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Fix the "Faster UUID for entities" patch (Fixes #81)
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@ -1,4 +1,4 @@
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From 1269d4ea0528dbf92fcd1b1c9c40ed2917b6a572 Mon Sep 17 00:00:00 2001
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From 8872a271c0baa9652277eae7a2eec788883f682d Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 17 Mar 2013 19:02:50 +1100
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Subject: [PATCH] Faster UUID for entities
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@ -6,17 +6,18 @@ Subject: [PATCH] Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 4d573e6..621e6c2 100644
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index 4d573e6..6ccba9f 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -139,6 +139,7 @@ public abstract class Entity {
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@@ -138,7 +138,7 @@ public abstract class Entity {
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this.random = new Random();
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this.maxFireTicks = 1;
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this.justCreated = true;
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this.uniqueID = UUID.randomUUID();
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- this.uniqueID = UUID.randomUUID();
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+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
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this.at = EnumEntitySize.SIZE_2;
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this.world = world;
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this.setPosition(0.0D, 0.0D, 0.0D);
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--
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1.8.3.2
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1.8.4.msysgit.0
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