Spigot recently revamped their CraftBlockProjectileSource impl to make use of
the the ProjectileItem logic. During this move however, a couple of types were
added which do not provide a sensible ProjectileItem implementation.
The commit restricts the API once again to types that represent useful
ProjectileItems, removing support for the trident, enderpearl and breeze variant
of the windcharge.
As noted on the issue, the method here can blow up in
certain cases, the GUI logic already handles "the mouse is missing",
and so, we'll just catch this and move on.
Misc fix - There is probably an issue report for this somewhere,
but, the details section utilised the bukkit singleton to try to get
the TPS from the server. We already have the MinecraftServer instance
passed into us, and so we'll just get the information directly from there instead.
Fixes: #11494
The mojang client will not remove patterns from a Banner when none
are sent inside of an update packet, given that this is not an expected
flow for them, this is not all too surprising. So, we shall resort to always
sending the patterns over the network for update packets.
Fixes: #11487
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
bb4e97c6 Add support for Java 23
bc6874dd Bump asm to 9.7.1
50e8a00b PR-1064: Add specific getTopInventory methods for InventoryView derivatives
758b0a0f SPIGOT-7911: Fix Location#isWorldLoaded() for re-loaded worlds
133a64a7 Improve Registry#getOrThrow messages
be0f5957 PR-1058: Add tests for Minecraft registry <-> Bukkit fields
d1b31df2 PR-1062: Clarify BeaconView documentation
3fab4384 PR-1060: Cache Material to BlockType and ItemType conversion
967a7301 SPIGOT-7906: Increase YAML nesting limit to 100
6ecf033d SPIGOT-7899: Smithing recipes don't require inputs
CraftBukkit Changes:
0a7bd6c81 PR-1493: Improve reroute performance and add some tests
54941524c Add support for Java 23
f4d957fff SPIGOT-7915: Fix World#getKeepSpawnInMemory() using Spawn Radius rather than Spawn Chunk Radius
ded183674 Fix HIDE_ENCHANTS flag in items without enchantments
308785a0a Bump asm to 9.7.1 and re-add ClassReader to ClassWriter
72ce823cd PR-1487: Add specific getTopInventory methods for InventoryView derivatives
11a5e840c SPIGOT-7907, PR-1484: Improve merchant recipe item matching behavior to more closely align with older versions
45b66f7e4 SPIGOT-7909: Always set HIDE_ENCHANTS flag to item if flag is set
963459791 Increase outdated build delay
fc5b2d75f SPIGOT-7910: Fix launching breeze wind charge from API and improve dispenser launch API
c7d6428f2 SPIGOT-7856, PR-1483: End platform not dropping items after replacing blocks
2a5572b52 SPIGOT-7780, PR-1482: Cannot edit chunks during unload event
527041ab5 SPIGOT-7902, PR-1477: Fix CraftMetaPotion#hasCustomEffects() does not check if customEffects (List) is empty
5529a1769 Implement base methods for tags
30fbdbaaf Improve Registry#getOrThrow messages
6b71a7322 PR-1475: Add tests for Minecraft registry <-> Bukkit fields
5f24c255c SPIGOT-7908: Mark junit-platform-suite-engine as test scope
e4c92ef65 PR-1473: Change tests to use suites, to run tests in different environments and feature flags
d25e1e722 PR-1481: Fix BeaconView#set[X]Effect(null)
d69a05362 PR-1480: Fix PerMaterialTest#isEdible test running for legacy materials
bb3284a89 PR-1479: Use custom #isBlock method in legacy init instead of the one in Material, since it relies on legacy being init
98c57cbbe SPIGOT-7904: Fix NPE for PlayerItemBreakEvent
f35bae9ec Fix missing hasJukeboxPlayable
8a6f8b6d8 SPIGOT-7881: CTRL+Pick Block saves position data into item
7913b3be7 SPIGOT-7899: Smithing recipes don't require inputs
Band-aid fix for the player profile api resolution for a profile with
name but without uuid. The real solution is a proper refactoring of the
completeFromCache and complete method internally, however this needs
further consideration regarding existing faulty behaviour around name
lookups from uuid-only profiles.
* Add PlayerInsertLecternBookEvent
* Rebase
Additionally, moves the event call higher up and removes the lectern
block state clone from the event.
* jSpecify
* Shrink correctly
* style fixups
* move methods
* rename param to cancel
* fix javadocs
* more javadoc fixes
* fix co-author on patch from yesterday
* last fix
---------
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter.
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
Previously, the velocity forwarding secret could only be configured via
the configuration option in the global paper configuration.
This makes configuring/passing such a value rather difficult for
containerized/orchestrated servers as these configuration files are
usually part of the server data volume itself and hence cannot be
sourced from a secret.
This commit enables administrators to define the PAPER_VELOCITY_SECRET
environment variable, which will override any potentially configured
velocity secret.
The launch API on LivingEntity only respected the WindCharge type, not
its near-clone BreezeWindCharge.
This commit correctly accounts for BreezeWindCharge in
CraftLivingEntity.
The Bukkit#getRegistry(Class) method contract specifies that it returns
null for unknown registry types. The current implementation however
requires the passed class to be mappable to a known registry key.
For types like Material, which have a SimpleRegistry in bukkit's
Registry interface, no server side registry exists and such the type
cannot be mapped to a registry key.
The commit correctly returns null for types that are not mappable to a
registry key instead of throwing a NullPointerException.
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.
To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.
These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.
Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
* Only mark decorations dirty if a removal actually occurs
Vanilla calls this method blindly inside of a loop which erroniously marks
map data files as being dirty even if nothing has actually changed.
* Merge into existing patch
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
In the recent upstream update, the paper player profile was updated to
correctly return null for both name and id if constructed as such. This
change however broke the serialisation logic, as it depended on the name
never being null.
The commit moves the checks over to the newly introduced emptyName/UUID
fields that track if the profile was constructed with a null name or
uuid to differentiate it against an empty string or the NIL_UUID.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
1fc1020a PR-1049: Add MenuType API
8ae2e3be PR-1055: Expand riptiding API
cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor
7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim
1ac7f950 PR-1054: Add FireworkMeta#hasPower
4cfb565f SPIGOT-7873: Add powered state for skulls
CraftBukkit Changes:
bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update
ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing
0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync
815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe
45c206f2c PR-1458: Add MenuType API
19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false
4e006d28f PR-1468: Expand riptiding API
bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components
8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops
8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing
63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs
7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table
060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies
7ccb86cc0 PR-1465: Add FireworkMeta#hasPower
804ad6491 SPIGOT-7873: Add powered state for skulls
f9610cdcb Improve minecart movement
Spigot Changes:
a759b629 Rebuild patches
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
* Item serialization as json
* Add ItemStackAdapter for Gson
* A javadoc note at #serialize() and #deserialize()
* Rebase
* Move serialize closer to deserialize
* Add explaining comment about SERIALIZE_CUSTOM_AS_SNBT usage
* Apply lynxplay requests
* Forgot `@NotNull`
* Very important diff was removed
* Rebase
* Javadocs
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
* wip tags
* use generics in tag registrars
* comment out varargs methods for now
* split up patch
* cache loaded service provider
* finish renames
* use builderWithExpectedSize
* finalize
The updated velocity native compilation pipeline seems to emit binaries
that are not compatible with alpine.
The commit temporarily reverts the natives included until a proper
solution is found.
In the case where multiple messages from different players are being processed in parallel, there was a potential race condition where the messages would be sent to the client in a different order than the message signature cache was updated. However, the cache relies on the fact that the client and server get the exact same updates in the same order. This race condition would cause the caches to become corrupted, and any future message received by the client would fail to validate.
This also applies to the last seen state of the server, which becomes inconsistent in the same way as the message signature cache and would cause any messages sent to be rejected by the server too.
When trying to fall back to offline player data in onlide mode,
we need to use the player file. This fixes a mistake during
update where 'file' was used, but the new code uses 'file1'
for the player file.
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
4068c6aa PR-1053: Change docs for max power in FireworkMeta
6b3c241b SPIGOT-7783, SPIGOT-7784, PR-1051: Add Trial Vault & Spawner event API
5fe300ec PR-1052: Fix broken links and minor improvement for checkstyle.xml
CraftBukkit Changes:
7548afcf2 SPIGOT-7872: Fix crash with event-modified teleports
93480d5d6 SPIGOT-7868, PR-1463: Fix default and max power in FireworkMeta
5060d1a84 SPIGOT-7783, SPIGOT-7784, PR-1460: Add Trial Vault & Spawner event API
11dfcae71 PR-1462: Fix broken links and minor improvement for checkstyle.xml
Spigot Changes:
ca581228 Rebuild patches
* Handle custom registry elements properly
* update error message
Datapack made painting variant support is added in https://github.com/PaperMC/Paper/pull/11244
* change msg for art conversion
---------
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
* Re-add patches for can-place/can-destroy API
This API is all deprecated for removal and has to be replaced
as the structure of it has too radically changed
* update patches
* add link to MaterialRerouting
* Deprecation
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
* Fix tag key generator output inconsistencies
* use NonNull instead of NotNull for generated api
---------
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
2ec53f49 PR-1050: Fix empty result check for Complex Recipes
10671012 PR-1044: Add CrafterCraftEvent
4d87ffe0 Use correct method in JavaDoc
ae5e5817 SPIGOT-7850: Add API for Bogged shear state
46b6d445 SPIGOT-7837: Support data pack banner patterns
d5d0cefc Fix JavaDoc error
b3c2b83d PR-1036: Add API for InventoryView derivatives
1fe2c75a SPIGOT-7809: Add ShieldMeta
CraftBukkit Changes:
8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization
8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta
759061b93 SPIGOT-7855: Fire does not spread or burn blocks
00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0
7501e2e04 PR-1450: Add CrafterCraftEvent
8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel
d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled
682a678c8 SPIGOT-7850: Add API for Bogged shear state
fccf5243a SPIGOT-7837: Support data pack banner patterns
9c3bd4390 PR-1431: Add API for InventoryView derivatives
0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null
2c5474952 Don't rely on tags for CraftItemMetas
20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs
76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent
e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters
894682e2d SPIGOT-7839: Remove redundant Java version checks
2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours
Spigot Changes:
fb8fb722 Rebuild patches
34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
The function assumed that the current resize chain pointed to
the previous table, when in fact it pointed to the current table.
The function is supposed to restore the resize chain to the previous
table, previous increment, and previous index + new increment.
* Preserve command node when re-registering modern commands through old API
* make fix more targeted
mainly because it didn't work for vanilla commands :)
primarily, this allows us to ensure that appenders are flushed, console, log files
before the JVM exits to avoid issues such as error messages disappearing
Mojang missed these in their mapping. Since the entity data
is used when spawning the bucketed mob, we need to have these
inside the id map to ensure that the entity data is converted
correctly if the entity id is missing.
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.
This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
Long ago we discovered that the default thread pools would not increase
the number of threads running the pool until queue addition failed.
Bumping the core size mitigates an issue with spark-paper, and in general,
keeping async threads around generally beats having to spin new ones
everytime we want to execute a periodic async task.