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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/Spigot-Server-Patches/0433-Be-more-tolerant-of-invalid-attributes.patch
Aikar f37381ea8a
Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:28:47 -04:00

33 Zeilen
1.6 KiB
Diff

From a56e3e783fa197e1fc497e76640855b6f1d9b66f Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Thu, 6 Feb 2020 19:20:27 -0600
Subject: [PATCH] Be more tolerant of invalid attributes
Prior to this commit, the player would be disconnected if they ever encountered an attribute with a name that did
not match Bukkit's expected vanilla scheme. It appears that datapacks can set whatever attribute name they want,
ignoring vanilla's typical scheme.
In a more perfect world the API would expose some way to interact with these attributes, however Bukkit is not
particularly flexible in this area. Perhaps this is an area for future expansion at a later time.
diff --git a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
index 77e584b129a..007d28b16ce 100644
--- a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
+++ b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java
@@ -47,6 +47,12 @@ public class CraftAttributeMap implements Attributable {
public static Attribute fromMinecraft(String nms) {
String[] split = nms.split("\\.", 2);
+ // Paper start - Datapacks can set their own attributes that may not match our expectations, ignore them
+ if (split.length != 2) {
+ return null;
+ }
+ // Paper end
+
String generic = split[0];
String descriptor = CaseFormat.LOWER_CAMEL.to(CaseFormat.UPPER_UNDERSCORE, split[1]); // movementSpeed -> MOVEMENT_SPEED
String fin = generic + "_" + descriptor;
--
2.26.2