When ChunkAccess was converted to an abstract class some versions
ago, the code to initialise nibble arrays should have been moved.
However, the code was not moved and so now mods constructing their
own implementations of ChunkAccess would not have the nibble arrays
initialised.
This is ported to Paper from Starlight to keep the code base in sync,
not because it fixes anything known.
During feature generation, light data is not initialised and
will always return 15 in Starlight. Vanilla can possibly return
0 if partially initialised, which allows some mushroom blocks to
generate.
In general, the brightness value from the light engine should not
be used until the chunk is ready. To emulate Vanilla behavior better,
we return 0 as the brightness during world gen unless the target
chunk is finished lighting.
The regular light retrieval outside of WorldGenRegion remains
the same, as behaviorally chunks not lit should be at max
skylight and zero block light.
There is no point in initialising the sources in Starlight,
as we do not use them. Additionally, they are not saved to
disk so we do not need them.
Maintaining and initialising them is not a negligible cost,
which is why they are being removed.
* Fix PlayerSwapHandItemsEvent throwing exception when mainhand or offhand set to null
* use fully qualified import
* Use ItemStack#empty() instead of new ItemStack
* Add NotNull annotation to getters
* Add missing Paper comments
On Folia, this map is modified by multiple threads and iterating
it may throw errors, for example using the /kill command or any
other command that uses an entity selector.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
09b1c123 PR-916: Add more lightning API
c085f3de PR-859: Add Entity#getTrackedBy
CraftBukkit Changes:
1bf30a4e9 SPIGOT-7495: Spawning bee entity in asynchronous BlockPopulator causes IllegalStateException - Accessing LegacyRandomSource from multiple threads
476c5bccd PR-1267: Add more lightning API
40d5e6c02 PR-1190: Add Entity#getTrackedBy
40d41acc1 SPIGOT-7491: Downgrade bundled SQLite to be updated next release
44b31da38 PR-1264: Load Bukkit class before creating Registry item
dc45a6738 SPIGOT-7496: Failure to load datapacks with multiple identical predicates
f508657d6 Fix decompile error affecting javac
ef7a4743d PR-1265: Ensure UTF-8 used in new test resource
Spigot Changes:
224dad51 Rebuild patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
044d4ee9 SPIGOT-7283, SPIGOT-7318: Add AsyncStructureGenerateEvent and BlockState cloning
57b73d57 PR-913: Deprecate Projectile#doesBounce() and #setBounce()
43373c44 PR-904: Update FeatureFlag for 1.20.2
a7bbbf0c PR-911: Expand DataPack API with 1.20.2 pack version methods
0341e3a0 SPIGOT-7489: Add TeleportDuration to Display Entity
bcd8d2aa PR-912: Update Minecraft Wiki URLs
CraftBukkit Changes:
99aafc222 Increase outdated build delay
dab849f08 SPIGOT-7283, SPIGOT-7318: Add AsyncStructureGenerateEvent and BlockState cloning
041b29ae3 Upgrade specialsource-maven-plugin
851a32cff PR-1263: Remove unused implementation of AbstractProjectile#doesBounce() and #setBounce()
251af0da3 PR-1261: Expand DataPack API with 1.20.2 pack version methods
46e4ba627 Upgrade specialsource-maven-plugin
df3738a24 SPIGOT-7489: Add TeleportDuration to Display Entity
8d0fea457 PR-1262: Update Minecraft Wiki URLs
e62905aab SPIGOT-7490: Fix entity equipment updates
Spigot Changes:
a0f3d486 Rebuild patches
Since the method is overloaded, the call to super (which is changed
to call the overloaded method) without the additional parameters
will result in recursion.
The correct logic to implement NOT_SAME with Shapes#block()
is to test whether any shape data exists outside of [0.0, 1.0]
and to test whether the shape is completely filled from 0.0 to 1.0
on all axis. This can be implemented by checking whether the
bounds represent the full block and whether everything within
the bounds is filled.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fb23cbb3 Define surefire plugin version
d022084a Define ordering for MetadataStoreTest
99a7f6f0 PR-910: Match generic max absorption attribute name style with the rest
c7390d71 PR-909: Update tests to JUnit 5
CraftBukkit Changes:
f0661c351 PR-1230: Move unstructured PDC NBT serialisation to SNBT
452fcb599 PR-1256: Update tests to JUnit 5
Instead of searching/testing every player online on the server,
we can instead use the nearby player tracking system to reduce
the number of tests per search.
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code that uses CHUNKY_FIXERS does
not properly ensure that BlockFixers has been initialised before
using it, leading to a possible race condition where instances of
BlockFixers are accessed before they have initialised correctly.
We can force the class to initialise fully before accessing the
field by calling any method on the class, and for convenience
we use values().