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Geyser/CONTRIBUTING.md
chris 95d65350e4
Project wide syntax/annotation cleanup (#4238)
Co-authored-by: Konicai <71294714+Konicai@users.noreply.github.com>
2023-12-05 18:54:42 -05:00

49 Zeilen
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Thank you for considering a contribution! Generally, Geyser welcomes PRs from everyone. There are some guidelines about what features should go where:
*Pull requests that may not get accepted:* Niche features that apply to a specific group, for example, integration with a specific plugin. For now, please create a separate plugin if possible.
*Pull requests for Floodgate:* Anything that opens up information within the game for developers to use.
*Pull requests for Geyser:* Anything that fixes compatibility between Java or Bedrock or improves the quality of play for Bedrock players. The exception is wherever direct server access is required; in this case, it may be better for Floodgate.
We have some general style guides that should be applied throughout the code:
```java
public class LongClassName {
private static final int AIR_ITEM = 0; // Static item names should be capitalized
public Int2IntMap items = new Int2IntOpenHashMap(); // Use the interface as the class type but initialize with the implementation.
public int nameWithMultipleWords = 0;
/**
* Javadoc comment to explain what a function does.
*/
@RandomAnnotation(stuff = true, moreStuff = "might exist")
public void applyStuff() {
Variable variable = new Variable();
Variable otherVariable = new Variable();
if (condition) {
// Do stuff.
} else if (anotherCondition) {
// Do something else.
}
switch (value) {
case 0 -> stuff();
case 1 -> differentStuff();
}
}
}
```
Make sure to comment your code where possible. To mark nullable methods, use `@Nullable` (and subsequently, `@NonNull`) from the `org.checkerframework.checker.nullness.qual` package.
The nature of our software requires a lot of arrays and maps to be stored - where possible, use Fastutil's specialized maps. For example, if you're storing block state translations, use an `Int2IntMap`.
We have a rundown of all the tools you need to develop over on our [wiki](https://wiki.geysermc.org/other/developer-guide/). If you have any questions, please feel free to reach out to our [Discord](https://discord.gg/geysermc)!
If you're making a pull request that also depends on changes to [the base API](https://github.com/GeyserMC/api), simply fork the API repo and create a branch with the same name as your Geyser PR. The pull request [action](https://github.com/GeyserMC/Geyser/blob/master/.github/workflows/pullrequest.yml) will automatically use your API changes while building your changes to Geyser.