Previously, the velocity forwarding secret could only be configured via
the configuration option in the global paper configuration.
This makes configuring/passing such a value rather difficult for
containerized/orchestrated servers as these configuration files are
usually part of the server data volume itself and hence cannot be
sourced from a secret.
This commit enables administrators to define the PAPER_VELOCITY_SECRET
environment variable, which will override any potentially configured
velocity secret.
The launch API on LivingEntity only respected the WindCharge type, not
its near-clone BreezeWindCharge.
This commit correctly accounts for BreezeWindCharge in
CraftLivingEntity.
The Bukkit#getRegistry(Class) method contract specifies that it returns
null for unknown registry types. The current implementation however
requires the passed class to be mappable to a known registry key.
For types like Material, which have a SimpleRegistry in bukkit's
Registry interface, no server side registry exists and such the type
cannot be mapped to a registry key.
The commit correctly returns null for types that are not mappable to a
registry key instead of throwing a NullPointerException.
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
* Only mark decorations dirty if a removal actually occurs
Vanilla calls this method blindly inside of a loop which erroniously marks
map data files as being dirty even if nothing has actually changed.
* Merge into existing patch
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
In the recent upstream update, the paper player profile was updated to
correctly return null for both name and id if constructed as such. This
change however broke the serialisation logic, as it depended on the name
never being null.
The commit moves the checks over to the newly introduced emptyName/UUID
fields that track if the profile was constructed with a null name or
uuid to differentiate it against an empty string or the NIL_UUID.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
1fc1020a PR-1049: Add MenuType API
8ae2e3be PR-1055: Expand riptiding API
cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor
7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim
1ac7f950 PR-1054: Add FireworkMeta#hasPower
4cfb565f SPIGOT-7873: Add powered state for skulls
CraftBukkit Changes:
bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update
ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing
0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync
815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe
45c206f2c PR-1458: Add MenuType API
19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false
4e006d28f PR-1468: Expand riptiding API
bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components
8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops
8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing
63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs
7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table
060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies
7ccb86cc0 PR-1465: Add FireworkMeta#hasPower
804ad6491 SPIGOT-7873: Add powered state for skulls
f9610cdcb Improve minecart movement
Spigot Changes:
a759b629 Rebuild patches
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
* Item serialization as json
* Add ItemStackAdapter for Gson
* A javadoc note at #serialize() and #deserialize()
* Rebase
* Move serialize closer to deserialize
* Add explaining comment about SERIALIZE_CUSTOM_AS_SNBT usage
* Apply lynxplay requests
* Forgot `@NotNull`
* Very important diff was removed
* Rebase
* Javadocs
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
* wip tags
* use generics in tag registrars
* comment out varargs methods for now
* split up patch
* cache loaded service provider
* finish renames
* use builderWithExpectedSize
* finalize
The updated velocity native compilation pipeline seems to emit binaries
that are not compatible with alpine.
The commit temporarily reverts the natives included until a proper
solution is found.
In the case where multiple messages from different players are being processed in parallel, there was a potential race condition where the messages would be sent to the client in a different order than the message signature cache was updated. However, the cache relies on the fact that the client and server get the exact same updates in the same order. This race condition would cause the caches to become corrupted, and any future message received by the client would fail to validate.
This also applies to the last seen state of the server, which becomes inconsistent in the same way as the message signature cache and would cause any messages sent to be rejected by the server too.
When trying to fall back to offline player data in onlide mode,
we need to use the player file. This fixes a mistake during
update where 'file' was used, but the new code uses 'file1'
for the player file.
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
4068c6aa PR-1053: Change docs for max power in FireworkMeta
6b3c241b SPIGOT-7783, SPIGOT-7784, PR-1051: Add Trial Vault & Spawner event API
5fe300ec PR-1052: Fix broken links and minor improvement for checkstyle.xml
CraftBukkit Changes:
7548afcf2 SPIGOT-7872: Fix crash with event-modified teleports
93480d5d6 SPIGOT-7868, PR-1463: Fix default and max power in FireworkMeta
5060d1a84 SPIGOT-7783, SPIGOT-7784, PR-1460: Add Trial Vault & Spawner event API
11dfcae71 PR-1462: Fix broken links and minor improvement for checkstyle.xml
Spigot Changes:
ca581228 Rebuild patches
* Handle custom registry elements properly
* update error message
Datapack made painting variant support is added in https://github.com/PaperMC/Paper/pull/11244
* change msg for art conversion
---------
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
* Re-add patches for can-place/can-destroy API
This API is all deprecated for removal and has to be replaced
as the structure of it has too radically changed
* update patches
* add link to MaterialRerouting
* Deprecation
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
* Fix tag key generator output inconsistencies
* use NonNull instead of NotNull for generated api
---------
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
2ec53f49 PR-1050: Fix empty result check for Complex Recipes
10671012 PR-1044: Add CrafterCraftEvent
4d87ffe0 Use correct method in JavaDoc
ae5e5817 SPIGOT-7850: Add API for Bogged shear state
46b6d445 SPIGOT-7837: Support data pack banner patterns
d5d0cefc Fix JavaDoc error
b3c2b83d PR-1036: Add API for InventoryView derivatives
1fe2c75a SPIGOT-7809: Add ShieldMeta
CraftBukkit Changes:
8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization
8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta
759061b93 SPIGOT-7855: Fire does not spread or burn blocks
00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0
7501e2e04 PR-1450: Add CrafterCraftEvent
8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel
d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled
682a678c8 SPIGOT-7850: Add API for Bogged shear state
fccf5243a SPIGOT-7837: Support data pack banner patterns
9c3bd4390 PR-1431: Add API for InventoryView derivatives
0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null
2c5474952 Don't rely on tags for CraftItemMetas
20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs
76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent
e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters
894682e2d SPIGOT-7839: Remove redundant Java version checks
2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours
Spigot Changes:
fb8fb722 Rebuild patches
34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
The function assumed that the current resize chain pointed to
the previous table, when in fact it pointed to the current table.
The function is supposed to restore the resize chain to the previous
table, previous increment, and previous index + new increment.
* Preserve command node when re-registering modern commands through old API
* make fix more targeted
mainly because it didn't work for vanilla commands :)
primarily, this allows us to ensure that appenders are flushed, console, log files
before the JVM exits to avoid issues such as error messages disappearing
Mojang missed these in their mapping. Since the entity data
is used when spawning the bucketed mob, we need to have these
inside the id map to ensure that the entity data is converted
correctly if the entity id is missing.
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.
This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
Long ago we discovered that the default thread pools would not increase
the number of threads running the pool until queue addition failed.
Bumping the core size mitigates an issue with spark-paper, and in general,
keeping async threads around generally beats having to spin new ones
everytime we want to execute a periodic async task.
what paper now shows as level loading time is the time displayed by vanilla or spigot in the 'done' message
the time in the done message is now the actual time since the servers Main class was initialized
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention
5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
53729d12 Remove spurious ApiStatus.Internal annotation
b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values
CraftBukkit Changes:
403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
812761660 Increase outdated build delay
bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly
aceddcd0b SPIGOT-7820: Enum changes - duplicate method name
a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false
8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent
a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values
66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage
Spigot Changes:
5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
In Java 21, Thread#stop is no longer implemented and wiill throw
an exception when called. As a result, we simply cannot halt
the main thread during shutdown anymore.
A general set of bugfixes for itemstack damage related logic.
1. Prevent NPE when calling deprecated ItemStack#getMaxItemUseDuration()
2. Do not apply enchantments when damaging items via API
3. Do not error when passing a null equipment slot to hurtAndBreak
4. Correctly call PlayerItemBreakEvent
Only skip the damage tick logic on player entities if the original
damage was zero and was not modified by plugins down the line.
This way all the following three scenarios trigger the damage tick
a) vanilla damage was 0, plugin set it to non zero
b) vanilla damage was non zero, plugin did not modify it
c) vanilla damage was non zero, plugin set it to zero.
Regarding case c, the argument here is that EntityDamageEvent#setDamage
should not modify the damage tick logic.
When teleporting, the spawn position packet will contain the
old position. Then the following tracking update will send a
teleport packet, but the client will lerp the position change
over 3 ticks. However, the client does not tick entities in
unloaded chunks - resulting in the lerp never occuring.
We fix this by sending the current position in the spawn packet.
Since the chunk may not even be at a loaded ticket level, the
getChunk call may invoke a sync load. To prevent this, we can
retrieve the full loaded chunk first which is guaranteed to be
non-null when unloading.
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.
This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
The logic in place to prevent players from processing a damage
tick/knockback/etc when hit with 0 damage incorrectly used the damage
events final damage value, which is reduced by absorption.
Instead, use the event's "raw damage", e.g. the amount passed to hurt,
in order to determine if the damage tick should be skipped.
This still allows plugins to change the damage to a non-zero value and
properly damage ticks the player in such a case, but correctly processes
the damage tick in cases where the original damage is non zero but the
actual damage is.
* Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e86f4dc4 PR-1041: Improve getPlayer(String) docs to clarify it matches the name
9738f005 Fix spawner API documentation
69ebd9fd PR-1034: Add TrialSpawnerSpawnEvent
23cffd9c PR-973: Improve spawner API and add API for Trial Spawners
8bf19163 PR-1038: Clarify HumanEntity#openInventory(InventoryView) JavaDoc
1ff76351 SPIGOT-7732, SPIGOT-7786: Add freezing damage modifier
02161cb4 PR-1034: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
f9cb6f34 SPIGOT-7777: All entity potion effects are removed on death
25d548eb PR-1031: Expose Creeper igniter
ccbf0915 SPIGOT-7770: Reserve spaces in shaped recipes for blank ingredients
17f7097c Clarify ambiguity around what is API
71714f0c Remove note from InventoryView JavaDoc
aaf49731 PR-1030: Deprecate more unused methods in UnsafeValues
3a9dc689 SPIGOT-7771: Material.getDefaultAttributes always returns an empty map
CraftBukkit Changes:
c3ceeb6f7 SPIGOT-7814: Call PlayerShearEntityEvent for Bogged
97b1e4f58 Fix wolf armor not dropping from use of shears
fd2ef563a SPIGOT-7812: Revert "SPIGOT-7809: Restore shield/banner conversion for base colours"
f672c351b SPIGOT-7811: Enchantments are applied on sweeping attack even if damage event is cancelled
cfe29350b SPIGOT-7808: Fix implementation of Enchantment#getName() for bad name return
19335f69e SPIGOT-7809: Restore shield/banner conversion for base colours
ae4f5a0be SPIGOT-7805: Fix jukebox deserialization
62e3b73a4 SPIGOT-7804: Fix written book serialization
aac911d26 SPIGOT-7800, SPIGOT-7801: Keep vanilla behaviour for items dropped on player death
13ece474f PR-1429: Implement TrialSpawnerSpawnEvent
bf13e9113 PR-1354: Improve spawner API and add API for Trial Spawners
515fe49e1 Increase outdated build delay
9cd5a19a0 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items
ce40c7b14 SPIGOT-7796: Kickplayer newlines not working
5167256ff SPIGOT-7795: Fix damage/stats ignore the invulnerable damage time
f993563ee Improve cross-world teleportation handling
ab29122cf PR-1433: HumanEntity#openInventory(InventoryView) should only support views belonging to the player
764a541c5 SPIGOT-7732: Issue with the "hurt()" method of EntityLiving and invulnerable time
820084b5f SPIGOT-7791: Skull BlockState with null profile causes NullPointerException
5e46f1c82 SPIGOT-7785: Teleporting a player at the right moment can mess up vanilla teleportation
cbd95a6b3 SPIGOT-7772: Include hidden / non-sampled players in player count
3153debc5 SPIGOT-7790: Server crashes after bee nest is forced to update
e77bb26bb SPIGOT-7788: The healing power of friendship advancement is never granted
ee3d7258a SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem
2889b3a11 PR-1429: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
cdd05bc7f SPIGOT-7777: Speed attribute stays after death; missing EntityPotionEffectEvent call
d0e6af2d4 PR-1428: Expose Creeper igniter
d01c70e93 PR-1425: Fix bytecode transformation taking care of class-to-interface compatibility.
b2b08f68c SPIGOT-7770: Fix certain shaped recipes not registering
3f8e4161f PR-1426: Deprecate more unused methods in UnsafeValues
2c9dd879e SPIGOT-7771: Material.getDefaultAttributes always returns an empty map
Spigot Changes:
491f3675 Rebuild patches
0a642bd7 Rebuild patches
8897571b Rebuild patches
cb8cf80c Fix newlines in custom restart message
1aabe506 Rebuild patches
If the server tick length is high, then the amount of time
available to process chunk tasks inbetween ticks is low. As a
result, chunk loading and generation may appear to slow down.
To ensure that chunk tasks are always processed, we add logic to
execute chunk tasks during tile entity tick, entity tick, chunk
random ticking, and scheduled block/fluid ticking. The mid-tick task
execution is timed so that it is not prioritised over the server
tick.
While the null UUID is almost certainly an error, the old
implementation did not NPE as it used a plain HashMap for lookup
by UUID, whereas we use a ConcurrentHashMap which will NPE on
null keys.
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.
Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.