Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-23 23:00:35 +01:00
Clear tab list on server connect
Dieser Commit ist enthalten in:
Ursprung
61bd178591
Commit
3e65000ab3
@ -4,6 +4,7 @@ import com.velocitypowered.api.event.connection.DisconnectEvent;
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import com.velocitypowered.api.event.connection.PluginMessageEvent;
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import com.velocitypowered.api.event.player.PlayerChatEvent;
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import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
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import com.velocitypowered.api.proxy.player.TabList;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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@ -238,6 +239,10 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// The call will handle if the player is not a Forge player appropriately.
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player.getConnection().setCanSendLegacyFMLResetPacket(true);
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} else {
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// Clear tab list to avoid duplicate entries
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TabList tabList = player.getTabList();
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tabList.getEntries().forEach(entry -> tabList.removeEntry(entry.getProfile().idAsUuid()));
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// Ah, this is the meat and potatoes of the whole venture!
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//
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// In order to handle switching to another server, you will need to send three packets:
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@ -16,10 +16,11 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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public class VelocityTabList implements TabList {
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private final MinecraftConnection connection;
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private final Map<UUID, TabListEntry> entries = new HashMap<>();
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private final Map<UUID, TabListEntry> entries = new ConcurrentHashMap<>();
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public VelocityTabList(MinecraftConnection connection) {
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this.connection = connection;
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