Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
33 Zeilen
2.4 KiB
Diff
33 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 28 Nov 2020 18:43:52 -0800
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Subject: [PATCH] Add world settings for mobs picking up loot
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diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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index aec440d32eb97fa8ce738b98dae1cdc346e8a59b..a5593ac33878efc970c1bdd6f636438d160e9d50 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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@@ -148,7 +148,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
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this.populateDefaultEquipmentSlots(randomsource, difficulty);
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this.populateDefaultEquipmentEnchantments(world, randomsource, difficulty);
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this.reassessWeaponGoal();
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- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
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+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot
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if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
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LocalDate localdate = LocalDate.now();
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int i = localdate.get(ChronoField.DAY_OF_MONTH);
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index 78254df3e5fbcb0a90c2f9eb9c9343792238f685..5908f1646b542d61b5a2b23b284b1532e4b276c1 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -509,7 +509,7 @@ public class Zombie extends Monster {
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Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData);
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float f = difficulty.getSpecialMultiplier();
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- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
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+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot
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if (object == null) {
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object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
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}
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