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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 03:20:07 +01:00
Fix enderchests not playing close sound (#2190)
Dieser Commit ist enthalten in:
Ursprung
637a5bcfec
Commit
edaba19eb0
@ -1,4 +1,4 @@
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From 5bf3d28cd2937d996cd183466545b3c098f08a7f Mon Sep 17 00:00:00 2001
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From 0b8109d70dce130297bf090e7af8090c483bc3e1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 8 Mar 2015 22:55:25 -0600
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Subject: [PATCH] Optimize TileEntity Ticking
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@ -90,7 +90,7 @@ index 271406f8bb..85b450c054 100644
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int newPower = Math.max(0, Math.min(15, this.viewingCount));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 340dd1dafe..422b124a6c 100644
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index 340dd1dafe..14598d7ee9 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -1,6 +1,6 @@
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@ -131,23 +131,43 @@ index 340dd1dafe..422b124a6c 100644
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if (this.c > 0 && this.a == 0.0F) {
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double d1 = (double) i + 0.5D;
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@@ -30,7 +40,15 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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@@ -30,8 +40,17 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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d0 = (double) k + 0.5D;
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this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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}
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+ // Paper start
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+ }
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- if (this.c == 0 && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
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+ private void doCloseLogic() {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ double d0;
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+
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+ if (this.c == 0) { /* && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
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+ // Paper end
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if (this.c == 0 && this.a > 0.0F || this.c > 0 && this.a < 1.0F) {
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float f1 = this.a;
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@@ -79,11 +97,13 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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if (this.c > 0) {
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@@ -47,11 +66,15 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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float f2 = 0.5F;
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if (this.a < 0.5F && f1 >= 0.5F) {
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+ // Paper start
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+ */
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d0 = (double) i + 0.5D;
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double d2 = (double) k + 0.5D;
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+ MCUtil.scheduleTask(10, () -> {
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this.world.a((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.BLOCK_ENDER_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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- }
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+ });
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+ // Paper end
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if (this.a < 0.0F) {
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this.a = 0.0F;
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@@ -79,11 +102,13 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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public void d() {
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++this.c;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.c);
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@ -162,5 +182,5 @@ index 340dd1dafe..422b124a6c 100644
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public boolean a(EntityHuman entityhuman) {
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--
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2.21.0
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2.22.0
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