Aikar
22f2c98375
Upstream tacos
2016-06-30 01:23:30 -04:00
Zach Brown
5b1c69a2f2
Update upstream CB
2016-06-27 21:21:08 -05:00
Zach Brown
66bfe72181
Update upstream CB
...
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
...
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
83472d4c99
Update upstream B/CB/S
2016-06-26 14:13:34 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 14:13:27 -05:00
Zach Brown
92195ceb57
Update upstream CB
...
Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
51e2a4f6d6
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2
2016-06-25 12:21:26 -05:00
Aikar
0152e0f616
Update Entity AddTo|RemoveFrom World events to be EntityEvents
2016-06-24 00:17:23 -04:00
kashike
dc33259d0d
Merge pull request #348 from DemonWav/pom
...
Add repo to handle the bungee-cord chat dependency
2016-06-22 22:41:50 -07:00
DemonWav
8862652351
Add repo to handle the bungee-cord chat dependency
2016-06-23 00:34:56 -05:00
Aikar
18433121dc
Fix Old Sign Conversion
...
1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
1f940b2ffa
Fix Double World Add issues - Fixes #328
...
Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
3faaaab75d
Optimize isInvalidYLocation, getType and getBlockData
...
Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
0973e46de1
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
a656161705
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Zach
8c19e5c900
Merge pull request #342 from phase/master
...
Toggleable Elytra Wall Damage
2016-06-19 12:02:09 -05:00
Jadon Fowler
d61f37c0b2
Toggleable Elytra Wall Damage
...
Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
0aa71fbf41
Delay Chunk Unloads based on Player Movement
...
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
4d7917a87d
Fix issue with setting player view distance
2016-06-18 20:52:18 -05:00
Aikar
c8643cef2e
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
bf40dd5557
Make entities look for hoppers
...
Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown
fab2a52fe1
Fix missed case in top of nether void damage patch
...
General cleanup, etc.
Closes GH-343
2016-06-18 01:06:37 -05:00
Daniel Ennis
37f586b611
Merge pull request #340 from phase/master
...
Fix infinite loop when saving chunks
2016-06-17 18:56:51 -04:00
Jadon Fowler
f9837e4068
Fix infinite loop when saving chunks
...
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
d73cd6a4bc
Update upstream B/CB/S
2016-06-16 20:27:47 -05:00
Zach Brown
cabb2450ed
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
cd6dadb8bc
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
98d1d2ac57
Update upstream B/CB
...
Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
5bad141169
Update upstream CB/S
2016-06-12 12:00:07 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Jedediah Smith
83191ef7a1
Resolve an ISE in MagmaBlock damage handling
2016-06-11 19:10:37 -05:00
Zach Brown
4924e9398f
MC-80966 - Always send chunk sections
2016-06-11 14:59:28 -05:00
Zach Brown
47db868df1
Update upstream and rebuild
2016-06-11 14:58:54 -05:00
Zach Brown
b864322a18
Simplify getEntity by UUID patch, misc readme changes
2016-06-09 21:43:32 -05:00
Zach
f4353accf6
Merge pull request #327 from Brokkonaut/master
...
Update upstream CB/S
2016-06-09 12:35:28 -05:00
Brokkonaut
ace471101b
Update upstream CB/S
2016-06-09 19:28:16 +02:00
Zach Brown
1fcc7495cd
Update upstream CB
2016-06-09 00:24:23 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10
2016-06-08 23:42:46 -05:00
chickeneer
171a079cd2
Fix Potion Equals Bug
...
Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar
3201cfe07a
Fix issue with chests being erased - #322 Fixed
2016-06-07 03:03:51 -04:00
Aikar
a9d8237509
more chunk unload queue fixes, hopefully fix various odd bugs
2016-06-07 02:08:59 -04:00
Aikar
092733e8ff
Fix bug with lootable refresh not saving inventory if on
2016-06-06 19:56:51 -04:00
Zach
3e06e28523
Merge pull request #321 from MyPlayPlanet/falling-block-height-doEntityDrops
...
Make falling block height nerf respect doEntityDrops
2016-06-06 17:39:43 -05:00
Martin Panzer
cf65e06d96
Make falling block height nerf respect doEntityDrops
2016-06-06 21:14:35 +02:00
Aikar
b394ec0472
Add sub timings to chunk map
2016-06-05 00:10:50 -04:00
Zach
c2fd63eebf
Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
...
Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown
4da4bd812a
Add notes about the configs and obfuscation helpers to CONTRIBUTING.md
2016-06-04 18:16:31 -05:00
Zach Brown
dbbf2eb27b
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00