on read-timeout instead of emitting exception 2019-03-17 19:44:22 -04:00
Andrew Steinborn
45574ce952 Remove connection pool for HTTP connections for now.
The upstream feature this relies on will be gone in Netty 5.x and there
is probably more benefit in using the connection's event loop to connect
to Mojang's authentication servers.
2019-03-10 23:40:18 -04:00
Andrew Steinborn
432d570474 Allow fallback to other server connections in the event of an exception.
Also removes some debugging code.
2019-03-10 14:11:24 -04:00