RednedEpic
664723a768
Update default movement speed value
2019-09-13 19:38:06 -05:00
RednedEpic
a69aa8ebdb
Implement player movement
2019-09-13 19:37:06 -05:00
RednedEpic
03bf12ee65
Implement more block mappings
2019-09-13 18:49:46 -05:00
SupremeMortal
c9be13d487
Fix AIOOBE and remove PlayerSession usage.
2019-09-13 15:45:55 +01:00
SupremeMortal
ab55050d11
Close remote java connection when bedrock player leaves.
2019-09-13 14:37:31 +01:00
SupremeMortal
9a9f67b45f
Get chunks working to some degree.
2019-09-13 11:49:18 +01:00
SupremeMortal
ed7213d7c7
Remove IntelliJ files @EOT3000 added... and more chunk changes.
2019-09-13 10:39:38 +01:00
SupremeMortal
d8388d0315
Merge remote-tracking branch 'upstream/chunks' into chunks
...
# Conflicts:
# connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
2019-09-13 10:15:43 +01:00
SupremeMortal
7a6d3f4604
Various chunk tweaks.
2019-09-13 10:08:48 +01:00
Redned
7bda95cfb2
Set non-air blocks on the block layer
2019-09-11 22:22:46 -05:00
EOT3000
db864b7e51
try more chunk stuff
2019-09-11 18:54:51 -04:00
EOT3000
59e0aff289
Hybrid mode start + try fixing chunks (hashcodes, etc.)
2019-09-11 16:28:48 -04:00
RednedEpic
6cb80dea28
Minor cleanup upon initial block remap
2019-09-10 18:45:46 -05:00
SupremeMortal
72589fabcd
Rename palette to BitArray and fix various chunk issues.
...
No idea if this works since I have no Java Edition server to test on.
2019-09-10 22:50:34 +01:00
RednedEpic
383429d71b
Fix a few chunk errors
...
This does not fix chunks on its own, they're still very much a work in progress, however this commit should hopefully resolve a few issues. The client might still crash due to some invalid mappings (most likely), but this should bring us one step closer.
With hardcoded values for the chunks, the client wouldn't crash (which leads me to the conclusion stated above) and on the occasions that it would not time out, the chunks were empty.
Co-authored-by: SupremeMortal <suprememortal@users.noreply.github.com>
2019-09-08 15:46:10 -05:00
RednedEpic
bd8a00b5eb
Merge branch 'master' into chunks
2019-08-30 16:56:34 -05:00
RednedEpic
1c1785ac51
Start work on chunks
...
- There are probably many errors and issues with this code (some dumb ones probably). As of right now it crashes the client.
2019-08-30 16:47:33 -05:00
Redned
7aa4457f34
Uncomment disconnect code for downstream disconnect
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- This should hopefully reduce spam in console when a java client is disconnected. The disconnect handler will be rewritten later to address the not being able to reconnect issue.
2019-08-23 22:49:48 -05:00
RednedEpic
b611f8facb
Rewrite remapper
2019-08-09 22:16:34 -05:00
RednedEpic
f1c34a4ca5
Add respawn translator ( Closes #23 )
2019-08-09 19:15:06 -05:00
RednedEpic
7dae4cbd0f
Fix NPE for items with missing mappings ( Closes #24 )
2019-08-09 16:09:47 -05:00
EOT3000
33c4c115ab
more fixes
2019-08-08 21:54:02 -04:00
EOT3000
c621ead6d9
fix things
2019-08-08 21:50:29 -04:00
RednedEpic
ba21acc9c8
Cleanup adding/removing players
2019-08-08 20:42:55 -05:00
RednedEpic
295d8d5256
Fix double disconnect bug and minor code cleanups
2019-08-08 18:16:46 -05:00
EOT3000
de78c93b72
chunks. Still don't work, but hey, it doesn't crash or hang!
2019-08-08 18:14:08 -04:00
EOT3000
7c807740a4
even more mappings!
2019-08-07 19:56:44 -04:00
EOT3000
d22861d61b
remap fixes
2019-08-07 19:08:48 -04:00
RednedEpic
cadd779f43
Implement entity attribute support
2019-08-06 01:39:39 -05:00
EOT3000
b66631407b
api stuff
2019-08-05 22:14:41 -04:00
EOT3000
7fccb0d69d
new remapper (:
2019-08-05 22:09:45 -04:00
EOT3000
5318a664b8
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
2019-08-05 22:05:56 -04:00
EOT3000
202e3e584c
new remapper (:
2019-08-05 21:59:54 -04:00
RednedEpic
c926c7d8fa
Remove unnecessary duplicate of StartGamePacket
2019-08-05 15:30:56 -05:00
RednedEpic
eaf57550e5
Implement support for changing held item
2019-08-05 15:16:45 -05:00
RednedEpic
9399296908
Fix NBT translations (for the most part)
2019-08-04 17:23:19 -05:00
RednedEpic
5be882b040
Fix wrong EntityType in JavaSpawnPlayerTranslator
2019-08-04 15:53:39 -05:00
RednedEpic
128769dee8
Minor refactors and tweaks, update README
2019-08-03 22:24:53 -05:00
RednedEpic
bfa4abf9c8
Merge remote-tracking branch 'origin/master'
2019-08-03 20:45:01 -05:00
Logicism
fc50242c47
Fix Redudant Gamemode Code
2019-08-03 18:20:15 -07:00
Logicism
ebd1e502f2
Add Gamemode Change and Titles Times Translator w/ Scoreboard Registry
2019-08-03 18:01:16 -07:00
RednedEpic
1d1cdd4f42
Set Ipv4 port for BedrockPong
2019-08-03 01:56:54 -05:00
RednedEpic
c114e4d541
(A lot) more work on entities
2019-08-03 01:51:05 -05:00
RednedEpic
d496d4958e
Start work on entity translations
2019-08-02 22:38:09 -05:00
Blue Kelp
fda221c12c
fixup example xbox username
2019-08-02 14:01:01 -07:00
Blue Kelp
ae9d51c8b7
log user auto-logins and note to improve
2019-08-02 13:55:26 -07:00
Blue Kelp
bf7c74e072
fix cert/handshake error
2019-08-02 13:55:06 -07:00
Blue Kelp
5f93b5bec4
null safety on auth/handshake errors
2019-08-02 13:54:40 -07:00
Blue Kelp
f62aa390d2
support auto-login of configured users
...
- fall back to window/form prompt if user is not configured
2019-08-02 13:15:32 -07:00
Blue Kelp
168778026a
refactor file utils for reuse
2019-08-01 21:16:17 -07:00