I should try to compile before I say "this change is okay".
I should try to compile before I say "this change is okay".
I should try to compile before I say "this change is okay".
I should try to compile before I say "this change is okay".
for i in range(100)
This causes the server to generate PrepareItemEnchantEvent even in the
case that an item is already enchanted or otherwise would normally not
be enchantable.
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
Currently when dealing with physical interactions with pressure plates
and tripwires we immediately block their activation as soon as a single
entity involved has their event cancelled. We also fire events whenever
an entity intersects the block a wooden button is in even if they aren't
actually pressing it. To correct this we move the button interaction to
the correct place and modify all three to only block the activation if
every entity is blocked from using them instead of just one of them.
If the server changes the weather it will set the per-player weather
variable and future changes will not apply. We should only set this
variable when a plugin is requesting per-player weather and not when
the server it doing it.
We used to fall Item.filterData() for this but that method is meant for
converting item data to block data during placement and does the wrong
thing for this case. Instead we just see if the item should have data and
if not set it to zero. We also have to filter wool data explicitly because
clients crash when given invalid wool data.
In Minecraft 1.5 saplings do not grow with a single use of bonemeal anymore.
Our code assumes they will and only takes away bonemeal from the player
when the tree grows successfully (not cancelled by a plugin). Instead we
now always remove a bonemeal even if a plugin is the reason a tree didn't
grow as this matches the vanilla logic more closely.
If a custom TravelAgent is used and returns null for findOrCreate method
a NullPointerException will occur.
Conflicts:
src/main/java/net/minecraft/server/PlayerList.java
Recent changes caused PlayerPortalEvent to suddenly return null
unexpectedly and could end up in NPEs resulting that did not before.
This commit addresses that situation by always ensuring a TravelAgent
instance is returned.
The TravelAgent for world 0 is returned arbitrarily in an effort to
compensate for plugins that are implementation dependent and expect some
form of a TravelAgent to be accessible in the event at all times.
Vanilla does not check for blocks in which the player could
suffocate when changing dimension, so portals will happily spawn
players in blocks when using a portal under certain
circumstances. However, we currently check for these instances
and move the player up until they will not suffocate. This means
that players can sometimes be taken to above the target portal,
making it seem as if a portal was not created. Instead, we now
disable this suffocation check when moveToWorld is called from
changeDimension, mirroring vanilla behavior more accurately.