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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-26 16:12:50 +01:00
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9 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
d2b65cb643 Fix velocity-natives module publishing, take 1 2020-09-23 01:05:50 -04:00
Andrew Steinborn
dc48eb97f9 Start publishing velocity-natives module
Note that this will remain internal API for Velocity and the publication of the module does not necessarily indicate that they will be stable.
2020-09-23 01:03:18 -04:00
Andrew Steinborn
c47d25c88a Upgrade to Gradle 6.6 and use SpotBugs.
As a result, at least one real bug was fixed! Nice.
2020-08-21 19:09:04 -04:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! (#191)
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
9bbe25fc90 Improve efficiency of Java implementation of natives. 2018-12-28 13:02:46 -05:00
Andrew Steinborn
25b5e00125 Reformat with Google code style and enforce Checkstyle.
Fixes #125
2018-10-27 23:45:36 -04:00
Andrew Steinborn
32829c5637
Checker Framework integration (#126) 2018-10-27 21:45:42 -04:00
Andrew Steinborn
fb4e6fd8f1 JNI native zlib compression 🔥 2018-08-01 22:22:09 -04:00
Andrew Steinborn
22dd4bbb99 Split natives. Add proper disposal for natives. 2018-08-01 00:20:51 -04:00