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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
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79 Commits

Autor SHA1 Nachricht Datum
Byteflux
5826b0b98a Configurable TNT water movement 2014-11-29 23:15:12 -08:00
Zach Brown
169193fee6 Regen Patches for CraftBukkit updates 2014-11-29 13:23:36 -06:00
Zach Brown
28718b4c25 Update 2014-11-29 02:13:12 -06:00
Zach Brown
1c49ff69f4 Update Spigot's Patches round 2?
The hell happened here.
:
Fix Build 2339ac14a8e
Regen the patches 89d3fcbdfaf

This new system breaks a lot :(
2014-11-28 18:06:26 -06:00
Zach Brown
b547153ec6 Fix a mistake in Teleport w/ passenger/vehicle patch
Along with restoring authorship to the original writer
2014-11-28 16:30:20 -06:00
Zach Brown
de86706b70 Update PaperSpigot to Minecraft 1.8 2014-11-28 15:01:21 -06:00
Aikar
b697c4d506 Add Async Chunk Load API 2014-11-28 14:19:09 -06:00
Zach Brown
a5069ae74d Random space is most certainly not best space 2014-11-28 14:19:09 -06:00
Zach Brown
edf1a20dcd Replace non-picky rails with non-picky torches
Issues with rails colliding with hitboxes on fences
non-picky torches can be placed on stained glass on 1.8+ clients only (client-side limitation)
2014-11-28 14:19:09 -06:00
Zach Brown
b6b3d84943 Minor configuration code formatting 2014-11-28 14:19:09 -06:00
Zach Brown
20973ffd0f Make certain game mechanics configurable
Boat drops and rail placement at this time
2014-11-28 14:19:09 -06:00
Aikar
25c5c2cb16 Implement performance improvements from the EMC-CraftBukkit fork
See the individual patch files for more details
2014-11-28 14:19:09 -06:00
Byteflux
c615aa649b Fix PaperSpigot entity removal in unloaded chunks 2014-11-28 14:19:09 -06:00
Zach Brown
4555490e4b Remove 1.8 blocks/items patches
For those interested in these features, you can continue to use these patches in your own builds or use a plugin, such as Carbon, to add them
2014-11-28 14:19:09 -06:00
Byteflux
2a92d3a54a Update with more Spigot binary patches 2014-11-28 14:19:09 -06:00
Byteflux
9ef798aa90 Backwards compatible PacketPlayOutEntityTeleport constructor 2014-11-28 14:19:09 -06:00
Zach Brown
0326076342 Redo protocol warning message 2014-11-28 14:19:08 -06:00
Byteflux
1a6b7c9d79 Update with latest patches from upstream SpigotMC 2014-11-28 14:19:08 -06:00
Zach Brown
39893976b4 Re-add SportBukkit visual offset fix
Looks to be entirely unrelated to the visual issues being seen

Revert "Remove SportBukkit visual offset fix, may cause issues with certain cannons"

This reverts commit 1156e17179492f530ced9a91a2db0ee32f6bf0e9.
2014-11-28 14:19:08 -06:00
Zach Brown
09d8de02ad Fix slime block sounds 2014-11-28 14:19:08 -06:00
Zach Brown
6916d318a4 Remove SportBukkit visual offset fix, may cause issues with certain cannons 2014-11-28 14:19:08 -06:00
Zach Brown
b543551365 Don't register standing or wall banner, and daylight detector inverted
Cause client crashes, likely because they arent ticking yet
2014-11-28 14:19:08 -06:00
Zach Brown
c1d8afce9b Don't allow 1.8 clients to join...
they crash when encountering 1.8 blocks/items/etc
2014-11-28 14:19:08 -06:00
Zach Brown
798eced7fc Add SportBukkit fix for visually offset entities 2014-11-28 14:19:08 -06:00
Zach Brown
e60db6a306 Add a few 1.8 features/blocks/items/whatever 2014-11-28 14:19:08 -06:00
Zach Brown
15b553bed3 Update from upstream SpigotMC
Fix double plants having the incorrect top half SpigotMC/Spigot@377b69d787
Fix boats thinking that they were always on land for 1.8 clients SpigotMC/Spigot@4a083f819e
Correct the action used in updateGamemode. this isn't used by the ser... SpigotMC/Spigot@face904a9a
Allow the updated version of protocollib to be enabled SpigotMC/Spigot@4614a615cc
2014-11-28 14:19:07 -06:00
Minecrell
85eb25863a Fix ProtocolLib compatibility 2014-11-28 14:19:07 -06:00
Zach Brown
72142b3f8d Rebuild patches after merge 2014-11-28 14:19:07 -06:00
Zach Brown
1827f089f2 Remove accidentally committed patch file 2014-11-28 14:19:07 -06:00
Dmck2b
9c68e2eb9f Work around for blocking rail duplication 2014-11-28 14:19:07 -06:00
Zach Brown
a245892c3c Remove brewing stands from the TE optimizations as well
Possible conflict with CB wall time patches?
2014-11-28 14:19:07 -06:00
Zach Brown
14ac97ad60 Configurable strength and weakness effect modifiers 2014-11-28 14:19:06 -06:00
Zach Brown
ab9af61cbf Show PaperSpigot in protocol warning 2014-09-01 14:41:47 -05:00
Zach Brown
495c399ff4 Add Spigot's 1.8 protocol patch - Update from upstream
Add support for Minecraft 1.8.x SpigotMC/Spigot@b15ae91145
Skip loading of ProtocolLib SpigotMC/Spigot@508ec8f573
Apply the block fix to block change packets SpigotMC/Spigot@b9349e416d
Blacklist Orebfuscator as well. SpigotMC/Spigot@b2ba105762
2014-09-01 14:11:02 -05:00
Zach Brown
1f10a97d0d Temporary fix for broken furnaces on certain servers 2014-08-30 14:25:03 -05:00
Zach Brown
134a563b5f Remove specific entities that fly through unloaded chunks 2014-08-29 20:38:35 -05:00
Zach Brown
c777f40058 Update from upstream SpigotMC
Add unbreakable API to item meta SpigotMC/Spigot@b1af008222
Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d
Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1
Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58

Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
2014-08-25 16:33:18 -05:00
Aikar
c803f4dde1 Implement optimized Tile Entity ticking 2014-08-24 21:20:12 -05:00
Zach Brown
f7bb4ad8a3 Update from upstream SpigotMC
Included Commits:
Update IRC channel to irc.spi.gt SpigotMC/Spigot@a791c555e7
Remove inv close patch for now SpigotMC/Spigot@a3abb3bea9
Limit TNT Detonations per tick SpigotMC/Spigot@8f9c601aed
Use sane default config values SpigotMC/Spigot@1cbbb9b62e

These commits were not included as they were quickly reverted:
Only close if we are actually placing a block SpigotMC/Spigot@ea0b1b2d67
Revert for the above SpigotMC/Spigot@28faa0bd20
Add isUnbreakable and setUnbreakable to ItemMeta. Also fixes a bug wh... SpigotMC/Spigot@32e6d74a5f
Revert for the above SpigotMC/Spigot@4b5a26b11c
2014-08-24 02:40:45 -05:00
Byteflux
825584d02f Remove invalid mob spawner tile entities 2014-08-19 14:53:38 -05:00
Zach Brown
33cf47c75b Remove Metrics
People seem fairly mixed on it, and we just don't need 'em
2014-08-19 14:27:57 -05:00
Zach Brown
5342c92587 Show 'PaperSpigot' in client crashes, server lists, and Mojang Stats 2014-08-19 14:26:33 -05:00
Zach Brown
5b4bc3081a Update from upstream SpigotMC
Upstream merge (we must go deeper) SpigotMC/Spigot@1e7bc383c3
2014-08-18 10:43:17 -05:00
Zach Brown
f88a3838c0 Don't tick enderchests either 2014-08-17 17:15:18 -05:00
Zach Brown
a4647a8a71 Update from upstream SpigotMC
Fix empty `ench` tags being wiped by the meta system SpigotMC/Spigot@cc9a1a417f
Add Hunger Config Values SpigotMC/Spigot@2cd515e224
Make debug logging togglable SpigotMC/Spigot@d31b1d616f

Spigot has implemented a system of hunger exhaustion similar to ours, as such a lot of config values have been moved there.
Our exhaustion patch has been trimmed and only a few values for exhaustion remain in paper.yml, the others now sit in spigot.yml
2014-08-17 16:47:36 -05:00
Zach Brown
57ec3d64be Temporarily remove optimized tile entity code
Potential CME's and issues with pistons, we'll work through this on a separate branch and re-add it when appropriate
2014-08-13 16:50:24 -05:00
Zach Brown
31d35e76ac Update TileEntity optimizations (again again) ...
hopefully less often now
2014-08-11 23:07:39 -05:00
Aikar
169c67aaa0 Update with latest TileEntity optimization changes 2014-08-11 21:57:37 -05:00
Zach Brown
0b8246dbb7 Move chest sound handling out of the tick loop...
and set them not to tick
2014-08-11 19:36:08 -05:00
Aikar
2542c10a85 Optimize TileEntity Ticking
Re-organizes the servers TileEntity Tick List to be bucketed by type.

This allows the server to skip buckets of Tile Entities that is known to
not have any tick function (half of them), skipping time spent iterating
them and checking if they are valid and in a loaded chunk. In other words,
a lot of "meta" time wasted on tile entities that would never do anything anyways.

This change also adds control into the interval of every TileEntity, giving
the server owner control on how fast a TileEntity ticks, slowing it down if they must
(Such as chest), to improve performance.
2014-08-11 16:05:29 -05:00