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synchronisiert 2024-11-17 13:30:06 +01:00
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In order to avoid clients seeing blocks break, reappear, then break again due to lag caused by plugins taking too long to process the BlockBreakEvent we immediately tell the client the block is air then process the event. If the event ends up being cancelled the client will get another packet telling them the block still exists. |
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net/minecraft/server | ||
org/bukkit/craftbukkit |