diff --git a/CraftBukkit-Patches/0040-Faster-UUID-for-entities.patch b/CraftBukkit-Patches/0040-Faster-UUID-for-entities.patch new file mode 100644 index 0000000000..6a08050ef0 --- /dev/null +++ b/CraftBukkit-Patches/0040-Faster-UUID-for-entities.patch @@ -0,0 +1,26 @@ +From 2ea34c31203154d8b790aabaf4064a09824f2c6c Mon Sep 17 00:00:00 2001 +From: md_5 +Date: Sun, 17 Mar 2013 19:02:50 +1100 +Subject: [PATCH] Faster UUID for entities + +It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have. +--- + src/main/java/net/minecraft/server/Entity.java | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java +index 9e5ce4b..83e792c 100644 +--- a/src/main/java/net/minecraft/server/Entity.java ++++ b/src/main/java/net/minecraft/server/Entity.java +@@ -154,7 +154,7 @@ public abstract class Entity { + this.ai = false; + this.as = 0; + this.invulnerable = false; +- this.uniqueID = UUID.randomUUID(); ++ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot + this.at = EnumEntitySize.SIZE_2; + this.world = world; + this.setPosition(0.0D, 0.0D, 0.0D); +-- +1.8.1-rc2 +