* Init: Add /geyser ping command
* Block just console execution, not everything but console senders
* Use RTT as that seems to vary less wildly compared to getPing()
* Cleanup, use lang strings
* Add ping() method to GeyserConnection in api
* Update to cloud changes
* Initial Commit
* Fix minor copy and paste comment mistake
* Remove debug log
Co-authored-by: chris <github@onechris.mozmail.com>
* Remove iron check on fence gate sound translator
iron fence gates dont exist lol
* Remove iron check from fence gate sound translator.
Iron fence gates dont exist (yet)
* Remove unnecessary curly braces
* Rewrite the code, now functioning correctly with the runtime id
* Update mappings
* Better formatting
Co-authored-by: chris <github@onechris.mozmail.com>
* fix comment because it is referring to code that has been changed
* Hopefully fix double closing
* Seems like the double closing issue isnt from my code and from somewhere else
* Fix issue where doors would update twice when opening/closing them using the upper half
* change weird variable name
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Co-authored-by: chris <github@onechris.mozmail.com>
* commit every thing i could do, couldnt get it to work with ominous stuff
* Fix trial spawner events to work correctly.
* Update mappings to latest
* fix comment
* Workaround for buggy trial chamber particles
* Fix positioning and also fix become ominous event
* Fix sounds and positioning again
* Fix random new line
* Update mappings
* update cloudburst library to 20240704.153116-14
* Fix accidental random line
* Version check command/startup log shows build number
* Add development build warning
* Fix `/geyser version` command
* Hack around outdated language module
* Add null checks to fix NPEs caused by custom head blocks from Polymer
* Make sure block state is never null, remove now unnecessary null checks
* Remove unnecessary default fallback in skull block entity translator
* Proper block entity checks; ignore invalid block entity data sent by Java server
* fix intelliJ warning about potentially null block state
* Use auto-generated block entity types instead of hardcoding them
* undo some diff
* Update BlockRegistryPopulator.java
* Access block entity type of state by getting the block first
* deprecate JavaBlockState#hasBlockEntity
* Simplify check
* Add type check in JavaBlockEntityDataTranslator, ensure deprecated setBlockEntity() method still sets piston behavior
* nullability annotations
* yeet duplicate check
* Skip lore creation if hide tooltips exists
* Fix not showing attributes for "Armor" category
* Minor refactor
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Co-authored-by: chris <github@onechris.mozmail.com>