Andrew Ardill
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480376ef50
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Ensure that DeathEvents are raised even for non loot-dropping living entities
Related to BUKKIT-129
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2011-12-02 21:38:51 +11:00 |
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Nathan Adams
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8fbe78a2c3
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Updated to use mc-dev rename revision 1
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2011-11-30 21:46:19 +00:00 |
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Erik Broes
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ba608f55e4
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Remove expensive debugcalls from production code
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2011-11-26 18:27:39 +01:00 |
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Nathan Adams
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03762600df
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Fixed trapdoors + few comments
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2011-11-23 00:08:56 +00:00 |
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Erik Broes
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345ea36c7b
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Update for 1.0.0
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2011-11-20 00:01:33 -08:00 |
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Dinnerbone
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0118a20d6a
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Update to mcdev rename revision 01 for 1.8.1
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2011-09-24 22:05:22 +01:00 |
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Dinnerbone
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20ddc944bb
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Refactored a bunch of death code into the event factory
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2011-09-21 15:41:24 +01:00 |
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Dinnerbone
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2b5a61f03d
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Rename revision 2
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2011-09-15 17:39:17 +01:00 |
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Dinnerbone
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5b2c774edc
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Update for Minecraft 1.8
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2011-09-15 01:23:52 +01:00 |
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Dinnerbone
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2f218ba6b1
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Update for 1.7.3
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2011-07-08 13:25:53 +01:00 |
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EvilSeph
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8a521ec629
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Added reasons for entities regaining health.
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2011-06-30 13:42:18 -04:00 |
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Dinnerbone
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a679e7f380
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Update to Minecraft 1.7
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2011-06-30 15:19:25 +01:00 |
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Erik Broes
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a98c7ba2c7
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Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
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2011-06-27 00:47:03 +02:00 |
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EvilSeph
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f3d25e647f
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Added EntityRegainHealthEvent. Thanks TimWolla!
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2011-06-17 16:55:00 -04:00 |
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Erik Broes
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6dbd710bbf
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Update for 1.6.5
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2011-05-30 22:37:34 -04:00 |
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Dinnerbone
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6903f20242
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Implemented 1.6!
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2011-05-26 13:48:22 +01:00 |
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Erik Broes
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309846d732
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Whitespace + general cleanup
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2011-05-15 13:41:46 +02:00 |
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Erik Broes
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a6c8a36dce
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Update for 1.5_02.
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2011-04-21 04:25:46 -04:00 |
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Erik Broes
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483a878b8b
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Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
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2011-04-20 19:05:14 +02:00 |
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Dinnerbone
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87c36febeb
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Updated to Minecraft version 1.4
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2011-03-31 21:40:00 +01:00 |
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Erik Broes
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e24b10dfd9
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Updated for the cleanups done in Bukkit
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2011-03-26 22:32:56 +01:00 |
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Erik Broes
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3129348866
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Implementation of LivingEntity maximumNoDamageTicks, noDamageTicks, lastDamage
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2011-03-24 00:32:41 +01:00 |
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Gunther De Wachter
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d732457354
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Implement DamageType.VOID
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2011-03-17 20:01:07 +01:00 |
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Andrew Ardill
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76d8016b32
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BUGFIX: Damage events should be using getDamage() to set damage.
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2011-02-28 17:43:56 +11:00 |
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Erik Broes
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09aa37fe4a
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Generic code cleanup
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2011-02-23 14:12:33 +01:00 |
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Dinnerbone
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f759e0b60d
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Update to Minecraft 1.3 beta
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2011-02-23 02:37:56 +00:00 |
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Dinnerbone
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f659231e34
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N.M.S cleanup in preparation for update
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2011-02-21 22:30:01 +00:00 |
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VictorD
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bf9a55049e
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Second part of NPE and arctan update :3
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2011-02-20 23:22:28 +01:00 |
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Andrew Ardill
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be9a264249
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Fixed bug in event when taking fall damage. Now uses event damage.
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2011-02-12 22:40:28 +11:00 |
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Dinnerbone
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914688e2a0
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Implemented ENTITY_DEATH for monsters and animals
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2011-01-30 20:22:09 +00:00 |
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Erik Broes
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da00e2e3a9
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Fixed rogue chmods
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2011-01-30 20:18:15 +01:00 |
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Erik Broes
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b2a0c5a2ae
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Reworked getEntity; Hi instanceof, bay 16 classes
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2011-01-30 16:15:24 +01:00 |
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Erik Broes
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df69047324
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Port to new mc-dev format.
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2011-01-30 13:24:39 +01:00 |
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sk89q
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d0cd8c6cc7
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Fixed drowning damage event.
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2011-01-30 01:26:45 -08:00 |
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Andrew Ardill
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1cbde901ba
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Entity audit. Adds checks for null entities, and adds conformity.
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2011-01-21 16:54:30 +11:00 |
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sk89q
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62624a0799
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Added suffocation damage as an event.
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2011-01-20 02:10:32 -08:00 |
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sk89q
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62344b57f2
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Expanded scope of change comments.
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2011-01-20 02:10:32 -08:00 |
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sk89q
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d3e8f792e5
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Added fall damage event.
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2011-01-20 02:10:31 -08:00 |
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Andrew Ardill
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26a590f030
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fixed imports on all Entities
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2011-01-18 17:16:05 +11:00 |
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Andrew Ardill
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d7d7a68f91
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fixes to combust event so that it is raised only once on combustion.
minor fixes to imports
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2011-01-18 16:30:01 +11:00 |
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Andrew Ardill
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6a3b096fb8
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Addition of all Entity classes.
Each Entity creates a corresponding instance of a Craft Entity, to be
used whenever sending instances to an event handler with
getBukkitEntity().
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2011-01-18 00:13:33 +08:00 |
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Andrew Ardill
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5209e17e1b
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Adding all Entities into CraftBukkit.
These are needed to properly allow for determining class type, in
accordance with current practice.
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2011-01-18 00:13:32 +08:00 |
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