Camotoy
0eed6025a6
Remove protocol checks referencing 1.17.30
...
These are now unnecessary.
2022-02-08 23:16:11 -05:00
Camotoy
e73a4efe60
Fix build; bump to 2.0.1-SNAPSHOT
2022-02-07 12:38:28 -05:00
Camotoy
08a78731df
Drop 1.17.30 support; add support for 1.18.10.28 beta
2022-02-06 17:15:12 -05:00
Camotoy
c295e47940
Ensure inventory affected slot is added in MOVE_TO_HOTBAR actions
2022-02-05 17:12:00 -05:00
Camotoy
9d908c5598
Create IntMappedRegistry to prevent boxing
2022-02-01 20:15:31 -05:00
Camotoy
7853e8c93f
Fix cache image task from last commit and make it work with reloading
2022-01-31 09:57:43 -05:00
David Choo
36afd3f2ec
Fix villager prices with demand price adjustments ( #2767 )
...
* Fix villager prices with demand price adjustments
* Don't cap second input/output item count
* Handle negative item counts properly
* Don't get item mapping twice
* Add null check to getItemTag
2022-01-30 19:26:31 -05:00
Camotoy
da33811e3b
Init SkinProvider on Geyser startup
...
Prevents it from loading in the middle of the first Geyser player joining
2022-01-30 17:06:45 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
...
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Camotoy
d0fa2d2b05
Don't send respawn code until Java is ready
...
Fixes #2668
2022-01-30 11:14:51 -05:00
Camotoy
14882534c0
Don't fully translate item data to compare net IDs
...
Just compare the item mappings of the two Java items. This should shave some NBT and display conversion processing time down.
2022-01-30 11:05:29 -05:00
Tim203
5ce2c113ae
Remove IPv6 scope if present
2022-01-28 13:08:10 +01:00
Camotoy
f682cf1326
Yes, Geyser supports Bedrock 1.18.0/1/2.
2022-01-22 16:36:41 -05:00
Camotoy
1fba96c339
Address armor stand invisibility edge case
...
See https://github.com/GeyserMC/Geyser/issues/2780
2022-01-22 16:22:27 -05:00
Camotoy
e92633d657
Add an option to always quick-change armor
...
With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java
for making me realize this was possible.
Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
2022-01-20 18:09:35 -05:00
Camotoy
6667a53bca
Better handling of invalid display tags
2022-01-19 19:44:46 -05:00
Camotoy
a6004af083
Minor cleanups
2022-01-19 19:30:54 -05:00
Camotoy
001a1a7a15
Support proper dimensions for player dying pose
2022-01-19 19:30:45 -05:00
Camotoy
c1e4040cb6
Don't let Bedrock players send format character
...
See https://github.com/PaperMC/Paper/issues/7362
2022-01-17 16:10:56 -05:00
RednedEpic
5abf989139
Use lambda metadata factory for events
...
stonks
2022-01-16 22:52:27 -06:00
RednedEpic
ac134b84f2
Remove onEnable, onDisable and onLoad and replace it with lifecycle events
2022-01-16 18:28:39 -06:00
RednedEpic
115b103628
Add extensions command
2022-01-16 16:35:27 -06:00
RednedEpic
ac18ef6054
Remove adventure usage in API
...
Unfortunately due to various platforms we support not having adventure support, we are unable to fully implement adventure into our API without having issues with shading or conflicts with other plugins. May look into what we can do in regards to classloading in the future but unfortunately it may not be a possibility at this point in time to support adventure inside of the API.
2022-01-16 15:58:47 -06:00
RednedEpic
2277b98dfd
Rename Priority to PostOrder
2022-01-16 15:16:52 -06:00
RednedEpic
30303d5f16
Implement support for adding Geyser subcommands
2022-01-16 15:09:53 -06:00
Camotoy
f702fb45b4
Handle correct internal slot for swapping from inventory
2022-01-16 14:42:17 -05:00
RednedEpic
b82c661688
Implement simple event system
2022-01-15 22:54:08 -06:00
Camotoy
8a93f6a116
Send the client render distance to the server
...
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
RednedEpic
778f004d99
Slight cleanups and make Extension an interface
2022-01-15 16:27:35 -06:00
Camotoy
516d8e573e
Config option to disable Bedrock scaffolding/godbridging
2022-01-15 16:28:52 -05:00
Redned
3b088e81bc
Merge pull request #2761 from ImDaBigBoss/master
...
Geyser extension loading
2022-01-15 11:53:23 -06:00
David Choo
a39de7d7d2
Fix ArrayIndexOutOfBoundsException for worlds lower than -64 ( #2759 )
...
* Fix ArrayIndexOutOfBoundsException for worlds lower than -64
`chunkSize` is Java section count while `sectionCount` is the Bedrock section count
* Send biomes for air sections while also staying within limits
.-.
* Move protocol version check to variable
2022-01-14 14:57:59 -05:00
Camotoy
3b943f214c
Update comments
2022-01-13 20:03:38 -05:00
Camotoy
881352daaf
Recreate the death smoke particles to work around double death noises
...
Fixes #2363
2022-01-13 20:00:05 -05:00
ImDaBigBoss
0ccd85ccfb
Use Geyser locale for log messages
2022-01-12 18:43:10 +01:00
ImDaBigBoss
f8c173aae8
Actually did what Konicai wanted
2022-01-12 16:47:25 +01:00
ImDaBigBoss
8bb8e48a55
Fixed what Konicai asked
2022-01-12 16:40:51 +01:00
ImDaBigBoss
f3a331981f
Added extension dump data & make plugins be enabled on reload
2022-01-12 15:31:28 +01:00
ImDaBigBoss
805f7f666a
Added javadocs & fixed API version & more
2022-01-12 13:50:54 +01:00
Camotoy
1c11a2ef01
Partially revert previous commit and implement hotbar swap actions
...
1.16.5 does not cooperate well when an action is invalid, and this breaks hard when crafting.
2022-01-11 16:56:11 -05:00
Camotoy
a29e7731e8
Inventory fixes and state ID emulation
...
- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
2022-01-10 22:55:27 -05:00
ImDaBigBoss
6757437193
Moved the extension into geyser-api
2022-01-10 20:01:36 +01:00
ImDaBigBoss
bfe4c09290
Merge https://github.com/GeyserMC/Geyser
2022-01-10 18:47:37 +01:00
ImDaBigBoss
8627787ea9
Added basic extension loading
2022-01-10 18:45:26 +01:00
Tim203
3251d9010c
We're in 2022 now
2022-01-01 20:03:05 +01:00
Camotoy
d7eef7aaeb
Cache forms until the player has fully initialized
2021-12-29 14:20:34 -05:00
RednedEpic
7beedb46f8
Check for empty component in JavaSetTitleTextTranslator
2021-12-29 10:50:26 -06:00
Redned
c6c2ff99c3
Fix NPE and API contract breakage for Component deserialization
2021-12-29 10:29:48 -06:00
RednedEpic
61636f44aa
Simulate Java chunk unloading by sending empty chunks
...
Closes #2725
2021-12-28 23:25:33 -06:00
RednedEpic
6742865bc5
Don't send UUID cape or ear requests if player is an NPC
...
Addresses #2722
2021-12-28 23:01:38 -06:00
Redned
b23275ff6c
Fix /geyser reload
2021-12-28 22:36:08 -06:00
Camotoy
2037a924bd
Update languages submodule
2021-12-27 13:58:28 -05:00
Camotoy
5d7e564d95
Update mappings
2021-12-26 23:58:19 -05:00
Camotoy
830baf06ca
Merge branch 'master' of https://github.com/GeyserMC/Geyser into biome-redefinition-1.18
2021-12-26 19:50:46 -05:00
Camotoy
b70e2645c8
Allow dropping items from the creative menu in mobile
...
Fixes #2626
2021-12-26 12:07:38 -05:00
Camotoy
68c13c08fa
Fix some regressions in swim handling
2021-12-25 22:46:16 -05:00
Olivia
b134dd3b1c
fix: Return early in banner translation if tag is null ( #2729 )
2021-12-25 17:16:30 -05:00
David Choo
65aaa07493
Fix sneaking speed adjustment and bounding box ( #2728 )
...
* Fix sneaking speed adjustment and bounding box
Also remove redundant session variable in SessionPlayerEntity
* Add comment to valid field
* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00
Konicai
6cd8b3387c
Cleanup some ping passthrough stuff ( #2726 )
2021-12-22 23:05:56 -05:00
Camotoy
4c409f98f3
Properly implement piglin/hoglin dimension safety
...
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy
fd955a66af
Fix stack trace when coordinate_scale isn't a DoubleTag
2021-12-20 21:31:19 -05:00
Camotoy
2420e33149
Allow some invalid decompression handling
2021-12-20 20:55:29 -05:00
Camotoy
6eb069cc13
Fix evoker fangs not being visible
...
Also implement sound when attacking
2021-12-20 19:59:12 -05:00
Camotoy
24f09e016d
Entity IDs in Java Edition just need to be integers
...
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
Camotoy
15522aed52
Fix fishing rod behavior on Geyser players
...
Fixes #2716
2021-12-19 19:15:53 -05:00
Camotoy
71a975b805
Fix tooltip durability/NBT not being translated
...
Fixes #2706
2021-12-19 15:54:31 -05:00
Camotoy
222c9d7a24
Switch to master branch of mappings
2021-12-18 22:48:28 -05:00
Camotoy
d699e7d02b
Update mappings
...
See #2710
2021-12-18 22:45:47 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit ( #2701 )
...
* Prevent boats from floating when a Bedrock player rides in the back
* Update llama and shulker mount height offset
* Fix Trader llama mount offset
* Change passengers to an IntList
Also move rotation lock stuff to EntityUtils
* Allow EntityCache.getEntityByJavaId to return the session's player
Removes many checks from several translators.
* Fix mount offset on armorstands and area effect clouds
Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)
* Update mount offsets on height changes
TODO test this
* Actually update vehicleId and optimize StriderEntity metadata update
* Don't hide marker armor stands and properly update mount offsets
* What?
* Remove y offset for Shulkers riding other entities
* Confirm teleports in the order received
This allows Bedrock players to move after standing up when using GSit
* Fix mount offset for riders on baby zoglins
* Cache only the latest teleport and confirm teleports immediately
* Fix crawling with GSit
* Inline var and undo respawn method
* Use Entity reference for vehicles
* Remove ridingVehicleEntity from GeyserSession
* Use Entity references for passengers and drop cachedPlayerEntityLinks
* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Carbuino
67945ea447
Update the Bedrock Biome map for 1.18
2021-12-17 17:03:10 -07:00
Camotoy
967ee4f58d
Fix command descriptions merging
2021-12-13 22:25:08 -05:00
Camotoy
25921e1d67
Hide out-of-range entity metadata IDs
...
The vanilla Java client gracefully ignores these.
2021-12-13 13:25:51 -05:00
Camotoy
117ebdd9c1
Remove extra semicolon
2021-12-13 13:24:58 -05:00
Camotoy
3d6dd6b8ac
Remove debug code
2021-12-11 16:06:47 -05:00
Camotoy
892855415b
Fix offset team colors
...
Fixes #2674
2021-12-11 16:05:12 -05:00
Camotoy
9d09a7e418
Display Java supported versions as list in dumps
2021-12-10 16:27:23 -05:00
Camotoy
1885a75d3c
Update version strings to indicate 1.18.1 support
...
Geyser 1.18 builds already support 1.18.1.
2021-12-10 11:15:12 -05:00
Luke
8c7a3d1822
Show the nether fog when using the nether height workaround ( #2663 )
2021-12-08 13:23:05 -05:00
Camotoy
046c93ffb0
Fix stonecutters for Bedrock 1.18
2021-12-08 09:23:23 -05:00
David Choo
ad5a98c859
Improve Statistics Form ( #2667 )
...
* Improve statistics form
Fix furnace minecart java identifier
Use clean Java identifier in times mined
Fix icons for statistic form
Show all generic statistics by initializing them to zero
Color every other line grey
Format numbers like on Java Edition
* Update for Java 16 and MCProtocolLib changes
* Sort all statistics alphabetically and color them.
* Update for MCProtocolLib changes
* Re-add clean java identifiers registry and properly fix block break statistics
Also translate before sorting >.>
* Use toLowerCase(Locale.ROOT)
* Use the format provided by MCProtocolLib
* Simplify condition
* Move statistics init and bump MCProtocolLib version
2021-12-07 20:05:44 -05:00
Camotoy
b0baf1670d
Don't send inventories to the client before initialization
...
Fixes #2677
2021-12-07 14:51:58 -05:00
Camotoy
2953ea9513
Fix NPE when hovering over ender dragon
2021-12-06 15:06:53 -05:00
Kenox
1840172c8d
Fix custom merchant inventory not opening ( #2672 )
2021-12-06 10:43:36 -05:00
Camotoy
70ec77b1e3
Revert this particular change since it wasn't quite ready yet
2021-12-05 19:07:51 -05:00
Camotoy
e954d091b9
Prevent errors from simply being swallowed
2021-12-05 19:03:47 -05:00
RednedEpic
1d713cb34c
Fix handling for null ContainerTypes
...
EnumMap does not permit null values.
2021-12-04 14:35:01 -06:00
RednedEpic
2e9ac9db7c
Use EnumMap in InventoryTranslator for inventory translators
2021-12-04 14:17:26 -06:00
Camotoy
f0213d4b8e
Minor fixes; add CPU count to dump
2021-12-03 20:26:20 -05:00
Camotoy
66819aee83
Null check for player textures in GameProfile
...
Fixes an issue with the ZNPCs plugin.
2021-12-03 19:24:22 -05:00
Camotoy
763743a845
Allow for implementations to provide a custom resource loader
...
This will allow Geyser-Fabric to work without resource loading issues. This commit also ensures try-with-resources is used anywhere a resource is accessed.
2021-12-03 11:01:06 -05:00
Camotoy
9084c59003
Fix regressions in player movement handling
2021-12-02 19:56:12 -05:00
Camotoy
c3f146370e
Add a check/warning for outdated Floodgate versions
2021-12-02 10:26:19 -05:00
Camotoy
0daa697a4c
Comment/import fixes
2021-12-02 10:15:59 -05:00
Camotoy
6a77253ef2
Fix Bedrock proxy protocol support
2021-12-01 22:47:33 -05:00
Camotoy
35d8707ed6
Fix potential IndexOutOfBounds error with BlockDestructionPacket
2021-12-01 10:17:36 -05:00
Camotoy
3f296e32a1
Boss bar colors now work in Bedrock 1.18!!
2021-11-30 21:28:32 -05:00
Camotoy
75d1a6364c
Gracefully handle invalid block entity types
2021-11-30 15:06:47 -05:00
Camotoy
1ce3709c79
Make this Javadoc checker happy
2021-11-30 11:27:39 -05:00
Camotoy
d1f3032249
Remove extra println
2021-11-30 11:20:48 -05:00
Camotoy
7df013daf9
Merge remote-tracking branch 'origin/feature/floodgate-data-version' into feature/1.18
2021-11-30 11:09:16 -05:00