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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00
Commit graph

686 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
0109f4477a Complete the teardown future anyway 2020-06-12 07:27:51 -04:00
Andrew Steinborn
8a6e77689b Checkstyle strikes again 2020-06-12 07:26:25 -04:00
Andrew Steinborn
8b8fd284b3 Call DisconnectEvent explicitly instead of relying on ConnectedPlayer#teardown() to do it for us
Should fix (but not verified) #289
2020-06-12 07:24:17 -04:00
Andrew Steinborn
669bd14779 Remove duplicate in-flight connection reset 2020-06-03 12:18:29 -04:00
Luck
4263c4e2d4
Fix config formatting 2020-06-03 00:58:26 +01:00
Luck
c563372ffd
Remove unnecessary imports 2020-06-03 00:35:04 +01:00
Luck
2cd9f081c3
Merge branch 'dev/1.1.0' into feature/bungeeguard 2020-06-03 00:32:27 +01:00
Luck
70abda9c5b
Implement legacy forwarding BungeeGuard handshake support 2020-06-02 23:48:42 +01:00
Andrew Steinborn
e83662e8c3 Clean up imports and remove some legacy declarations. 2020-05-29 21:36:58 -04:00
Andrew Steinborn
cb99b184ed Allow plugins to mutate available commands sent to the client.
This is the first unstable API being introduced and is primarily to get feedback on the system.
2020-05-28 07:14:49 -04:00
Andrew Steinborn
eeb660ce00 Fix bad ordering 2020-05-26 05:25:03 -04:00
Andrew Steinborn
ebad3d1005 Use Integer.MIN_VALUE for the sentinel for readVarIntSafely() 2020-05-25 16:05:36 -04:00
Andrew Steinborn
d7bbe7531a Additional protocol hardening. 2020-05-25 15:58:52 -04:00
Andrew Steinborn
abd81a0216 Fix Checkstyle errors. 2020-05-25 13:24:41 -04:00
Andrew Steinborn
0cb4c02107 Run all commands on a separate thread pool. 2020-05-25 13:09:04 -04:00
Andrew Steinborn
ec1fc3944d Make sure this runs on the event loop. 2020-05-25 12:08:24 -04:00
Andrew Steinborn
942e2f2e1a Better generic cleanup. 2020-05-25 11:56:56 -04:00
Andrew Steinborn
74ff56cbc9 Also reset when an exception is thrown. 2020-05-25 11:49:45 -04:00
Andrew Steinborn
64c16e61d2 Reset in-flight connection only if the server disconnects the client. 2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45 Further confinement of preconnect checks to event loop. 2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717 Confine preconnect validation/setup logic to event loop. 2020-05-25 09:38:41 -04:00
Andrew Steinborn
91e9769c5a Cap /server list to 50 servers.
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893 Reject invalid tab complete command requests. 2020-05-08 18:22:21 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable 2020-05-08 21:16:12 +03:00
Andrew Steinborn
3bc8323ed5 We're well into 2020, just saying. 2020-05-08 14:03:35 -04:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
aa55af8eb7 fix command forwarding 2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda Allow disabling BungeeCord plugin message channel. 2020-04-28 14:10:54 -04:00
Leymooo
26bf94f08f fix typos, update javadocs 2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646 add async methods, also add separate methods which will call event and which will not call event 2020-04-27 01:05:57 +03:00
Leymooo
fb64333813 pass eventLoop to thenApplyAsync 2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6 fix logic 2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337 Add CommandExecuteEvent 2020-04-27 00:04:12 +03:00
Andrew Steinborn
957c0dd307 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:22 -04:00
Andrew Steinborn
81a0cbe3b9 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
2b84d35798 Fix bug in ConnectOther message
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
d0cbcf65e9 Fix some tab-complete regressions 2020-04-19 09:07:17 -04:00
creeper123123321
9f6d7c2e82 fix name 2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f (Implementation) Allow injecting into backend connection 2020-04-13 10:35:26 -03:00
Andrew Steinborn
4ddc55a5b7 No need to register multiple times 2020-04-12 17:20:54 -04:00
Andrew Steinborn
49ab2764c4 Close one last "proxy crasher" loophole 2020-04-12 17:18:53 -04:00
Andrew Steinborn
6ed61848e9 Upon connection exception, discard all incoming packets instead 2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548 Only finish non-repeating tasks 2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb Remove tasks from lookup map upon completion 2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07 Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration 2020-04-11 21:08:47 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
The 1.7 tablist packet only contains three types of information:

 - Name of the tablist entry (limited to 16 characters including colors)
 - Ping of the entry
 - If this entry needs to be added or removed (client accepts duplicates
 as 'ping update')

The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.

For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.

Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.

This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00