generating the chunk allows vanilla to determine if the "potential"
structure location was actually put in place, as well as the exact
position of it, while the offset location was a minor inconvenience
for most game play, the fact that it would return potentials which
would fail does cause a good chunk of impact
We will now store the world ID. It may not be used if the entity is
loaded before the world in question is, but it might be used later on,
should the entity come after the world.
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
7e29f765 SPIGOT-6502: Loading a class from a library of another plugin resulted in a ClassCastException.
CraftBukkit Changes:
296df566 Remove outdated build delay.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
fae895ac Fix inconsistent commands
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
3797d93e3 SPIGOT-6492: PortalCreateEvent#getBlocks() returns not all blocks by reason fire
This is done by returning the center location of the chunk at the height
of the input location when the target chunk isn't loaded already which
is exact enough for most use cases and will get more precise once the
player is close enough for the chunk being loaded anyways.
As this might lead to less precise locations a config option to enable
the sync loading of the chunks is provided.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
04df07fe #615: Calculate the reachable nodes only once per transitive dependency check.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
ebe18b9b0 SPIGOT-6487: Fix issue with villagers picking up items in certain situations
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
90a4d64a Remove usage of Java 11 method not caught by animal sniffer
c51c0f7f SPIGOT-6483: Fix cancelling EntityPickupEvent for villagers
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
769a579cb SPIGOT-6482: Baby piglins will pick up more items than vanilla
Previously setting the soft despawn distance above the default
value of 32 would mean that an entity outside of the 32 range
would still count ticksFarFromPlayer up every tick without
resetting it which might lead to the entity (almost) instantly
despawning once it went outside of the configured distance
instead of waiting 600 ticks.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
a0149bf16 SPIGOT-6480: Players cannot take books from lecterns that were opened by plugins