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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
54 Zeilen
2.0 KiB
Diff
54 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 11 Jan 2023 20:59:02 +0200
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Subject: [PATCH] Expand Pose API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index efd8108cee65e7b1a227ebb6c33f3c92eb4cea24..725ef320f929d5e3d141c1ed3246d73a7d741f31 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -840,6 +840,42 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @param sneak true if the entity should be sneaking
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*/
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void setSneaking(boolean sneak);
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @see #setPose(Pose, boolean)
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+ */
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+ default void setPose(@NotNull Pose pose) {
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+ setPose(pose, false);
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+ }
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @param fixed whether the new {@link Pose} should stay until manually changed
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+ */
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+ void setPose(@NotNull Pose pose, boolean fixed);
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+
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+ /**
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+ * Checks whether the entity has a fixed {@link Pose}
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+ *
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+ * @see #setPose(Pose, boolean)
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+ * @return whether the entity has a fixed {@link Pose}
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+ */
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+ boolean hasFixedPose();
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// Paper end
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/**
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