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Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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CraftBukkit-Patches/0040-Faster-UUID-for-entities.patch
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26
CraftBukkit-Patches/0040-Faster-UUID-for-entities.patch
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@ -0,0 +1,26 @@
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From 2ea34c31203154d8b790aabaf4064a09824f2c6c Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 17 Mar 2013 19:02:50 +1100
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Subject: [PATCH] Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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---
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src/main/java/net/minecraft/server/Entity.java | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 9e5ce4b..83e792c 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -154,7 +154,7 @@ public abstract class Entity {
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this.ai = false;
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this.as = 0;
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this.invulnerable = false;
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- this.uniqueID = UUID.randomUUID();
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+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
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this.at = EnumEntitySize.SIZE_2;
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this.world = world;
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this.setPosition(0.0D, 0.0D, 0.0D);
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--
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1.8.1-rc2
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