From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Sat, 28 Nov 2020 18:43:52 -0800 Subject: [PATCH] Add world settings for mobs picking up loot diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java index aec440d32eb97fa8ce738b98dae1cdc346e8a59b..a5593ac33878efc970c1bdd6f636438d160e9d50 100644 --- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java +++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java @@ -148,7 +148,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo this.populateDefaultEquipmentSlots(randomsource, difficulty); this.populateDefaultEquipmentEnchantments(world, randomsource, difficulty); this.reassessWeaponGoal(); - this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); + this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) { LocalDate localdate = LocalDate.now(); int i = localdate.get(ChronoField.DAY_OF_MONTH); diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java index 78254df3e5fbcb0a90c2f9eb9c9343792238f685..5908f1646b542d61b5a2b23b284b1532e4b276c1 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java @@ -509,7 +509,7 @@ public class Zombie extends Monster { Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData); float f = difficulty.getSpecialMultiplier(); - this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f); + this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot if (object == null) { object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true); }