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In order to avoid clients seeing blocks break, reappear, then break again due to lag caused by plugins taking too long to process the BlockBreakEvent we immediately tell the client the block is air then process the event. If the event ends up being cancelled the client will get another packet telling them the block still exists. |
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LGPL.txt | ||
LICENCE.txt | ||
pom.xml | ||
README.md |
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Compilation
We use maven to handle our dependencies.
- Install Maven 3
- Check out and install Bukkit
- Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
- Check out this repo and:
mvn clean package
Coding and Pull Request Conventions
- We generally follow the Sun/Oracle coding standards.
- No tabs; use 4 spaces instead.
- No trailing whitespaces.
- No CRLF line endings, LF only, put your gits 'core.autocrlf' on 'true'
- No 80 column limit or 'weird' midstatement newlines.
- The number of commits in a pull request should be kept to a minimum (squish them into one most of the time - use common sense!).
- No merges should be included in pull requests unless the pull request's purpose is a merge.
- Pull requests should be tested (does it compile? AND does it work?) before submission.
If you make changes or add net.minecraft.server classes it is mandatory to:
- Get the files from the mc-dev repo - make sure you have the last version!
- Mark your changes with:
- 1 line; add a trailing:
// CraftBukkit [- Optional reason]
- 2+ lines; add
- Before:
// CraftBukkit start [- Optional comment]
- After:
// CraftBukkit end
- Before:
- 1 line; add a trailing:
- Keep the diffs to a minimum (really important)
Follow the above conventions if you want your pull requests accepted.