Andrew Steinborn
64c16e61d2
Reset in-flight connection only if the server disconnects the client.
2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45
Further confinement of preconnect checks to event loop.
2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:41 -04:00
Five (Xer)
38487c5bba
Server-change mechanics update
2020-05-23 13:03:33 +02:00
Five (Xer)
197bc4f288
Make checkstyle happy again
2020-05-23 11:49:27 +02:00
Five (Xer)
fca73bae67
Some minor touch-ups
2020-05-23 11:46:27 +02:00
Five (Xer)
d37b6a361c
Snapshot 20w21a
2020-05-23 00:18:36 +02:00
Andrew Steinborn
91e9769c5a
Cap /server list to 50 servers.
...
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893
Reject invalid tab complete command requests.
2020-05-08 18:22:21 -04:00
Andrew Steinborn
10680f16d3
Reject invalid tab complete command requests.
2020-05-08 18:16:40 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
...
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable
2020-05-08 21:16:12 +03:00
Andrew Steinborn
f7e70cff20
We're well into 2020, just saying.
2020-05-08 14:03:57 -04:00
Andrew Steinborn
3bc8323ed5
We're well into 2020, just saying.
2020-05-08 14:03:35 -04:00
Andrew Steinborn
5424c55f09
Merge pull request #301 from Leymooo/command-event
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fix build
2020-04-30 01:13:30 -04:00
Leymooo
4b4ed02e8d
fix build
2020-04-30 01:00:12 +03:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
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fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
d096eb3429
update class javadoc
2020-04-29 22:15:33 +03:00
Leymooo
aa55af8eb7
fix command forwarding
2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
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Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda
Allow disabling BungeeCord plugin message channel.
2020-04-28 14:10:54 -04:00
Leymooo
9d6689f64a
forgot annotation
2020-04-27 13:12:03 +03:00
Leymooo
26bf94f08f
fix typos, update javadocs
2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646
add async methods, also add separate methods which will call event and which will not call event
2020-04-27 01:05:57 +03:00
Leymooo
fb64333813
pass eventLoop to thenApplyAsync
2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6
fix logic
2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337
Add CommandExecuteEvent
2020-04-27 00:04:12 +03:00
Andrew Steinborn
957c0dd307
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8
Implement brigadier:long argument type, fixes #295
2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
e6ea191c92
Bump Netty to 4.1.49.Final
...
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:17 -04:00
Andrew Steinborn
187a625aa4
Bump Netty to 4.1.49.Final
...
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:27:08 -04:00
Andrew Steinborn
2b84d35798
Fix bug in ConnectOther message
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Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
24c9fc0ef1
Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode
2020-04-19 09:20:03 -04:00
Andrew Steinborn
d0cbcf65e9
Fix some tab-complete regressions
2020-04-19 09:07:17 -04:00
Andrew Steinborn
5c93fd3866
Merge pull request #294 from creeper123123321/backend-initializer
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(Implementation) Allow injecting into backend connection
2020-04-14 01:43:24 -04:00
creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
4494033fbe
No need to register multiple times
2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592
Close one last "proxy crasher" loophole
2020-04-12 17:19:00 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
5d3479aae5
Velocity 1.0.8-SNAPSHOT
2020-04-11 21:56:28 -04:00
Andrew Steinborn
3e24d7ea8d
Velocity 1.0.7
2020-04-11 21:56:07 -04:00
Andrew Steinborn
2e38e0e1cb
Properly fix the previous patch
2020-04-11 21:52:01 -04:00
Andrew Steinborn
6ad8381645
Velocity 1.0.7-SNAPSHOT
2020-04-11 21:30:25 -04:00
Andrew Steinborn
386e7e94c8
Velocity 1.0.6
2020-04-11 21:30:09 -04:00
Andrew Steinborn
8df4467392
Upon connection exception, discard all incoming packets instead
2020-04-11 21:24:39 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00