diff --git a/CraftBukkit-Patches/0023-Faster-UUID-for-entities.patch b/CraftBukkit-Patches/0023-Faster-UUID-for-entities.patch index c5d4831616..5990cbc16f 100644 --- a/CraftBukkit-Patches/0023-Faster-UUID-for-entities.patch +++ b/CraftBukkit-Patches/0023-Faster-UUID-for-entities.patch @@ -1,4 +1,4 @@ -From 1269d4ea0528dbf92fcd1b1c9c40ed2917b6a572 Mon Sep 17 00:00:00 2001 +From 8872a271c0baa9652277eae7a2eec788883f682d Mon Sep 17 00:00:00 2001 From: md_5 Date: Sun, 17 Mar 2013 19:02:50 +1100 Subject: [PATCH] Faster UUID for entities @@ -6,17 +6,18 @@ Subject: [PATCH] Faster UUID for entities It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java -index 4d573e6..621e6c2 100644 +index 4d573e6..6ccba9f 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java -@@ -139,6 +139,7 @@ public abstract class Entity { +@@ -138,7 +138,7 @@ public abstract class Entity { + this.random = new Random(); this.maxFireTicks = 1; this.justCreated = true; - this.uniqueID = UUID.randomUUID(); +- this.uniqueID = UUID.randomUUID(); + this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot this.at = EnumEntitySize.SIZE_2; this.world = world; this.setPosition(0.0D, 0.0D, 0.0D); -- -1.8.3.2 +1.8.4.msysgit.0