2020-05-06 11:48:49 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2018-07-23 01:39:56 +02:00
From: Aikar <aikar@aikar.co>
Date: Sun, 8 Mar 2015 22:55:25 -0600
2018-07-15 03:53:17 +02:00
Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 35f4dc75fbc7cccc80453f279a08b286ab32a25a..eb2b6ff8fd86233c434882c69a8890adc9861d4b 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
// CraftBukkit end
-public class TileEntityChest extends TileEntityLootable implements ITickable {
+public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable
private NonNullList<ItemStack> items;
protected float a;
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@@ -84,22 +84,31 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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return nbttagcompound;
}
- @Override
public void tick() {
int i = this.position.getX();
int j = this.position.getY();
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int k = this.position.getZ();
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++this.j;
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- this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount);
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+ }
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+
+ public void doOpenLogic() {
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+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
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+
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+ //this.viewingCount = a(this.world, this, this.j, i, j, k, this.viewingCount); // Paper - check is faulty given our logic is called before active container set
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this.b = this.a;
float f = 0.1F;
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if (this.viewingCount > 0 && this.a == 0.0F) {
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this.a(SoundEffects.BLOCK_CHEST_OPEN);
}
+ }
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- if (this.viewingCount == 0 && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F) {
+ public void doCloseLogic() {
+ if (this.viewingCount == 0 /* && this.a > 0.0F || this.viewingCount > 0 && this.a < 1.0F */) { // Paper - disable all but player count check
+ /* // Paper - disable animation stuff
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float f1 = this.a;
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if (this.viewingCount > 0) {
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@@ -115,8 +124,11 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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float f2 = 0.5F;
if (this.a < 0.5F && f1 >= 0.5F) {
- this.a(SoundEffects.BLOCK_CHEST_CLOSE);
- }
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+ */
+ MCUtil.scheduleTask(10, () -> {
+ this.a(SoundEffects.BLOCK_CHEST_CLOSE);
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+ }, "Chest Sounds");
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+ //} // Paper end
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if (this.a < 0.0F) {
this.a = 0.0F;
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@@ -155,6 +167,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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}
private void a(SoundEffect soundeffect) {
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+ if (!this.getBlock().hasProperty(BlockChest.c)) { return; } // Paper - this can be delayed, double check exists - Fixes GH-2074
BlockPropertyChestType blockpropertychesttype = (BlockPropertyChestType) this.getBlock().get(BlockChest.c);
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if (blockpropertychesttype != BlockPropertyChestType.LEFT) {
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@@ -193,6 +206,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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++this.viewingCount;
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if (this.world == null) return; // CraftBukkit
+ doOpenLogic(); // Paper
// CraftBukkit start - Call redstone event
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if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
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@@ -215,6 +229,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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--this.viewingCount;
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// CraftBukkit start - Call redstone event
+ doCloseLogic(); // Paper
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if (this.getBlock().getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.viewingCount));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 68737be5e67b52cb1f9f526b58b589ecba14dd6b..ea2d5cdd38b305563e9f979887eb455095928ec9 100644
2018-07-15 03:53:17 +02:00
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -1,6 +1,6 @@
package net.minecraft.server;
-public class TileEntityEnderChest extends TileEntity implements ITickable {
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
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public float a;
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public float b;
@@ -11,18 +11,28 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
super(TileEntityTypes.ENDER_CHEST);
}
- @Override
public void tick() {
if (++this.g % 20 * 4 == 0) {
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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}
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this.b = this.a;
+ /* // Paper
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int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
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float f = 0.1F;
double d0;
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+ // Paper start
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+ */
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+ }
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+
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+ private void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
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+ double d0;
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+ // Paper end
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if (this.c > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
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@@ -30,8 +40,17 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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d0 = (double) k + 0.5D;
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this.world.playSound((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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}
+ // Paper start
+ }
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- if (this.c == 0 && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
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+ private void doCloseLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ double d0;
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+
+ if (this.c == 0) { /* && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
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+ // Paper end
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float f1 = this.a;
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if (this.c > 0) {
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@@ -47,11 +66,14 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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float f2 = 0.5F;
if (this.a < 0.5F && f1 >= 0.5F) {
+ // Paper start
+ */
d0 = (double) i + 0.5D;
double d2 = (double) k + 0.5D;
+ MCUtil.scheduleTask(10, () -> {
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this.world.playSound((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.BLOCK_ENDER_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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- }
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+ }, "Chest Sounds");
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if (this.a < 0.0F) {
this.a = 0.0F;
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@@ -79,11 +101,13 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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public void d() {
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++this.c;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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+ doOpenLogic(); // Paper
}
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public void f() {
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--this.c;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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+ doCloseLogic(); // Paper
}
public boolean a(EntityHuman entityhuman) {