Five (Xer)
d37b6a361c
Snapshot 20w21a
2020-05-23 00:18:36 +02:00
Andrew Steinborn
7d1770d37e
Deal with potentially nullable player sample entries
2020-02-13 13:32:22 -05:00
Andrew Steinborn
a1577dd8a5
Minecraft 1.15.2
2020-01-21 13:28:37 -05:00
Andrew Steinborn
1e50615993
Minecraft 1.15.1
2019-12-17 13:58:44 -05:00
Andrew Steinborn
b56302b17e
Minecraft 1.15 (backport from 1.1.0)
2019-12-10 12:22:24 -05:00
Jamie Campbell
950104850e
1.14.4 support
2019-07-19 17:50:15 +01:00
Leymooo
de4f5e32dd
1.14.3
2019-06-24 19:37:17 +03:00
Leymooo
d0745acde1
1.14.3-pre4
2019-06-22 14:11:47 +03:00
Andrew Steinborn
8d61e7ffd0
Removed redundant (non-)nullable annotations from boss bar.
2019-06-02 17:57:31 -04:00
kashike
0a53343547
Rename some bossbar-related fields and methods
2019-06-02 14:47:41 -07:00
MrIvanPlays
20b34447f8
Add BossBar API ( #213 )
2019-06-02 15:02:43 -04:00
Leymooo
85c6238d68
1.14.2 support
2019-05-27 17:20:42 +03:00
Andrew Steinborn
fc9e2d576d
Update for Minecraft 1.14.1
2019-05-13 12:12:08 -04:00
Andrew Steinborn
37999ed32e
Support 1.14-pre2
2019-05-10 02:51:00 -04:00
kashike
3800610f66
Bump text to 3.0.0
2019-05-06 19:34:53 -07:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! ( #191 )
...
* Delay switch to new server until after JoinGame is sent.
Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.
This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).
* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
545966a4e7
Minecraft 1.14
2019-04-23 13:46:49 -04:00
Andrew Steinborn
21368f542c
Merge pull request #189 from Leymooo/1.14
...
Support for 1.14 protocol
2019-04-23 02:21:46 -04:00
Andrew Steinborn
edcd13b532
Fix Checkstyle issues
2019-04-21 02:56:29 -04:00
Andrew Steinborn
dea7c215d7
Allow empty channel names (but not namespaces).
2019-04-21 02:52:52 -04:00
Leymooo
ac192c281c
1.14-pre5
2019-04-18 22:45:17 +03:00
Andrew Steinborn
564cb99861
Add Player#getGameProfile() to make tab list plugins easier to make.
2019-03-29 15:01:52 -04:00
Andrew Steinborn
118574e535
Updated log4j and Checker Framework
...
Updating Checker Framework flagged numerous warnings, which have been
corrected. These probably involve type declarations lacking a nullness
annotation that appeared elsewhere.
2019-03-28 22:27:51 -04:00
Andrew Steinborn
e2fa06fa17
Merge pull request #176 from Crypnotic/master
...
Add matchPlayer and matchServer
2019-03-09 00:15:07 -05:00
Andrew Steinborn
c7a379ebb8
Include server that we attempted to connect to in the result.
2019-03-08 23:51:47 -05:00
Crypnotic
b35fd05d2e
Add matchPlayer and matchServer
2019-03-03 09:57:19 -06:00
Andrew Steinborn
12f5bdfc48
Properly implement fallback support.
2019-02-15 15:07:38 -05:00
Andrew Steinborn
89bcc9a100
Grab most of the low-hanging fruit.
2018-12-29 17:22:36 -05:00
Andrew Steinborn
c8f73ea0ab
Add Javadoc to resource pack API
2018-12-29 15:37:56 -05:00
Andrew Steinborn
0ca0c2a297
Resource pack API
2018-12-29 15:21:47 -05:00
Andrew Steinborn
280563ffa0
Clarifications around plugin message API.
2018-12-29 14:25:06 -05:00
Andrew Steinborn
a2d9a9f1d8
Clarifications, same for QueryResponse.
2018-12-29 14:21:20 -05:00
Andrew Steinborn
5cf96aabdd
Ensure that getting a builder from the ping will produce the same ping.
2018-12-29 14:09:30 -05:00
Andrew Steinborn
256978fc15
Solve a bunch of Checkstyle warnings.
2018-12-29 10:57:55 -05:00
Andrew Steinborn
e979db7778
Fix some unfriendly behavior in Favicon#create(Path)
2018-12-13 19:44:59 -05:00
Andrew Steinborn
1856fb6aad
ProtocolVersion#SUPPORTED_VERSIONS
2018-12-13 05:24:37 -05:00
Andrew Steinborn
853fd2226d
Fix formatting in ProtocolVersion
2018-12-07 17:24:56 -05:00
Andrew Steinborn
a3bfa292c6
Merge pull request #139 from VelocityPowered/reload-command
...
Reload command
2018-12-01 18:04:09 -05:00
Andrew Steinborn
a9ae53e527
Introduce ConsoleCommandSource. See #155
2018-12-01 17:08:34 -05:00
Andrew Steinborn
edfdcf3d53
Document ServerPreConnectEvent more carefully.
2018-11-25 14:54:03 -05:00
Crypnotic
6b4c809c39
Rework and expose ProtocolVersion to the API
2018-11-20 17:15:48 -06:00
Andrew Steinborn
99960e5dd9
Forgot this
2018-11-20 00:50:16 -05:00
Andrew Steinborn
8685b04772
Initial reload command support.
...
What is missing:
- Changing/removing servers "in-flight"
- Query stuff
- A way to preserve existing user connections while closing the old port
2018-11-19 23:46:22 -05:00
Andrew Steinborn
3023a90295
[BREAKING] Rename withUuid()->withId() and withId()->withUndashedId()
2018-11-17 16:40:09 -05:00
Andrew Steinborn
480f87a760
API breakage: Revamped some login stuff.
...
I have cleaned up some logic in the client login session handler and
revamped the GameProfile class somewhat. The most notable breaking
change is that Velocity now returns an UUID for getId() instead of an
undashed UUID, which was moved to a getUndashedId() method.
2018-11-15 19:54:55 -05:00
Andrew Steinborn
868976e09c
Add Javadoc and remove all Checkstyle issues from API and natives.
2018-11-15 19:04:39 -05:00
Yeregorix
3cba196ba7
Remove Identifiable
2018-11-15 17:02:26 +01:00
Yeregorix
da259951c7
Change 'set' prefixes to 'with' and add javadoc
2018-11-12 21:34:57 +01:00
Yeregorix
b6bb4ad1a1
Optimize GameProfile and add Identifiable interface
2018-11-12 19:50:52 +01:00
Andrew Steinborn
8a7ba25097
Fix Forge server ping mod serialization. Closes #131
2018-11-08 16:57:14 -05:00