3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 02:50:09 +01:00

Add API to get the collision shape of a block before it's placed (#9821)

* Add API to get the collision shape of a block before it's placed

* Tweak API documentation

* Clarify behavior

* Rebase

* Rebase
Dieser Commit ist enthalten in:
TrollyLoki 2023-11-04 17:32:10 -04:00 committet von GitHub
Ursprung 0cdce89d59
Commit 8a3980c60b
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
2 geänderte Dateien mit 63 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -0,0 +1,31 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TrollyLoki <trollyloki@gmail.com>
Date: Wed, 11 Oct 2023 00:45:54 -0400
Subject: [PATCH] Add API to get the collision shape of a block before it's
placed
diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java
index 31111cea5ffd018c3c011c1f3b8befbbd33db5e5..66903e0fa65052ede789a163dad723ba05a2cc8c 100644
--- a/src/main/java/org/bukkit/block/data/BlockData.java
+++ b/src/main/java/org/bukkit/block/data/BlockData.java
@@ -204,6 +204,19 @@ public interface BlockData extends Cloneable {
*/
boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support);
+ // Paper start
+ /**
+ * Calculates the collision shape this block data would have at a particular location.
+ * <p>
+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world.
+ *
+ * @param location the location to calculate the collision shape at
+ *
+ * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data.
+ */
+ @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location);
+ // Paper end
+
/**
* Gets the material that a player would use to place this block.
* <p>

Datei anzeigen

@ -0,0 +1,32 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TrollyLoki <trollyloki@gmail.com>
Date: Wed, 11 Oct 2023 00:45:53 -0400
Subject: [PATCH] Add API to get the collision shape of a block before it's
placed
diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
index 0bf863f597f3657a0f158756a2a91bda7eb453f6..2a9dba6d4a94f1488ef9d86ee4f60b7fd06419fb 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
@@ -669,6 +669,20 @@ public class CraftBlockData implements BlockData {
return this.state.isFaceSturdy(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CraftBlock.blockFaceToNotch(face), CraftBlockSupport.toNMS(support));
}
+ // Paper start
+ @Override
+ public org.bukkit.util.VoxelShape getCollisionShape(Location location) {
+ Preconditions.checkArgument(location != null, "location must not be null");
+
+ CraftWorld world = (CraftWorld) location.getWorld();
+ Preconditions.checkArgument(world != null, "location must not have a null world");
+
+ BlockPos position = CraftLocation.toBlockPosition(location);
+ net.minecraft.world.phys.shapes.VoxelShape shape = this.state.getCollisionShape(world.getHandle(), position);
+ return new org.bukkit.craftbukkit.util.CraftVoxelShape(shape);
+ }
+ // Paper end
+
@Override
public Material getPlacementMaterial() {
return CraftMagicNumbers.getMaterial(this.state.getBlock().asItem());