2023-03-19 19:58:34 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 16 Mar 2023 10:04:17 +0100
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Subject: [PATCH] Fix advancement triggers for entity damage
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Changes the Interaction entity's trigger to use the vanilla
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generic damage source
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Fixes a couple places where the original damage and modified damage
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were passed in the reverse order to the advancement triggers
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diff --git a/src/main/java/net/minecraft/world/entity/Interaction.java b/src/main/java/net/minecraft/world/entity/Interaction.java
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index ee9222406bcaef1a1ac09b60a142044c70d31fce..7016ef3f6d56980f36b9f2fb382526363f8ed62b 100644
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--- a/src/main/java/net/minecraft/world/entity/Interaction.java
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+++ b/src/main/java/net/minecraft/world/entity/Interaction.java
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@@ -155,7 +155,7 @@ public class Interaction extends Entity implements Attackable, Targeting {
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if (entityhuman instanceof ServerPlayer) {
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ServerPlayer entityplayer = (ServerPlayer) entityhuman;
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- CriteriaTriggers.PLAYER_HURT_ENTITY.trigger(entityplayer, this, source, (float) event.getFinalDamage(), 1.0F, false); // CraftBukkit
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+ CriteriaTriggers.PLAYER_HURT_ENTITY.trigger(entityplayer, this, entityhuman.damageSources().generic(), 1.0F, (float) event.getFinalDamage(), false); // CraftBukkit // Paper - use correct source and fix taken/dealt param order
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}
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return !this.getResponse();
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2023-04-09 20:38:32 +02:00
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index d13fd686ce449f32d4916a86ee66fcc3df648b80..95a27d28f73039693ca64601954af62028413634 100644
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2023-03-19 19:58:34 +01:00
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2239,7 +2239,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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// Duplicate triggers if blocking
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if (event.getDamage(DamageModifier.BLOCKING) < 0) {
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if (this instanceof ServerPlayer) {
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- CriteriaTriggers.ENTITY_HURT_PLAYER.trigger((ServerPlayer) this, damagesource, f, originalDamage, true);
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+ CriteriaTriggers.ENTITY_HURT_PLAYER.trigger((ServerPlayer) this, damagesource, originalDamage, f, true); // Paper - fix taken/dealt param order
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f2 = (float) -event.getDamage(DamageModifier.BLOCKING);
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if (f2 > 0.0F && f2 < 3.4028235E37F) {
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((ServerPlayer) this).awardStat(Stats.DAMAGE_BLOCKED_BY_SHIELD, Math.round(originalDamage * 10.0F));
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@@ -2247,7 +2247,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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if (damagesource.getEntity() instanceof ServerPlayer) {
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- CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) damagesource.getEntity(), this, damagesource, f, originalDamage, true);
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+ CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) damagesource.getEntity(), this, damagesource, originalDamage, f, true); // Paper - fix taken/dealt param order
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}
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return false;
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