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![YHDiamond](/devlabs/assets/img/avatar_default.png)
* Update CONTRIBUTING.md * Update CONTRIBUTING.md Ok that works to but i meant for that to mean 'put all your annotation stuff here' obviously it wont compile, but this works too Co-authored-by: theminecoder <theminecoder@users.noreply.github.com> Co-authored-by: YHDiamond <47502993+yehudahrrs@users.noreply.github.com> Co-authored-by: theminecoder <theminecoder@users.noreply.github.com>
52 Zeilen
2.1 KiB
Markdown
52 Zeilen
2.1 KiB
Markdown
Thank for for considering a contribution! Generally, Geyser welcomes PRs from everyone. There are some guidelines about what features should go where:
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*Pull requests that may not get accepted:* Niche features that apply to a specific group, for example integration with a specific plugin. For now, please create a separate plugin if possible.
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*Pull requests for Floodgate:* Anything that opens up information within the game for developers to use.
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*Pull requests for Geyser:* Anything that fixes compatibility between Java or Bedrock, or improves the quality of play for Bedrock players. The exception is wherever direct server access is required; in this case it may be better for Floodgate.
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We have some general style guides that should be applied throughout the code:
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```java
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public class LongClassName {
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private static final int AIR_ITEM = 0; // Static item names should be capitalized
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public Int2IntMap items = new Int2IntOpenHashMap(); // Use the interface as the class type but initialize with the implementation.
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public int nameWithMultipleWords = 0;
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/**
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* Javadoc comment to explain what a function does.
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*/
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@RandomAnnotation(stuff = true, moreStuff = "might exist")
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public void applyStuff() {
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Variable variable = new Variable();
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Variable otherVariable = new Variable();
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if (condition) {
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// Do stuff.
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} else if (anotherCondition) {
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// Do something else.
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}
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switch (value) {
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case 0:
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stuff();
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break;
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case 1:
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differentStuff();
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break;
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}
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}
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}
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```
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Make sure to comment your code where possible.
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The nature of our software requires a lot of arrays and maps to be stored - where possible, use Fastutil's specialized maps. For example, if you're storing block state translations, use an `Int2IntMap`.
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We have a rundown of all the tools you need to develop over on our [wiki](https://github.com/GeyserMC/Geyser/wiki/Developer-Guide). If you have any questions, please feel free to reach out to our [Discord](https://discord.geysermc.org)!
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