From a56e3e783fa197e1fc497e76640855b6f1d9b66f Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Thu, 6 Feb 2020 19:20:27 -0600 Subject: [PATCH] Be more tolerant of invalid attributes Prior to this commit, the player would be disconnected if they ever encountered an attribute with a name that did not match Bukkit's expected vanilla scheme. It appears that datapacks can set whatever attribute name they want, ignoring vanilla's typical scheme. In a more perfect world the API would expose some way to interact with these attributes, however Bukkit is not particularly flexible in this area. Perhaps this is an area for future expansion at a later time. diff --git a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java index 77e584b129a..007d28b16ce 100644 --- a/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java +++ b/src/main/java/org/bukkit/craftbukkit/attribute/CraftAttributeMap.java @@ -47,6 +47,12 @@ public class CraftAttributeMap implements Attributable { public static Attribute fromMinecraft(String nms) { String[] split = nms.split("\\.", 2); + // Paper start - Datapacks can set their own attributes that may not match our expectations, ignore them + if (split.length != 2) { + return null; + } + // Paper end + String generic = split[0]; String descriptor = CaseFormat.LOWER_CAMEL.to(CaseFormat.UPPER_UNDERSCORE, split[1]); // movementSpeed -> MOVEMENT_SPEED String fin = generic + "_" + descriptor; -- 2.26.2