* Fix ArrayIndexOutOfBoundsException for worlds lower than -64
`chunkSize` is Java section count while `sectionCount` is the Bedrock section count
* Send biomes for air sections while also staying within limits
.-.
* Move protocol version check to variable
- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
Many were very outdated and numerous videos, images, etc. exist nowadays showcasing Geyser to where it's not entirely necessary to have a screenshots folder in the main repo.
* Fix sneaking speed adjustment and bounding box
Also remove redundant session variable in SessionPlayerEntity
* Add comment to valid field
* Hopefully fix crawling after swimming in water
* Prevent boats from floating when a Bedrock player rides in the back
* Update llama and shulker mount height offset
* Fix Trader llama mount offset
* Change passengers to an IntList
Also move rotation lock stuff to EntityUtils
* Allow EntityCache.getEntityByJavaId to return the session's player
Removes many checks from several translators.
* Fix mount offset on armorstands and area effect clouds
Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)
* Update mount offsets on height changes
TODO test this
* Actually update vehicleId and optimize StriderEntity metadata update
* Don't hide marker armor stands and properly update mount offsets
* What?
* Remove y offset for Shulkers riding other entities
* Confirm teleports in the order received
This allows Bedrock players to move after standing up when using GSit
* Fix mount offset for riders on baby zoglins
* Cache only the latest teleport and confirm teleports immediately
* Fix crawling with GSit
* Inline var and undo respawn method
* Use Entity reference for vehicles
* Remove ridingVehicleEntity from GeyserSession
* Use Entity references for passengers and drop cachedPlayerEntityLinks
* Reuse variable and remove setVehicle(null)