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Commit graph

3008 Commits

Autor SHA1 Nachricht Datum
Jake Potrebic
7d56c8deb1 Added PlayerLecternPageChangeEvent 2021-01-03 21:05:07 +01:00
TheViperShow
c7cdf255bf Add BlockFailedDispenseEvent
Co-authored-by: MiniDigger <admin@minidigger.me>
2021-01-03 20:40:11 +01:00
Jake Potrebic
c8a8d6fbe9 Added world settings for mobs picking up loot 2021-01-03 19:43:35 +01:00
Jake Potrebic
91eda5bd37 Added ServerResourcesReloadedEvent 2021-01-03 19:39:53 +01:00
Jake Potrebic
d075e748ed colorful itemdump 2021-01-03 18:44:17 +01:00
Jake Potrebic
f3ba3dee05 Added WorldGameRuleChangeEvent 2021-01-03 18:31:15 +01:00
HexedHero
086d201184 Guardian beam workaround 2021-01-03 18:16:54 +01:00
Mariell Hoversholm
b63c890ec2 Support spawning item stacks 2021-01-03 17:41:44 +01:00
Jake Potrebic
d7d74c552e added height config for bamboo 2021-01-03 17:23:10 +01:00
JRoy
50e70697b1 Add EntityLoadCrossbowEvent 2021-01-03 16:59:24 +01:00
stonar96
f344e092cd Add Anti-Xray bypass permission
This is a frequently requested feature. The permission is
'paper.antixray.bypass'.
2021-01-03 16:46:01 +01:00
Jake Potrebic
9fd31e6751 fix for nerfed slime mobs splitting 2021-01-03 16:31:02 +01:00
Jake Potrebic
4a7962cd13 Zombie API - breaking doors 2021-01-03 16:18:13 +01:00
TheMolkaPL
5650a41f5e Fix interact event not being called in adventure 2021-01-03 15:55:39 +01:00
MisterVector
2c9ed43354 Add PlayerFlowerPotManipulateEvent 2021-01-03 14:27:52 +01:00
Aikar
1f32290b68
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ff2b9440f SPIGOT-6304: Removed the detection of legacy text based on color codes
2021-01-03 01:37:08 -05:00
Andrew Steinborn
d87694a202
Redact Velocity forwarding secret properly (#4980) 2021-01-02 04:59:30 +00:00
BrodyBeckwith
f13b4727eb Allow disabling mob spawner spawn egg transformation 2021-01-01 17:08:37 +01:00
lukas81298
525b50737a Cache burn durations 2021-01-01 16:56:50 +01:00
lukas81298
2c37d1077f Optimized tick ready check 2021-01-01 16:43:21 +01:00
Matthew Miller
b4000b01a7 Add API to get the Material of Boats and Minecarts 2021-01-01 16:05:59 +01:00
Mariell Hoversholm
f1317386dc Fix sign lazy initialisation
Fixes PaperMC/Paper#4975
2021-01-01 14:51:05 +01:00
Jake Potrebic
9f61759d90
Updated Upstream (CraftBukkit/Spigot) (#4972)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
560b65c4 #707, SPIGOT-5063, SPIGOT-5304, SPIGOT-5656, SPIGOT-3206, SPIGOT-5350, SPIGOT-5980, SPIGOT-4672: Persist the exact internal text representation where possible.

Spigot Changes:
ff439d1e Rebuild patches
2020-12-31 23:03:19 -05:00
PepperCode1
9f4055d993 Fix harming potion dupe
EntityLiving#applyInstantEffect() immediately kills the player and drops their inventory.
Before this patch, instant effects would be applied before the potion ItemStack is removed and replaced with a glass bottle. This caused the potion ItemStack to be dropped before it was supposed to be removed from the inventory. It also caused the glass bottle to be put into a dead player's inventory.
This patch makes it so that instant effects are applied after the potion ItemStack is removed, and the glass bottle is only put into the player's inventory if the player is not dead. Otherwise, the glass bottle is dropped on the ground.
2020-12-31 18:43:21 +01:00
Aikar
7bfb781ff3
Additional Block Material API's
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API

Material#isSolid uses a large switch statement which isn't as performant vs a simple boolean return

Adds API for buildable, replaceable, burnable too.
2020-12-30 19:43:45 -05:00
Aikar
0eaffd0082
Micro Optimize DataBits
There was 2 unnecessary lines of code in a core method used for DataBits
that repeatedly calculated a static value.

We now just precalculate that in the constructor and reuse the value instead.

This is a micro optimization, but this is some of the hottest code in the server so
it should provide some minor gains as well as improve inlining.

Additionally, to further help inlining, mark the DataBits methods as final.
2020-12-30 14:02:44 -05:00
jmp
8ccb7fd679 Add and implement cancellable TargetHitEvent for when Target Blocks are hit by Projectiles 2020-12-29 16:28:47 +01:00
Aikar
1c2571224e
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2020-12-28 07:31:48 -05:00
Jake Potrebic
2b312dfbe2 Add OBSTRUCTED result to BedEnterResult enum 2020-12-28 13:18:38 +01:00
Aikar
a5201ac989
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2020-12-28 07:11:59 -05:00
Jake Potrebic
fb7503399a added PlayerTradeEvent 2020-12-28 13:07:48 +01:00
Aikar
e4633ca277
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f4a9ed36 SPIGOT-6273: Expose ItemFrame ItemDropChance through API

CraftBukkit Changes:
72c5e7477 SPIGOT-6273: Expose ItemFrame ItemDropChance through API
2020-12-27 17:07:01 -05:00
Shane Freeder
d9fd54e16c Do not crash from invalid ingredient lists in VillagerAcquireTradeEvent 2020-12-27 11:31:49 +00:00
Toshimichi0915
24388381ad Fix lead duplication 2020-12-25 12:46:00 +01:00
Matthew Miller
0bdfb01589 Add API to get Tile Entities in a Chunk by Predicate 2020-12-24 10:27:49 +01:00
Jake Potrebic
4643944343
fix book page limit length (#4932) 2020-12-23 22:52:56 +00:00
Aikar
98a702c7d5
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2020-12-22 18:07:03 -05:00
Mark Vainomaa
cab361600b Expose LivingEntity hurt direction 2020-12-22 23:57:07 +01:00
Shane Freeder
7ef05fbd8a Do not perform neighbour updates when using debug stick (Fixes #2134)
CB blindly drops any update flags when recording block modifications,
this causes the debug stick to blindly update neighbouring blocks on usage
in order to control this, we will special case this item, however, this
ideally should be fixed by recording the actual update flags used,
but will induce ABI breaks...

This patch also maintains the behavior of the BlockPlaceEvent, this
behavior will NOT be guaranteed in the future, however.
2020-12-22 22:45:10 +00:00
Aikar
a70924789b
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
6917945f0 SPIGOT-6289: Fix setting entity equipment
2020-12-22 16:02:19 -05:00
Aikar
c83a661f6e
Optimize Dynamic#get Missing Keys
get was calling toString() on every NBT object that was ever asked for an optional
key from the object to build a string for the error text.

When done on large NBT objects, this was using a ton of computation time building the
JSON representation of the NBT object.

Now we will just skip the value when 99.9999% of the time the text is never even printed.
2020-12-21 11:03:36 -05:00
Shane Freeder
abca14ff96 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6f9fe1d9 #562: Add API to set equipment silently
bcddb754 SPIGOT-6256: Add method to check if the entity is in water

CraftBukkit Changes:
878b4375 #772: Add API to set equipment silently
22d7fcc9 SPIGOT-6256: Add method to check if the entity is in water
2020-12-21 07:56:22 +00:00
Bastian Oppermann
d5f3458c8c
Adjust bStats data sending delay (#4914)
Many servers tend to restart at a fixed time at xx:00 which causes an
uneven distribution of requests on the bStats backend. To circumvent
this problem, this commit introduces some randomness to the initial
and second delay.
2020-12-20 15:41:00 +00:00
Simon Gardling
4e16d36e29 Fix typo in 0368-Asynchronous-chunk-IO-and-loading.patch 2020-12-19 11:52:54 +01:00
Aikar
9623b5f19c
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2020-12-17 16:57:03 -05:00
BillyGalbreath
fe5f035db7 Fix CraftSound backwards compatibility 2020-12-17 22:53:39 +01:00
MiniDigger
fb36f15d6c
Let some more packets be send immediately, closes #4140 (#4896)
Signed-off-by: MiniDigger <admin@minidigger.me>
2020-12-16 17:16:03 -05:00
cakoyo
ede41fe163 Emancipate more features to PlayerHandshakeEvent
* The hostname and socket address was not null when the event fired, but the event does not provide the value, the change allows plugins to use the old value.
* Since `proxyLogicEnabled` will be checked after the event fired, to check the config value will allow plugins to modify it during the event handling.

Signed-off-by: MiniDigger <admin@minidigger.me>
2020-12-16 21:52:21 +01:00
ysl3000
e7b9a478e9 Player Chunk Load/Unload Events
Co-authored-by: Mariell <proximyst@proximyst.com>
2020-12-16 20:23:35 +01:00
BillyGalbreath
1d0cfc0cc2 MC-4 Fix item position desync 2020-12-16 20:09:05 +01:00